Index: conformance/textures/texture-npot-video.html |
=================================================================== |
--- conformance/textures/texture-npot-video.html (revision 0) |
+++ conformance/textures/texture-npot-video.html (revision 0) |
@@ -0,0 +1,156 @@ |
+<!-- |
+Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<html> |
+<head> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+<script> |
+var wtu = WebGLTestUtils; |
+var gl = null; |
+var textureLoc = null; |
+var successfullyParsed = false; |
+ |
+if (window.initNonKhronosFramework) { |
+ window.initNonKhronosFramework(true); |
+} |
+ |
+function init() |
+{ |
+ description('Verify npot video'); |
+ |
+ var canvas = document.getElementById("example"); |
+ gl = wtu.create3DContext(canvas); |
+ var program = wtu.setupTexturedQuad(gl); |
+ |
+ gl.clearColor(0,0,0,1); |
+ gl.clearDepth(1); |
+ |
+ textureLoc = gl.getUniformLocation(program, "tex"); |
+ |
+ var video = document.getElementById("vid"); |
+ video.addEventListener( |
+ "playing", function() { runTest(video); }, true); |
+ video.loop = true; |
+ video.play(); |
+} |
+ |
+// These two declarations need to be global for "shouldBe" to see them |
+var buf = null; |
+var idx = 0; |
+var pixel = [0, 0, 0]; |
+var correctColor = null; |
+var texture; |
+ |
+function runOneIteration(videoElement, useTexSubImage2D, flipY, topColor, bottomColor, badMinFilter, badClamp, genMips) |
+{ |
+ debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + |
+ ' with flipY=' + flipY); |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ // Disable any writes to the alpha channel |
+ gl.colorMask(1, 1, 1, 0); |
+ if (!texture) { |
+ texture = gl.createTexture(); |
+ } |
+ // Bind the texture to texture unit 0 |
+ gl.bindTexture(gl.TEXTURE_2D, texture); |
+ // Set up pixel store parameters |
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); |
+ // Upload the videoElement into the texture |
+ debug("size: " + videoElement.videoWidth + "x" + videoElement.videoHeight); |
+ if (useTexSubImage2D) { |
+ // Initialize the texture to black first |
+ debug("use texSubImage2D"); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, |
+ videoElement.videoWidth, videoElement.videoHeight, 0, |
+ gl.RGBA, gl.UNSIGNED_BYTE, null); |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, videoElement); |
+ } else { |
+ debug("use texImage2D"); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, videoElement); |
+ } |
+ |
+ // Set up texture parameters |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); |
+ if (badMinFilter) { |
+ debug("bad min filter"); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST); |
+ } else { |
+ debug("good min filter"); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
+ } |
+ if (badClamp) { |
+ debug("bad clamp"); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); |
+ } else { |
+ debug("good clamp"); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
+ } |
+ if (genMips) { |
+ debug("generate mips"); |
+ gl.generateMipmap(gl.TEXTURE_2D); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "should be INVALID_OPERATION"); |
+ } |
+ |
+ gl.bindTexture(gl.TEXTURE_2D, null); |
+ gl.bindTexture(gl.TEXTURE_2D, texture); |
+ |
+// var c = document.createElement("canvas"); |
+// c.width = 16; |
+// c.height = 16; |
+// c.style.border = "1px solid black"; |
+// var ctx = c.getContext("2d"); |
+// ctx.drawImage(videoElement, 0, 0, 16, 16); |
+// document.body.appendChild(c); |
+ |
+ // Point the uniform sampler to texture unit 0 |
+ gl.uniform1i(textureLoc, 0); |
+ // Draw the triangles |
+ wtu.drawQuad(gl, [0, 0, 0, 255]); |
+ // Check a few pixels near the top and bottom and make sure they have |
+ // the right color. |
+ debug("Checking lower left corner"); |
+ wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor, |
+ "shouldBe " + bottomColor); |
+ debug("Checking upper left corner"); |
+ wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor, |
+ "shouldBe " + topColor); |
+ debug(""); |
+} |
+ |
+function runTest(videoElement) |
+{ |
+ var red = [255, 0, 0]; |
+ var green = [0, 255, 0]; |
+ var black = [0, 0, 0]; |
+ runOneIteration(videoElement, false, true, black, black, true, true, true); |
+ runOneIteration(videoElement, false, true, black, black, true, false, false); |
+ runOneIteration(videoElement, false, true, black, black, false, true, false); |
+ runOneIteration(videoElement, false, true, black, black, true, true, false); |
+ runOneIteration(videoElement, false, true, green, red, false, false, false); |
+ runOneIteration(videoElement, false, false, red, green, false, false, false); |
+ runOneIteration(videoElement, true, true, green, red, false, false, false); |
+ runOneIteration(videoElement, true, false, red, green, false, false, false); |
+ |
+ glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); |
+ finishTest(); |
+} |
+</script> |
+</head> |
+<body onload="init()"> |
+<canvas id="example" width="64px" height="48px"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+<video id="vid" style="display:none;"> |
+ <source src="../resources/npot-video.mp4" type='video/mp4; codecs="avc1.42E01E"' /> |
+ <source src="../resources/npot-video.webmvp8.webm" type='video/webm; codecs="vp8"' /> |
+ <source src="../resources/npot-video.theora.ogv" type='video/ogg; codecs="theora"' /> |
+</video> |
+</body> |
+</html> |
Property changes on: conformance/textures/texture-npot-video.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |