Index: conformance/textures/texture-size.html |
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--- conformance/textures/texture-size.html (revision 0) |
+++ conformance/textures/texture-size.html (revision 0) |
@@ -0,0 +1,183 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL texture size conformance test.</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"> </script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+</head> |
+<body> |
+<canvas id="example" width="256" height="256" style="width: 40px; height: 40px;"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="vshader" type="x-shader/x-vertex"> |
+attribute vec4 vPosition; |
+attribute vec3 texCoord0; |
+varying vec3 texCoord; |
+void main() |
+{ |
+ gl_Position = vPosition; |
+ texCoord = texCoord0; |
+} |
+</script> |
+ |
+<script id="fshader" type="x-shader/x-fragment"> |
+precision mediump float; |
+uniform samplerCube tex; |
+varying vec3 texCoord; |
+void main() |
+{ |
+ gl_FragColor = textureCube(tex, normalize(texCoord)); |
+} |
+</script> |
+<script> |
+description("Checks that various sizes of textures render") |
+var canvas; |
+ |
+var wtu = WebGLTestUtils; |
+canvas = document.getElementById("example"); |
+gl = wtu.create3DContext(canvas); |
+var program2D = wtu.setupTexturedQuad(gl); |
+var programCubeMap = wtu.setupProgram( |
+ gl, |
+ [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER), |
+ wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)], |
+ ['vPosition', 'texCoord0'], [0, 1]); |
+gl.disable(gl.DEPTH_TEST); |
+gl.disable(gl.BLEND); |
+var tex = gl.createTexture(); |
+var max2DSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); |
+var maxCubeMapSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE); |
+debug("MAX_TEXTURE_SIZE:" + max2DSize); |
+debug("MAX_CUBE_MAP_TEXTURE_SIZE:" + maxCubeMapSize); |
+// Assuming 2048x2048xRGBA (22meg with mips) will run on all WebGL platforms |
+var max2DSquareSize = Math.min(max2DSize, 2048); |
+// I'd prefer this to be 2048 but that's 16meg x 6 faces or 128meg (with mips) |
+// 1024 is 33.5 meg (with mips) |
+var maxCubeMapSize = Math.min(maxCubeMapSize, 1024); |
+ |
+var colors = [ |
+ { name: "green", rgba: [0, 0, 255, 255] }, |
+ { name: "red", rgba: [255, 0, 0, 255] }, |
+ { name: "blue", rgba: [0, 255, 0, 255] }, |
+ { name: "yellow", rgba: [255, 255, 0, 255] }, |
+ { name: "magenta", rgba: [255, 0, 255, 255] }, |
+ { name: "cyan", rgba: [0, 255, 255, 255] } |
+]; |
+ |
+var count = 0; |
+var power = 0; |
+runTest(); |
+ |
+function runTest() { |
+ function doTest() { |
+ var size = Math.pow(2, power); |
+ if (size > max2DSize) { |
+ return false; |
+ } |
+ gl.useProgram(program2D); |
+ if (!checkTexture(size, 1, false)) return false; |
+ if (!checkTexture(1, size, false)) return false; |
+ if (size <= max2DSquareSize) { |
+ if (!checkTexture(size, size, false)) { |
+ return false; |
+ } |
+ } |
+ if (size <= maxCubeMapSize) { |
+ gl.useProgram(programCubeMap); |
+ if (!checkTexture(size, size, true)) { |
+ return false; |
+ } |
+ } |
+ return true; |
+ } |
+ |
+ if (doTest()) { |
+ ++power; |
+ setTimeout(runTest, 100); |
+ } else { |
+ finishTest(); |
+ } |
+} |
+ |
+function checkTexture(width, height, cubeMap) { |
+ count = (count + 1) % colors.length; |
+ var color = colors[count]; |
+ var tex = gl.createTexture(); |
+ var target = cubeMap ? gl.TEXTURE_CUBE_MAP : gl.TEXTURE_2D; |
+ var type = cubeMap ? "cube map" : "2D texture"; |
+ gl.bindTexture(target, tex); |
+ gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
+ gl.texParameteri(target, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
+ gl.texParameteri(target, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
+ fillLevel(0, width, height, color.rgba, cubeMap); |
+ var err = gl.getError(); |
+ if (err == gl.OUT_OF_MEMORY) { |
+ return false; |
+ } |
+ if (err != gl.NO_ERROR) { |
+ testFailed("unexpected gl error: " + wtu.glEnumToString(gl, err)); |
+ } |
+ wtu.drawQuad(gl); |
+ wtu.checkCanvas(gl, color.rgba, |
+ type + " of size " + width + "x" + height + " with no mips should draw with " + color.name); |
+ count = (count + 1) % colors.length; |
+ color = colors[count]; |
+ fillLevel(0, width, height, color.rgba, cubeMap); |
+ gl.generateMipmap(target); |
+ var err = gl.getError(); |
+ if (err == gl.OUT_OF_MEMORY) { |
+ return false; |
+ } |
+ if (err != gl.NO_ERROR) { |
+ testFailed("unexpected gl error: " + wtu.glEnumToString(gl, err)); |
+ } |
+ gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST); |
+ wtu.drawQuad(gl); |
+ wtu.checkCanvas(gl, color.rgba, |
+ type + " of size " + width + "x" + height + " with mips should draw with " + color.name); |
+ gl.deleteTexture(tex); |
+ return true; |
+} |
+ |
+function fillLevel(level, width, height, color, opt_cubemap) { |
+ var numPixels = width * height; |
+ var pixels = new Uint8Array(numPixels * 4); |
+ for (var jj = 0; jj < numPixels; ++jj) { |
+ var off = jj * 4; |
+ pixels[off + 0] = color[0]; |
+ pixels[off + 1] = color[1]; |
+ pixels[off + 2] = color[2]; |
+ pixels[off + 3] = color[3]; |
+ } |
+ var targets = opt_cubemap ? [ |
+ gl.TEXTURE_CUBE_MAP_POSITIVE_X, |
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_X, |
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Y, |
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, |
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Z, |
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Z] : |
+ [gl.TEXTURE_2D]; |
+ |
+ for (var ii = 0; ii < targets.length; ++ii) { |
+ // debug(wtu.glEnumToString(gl, targets[ii])); |
+ gl.texImage2D( |
+ targets[ii], level, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, |
+ pixels); |
+ } |
+} |
+ |
+glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); |
+ |
+successfullyParsed = true; |
+</script> |
+</body> |
+</html> |
+ |
Property changes on: conformance/textures/texture-size.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |