Index: conformance/textures/texture-npot.html |
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--- conformance/textures/texture-npot.html (revision 0) |
+++ conformance/textures/texture-npot.html (revision 0) |
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+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL Non-Power of 2 texture conformance test.</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"> </script> |
+<script src="../resources/webgl-test-utils.js"> </script> |
+</head> |
+<body> |
+<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="vshader" type="x-shader/x-vertex"> |
+attribute vec4 vPosition; |
+attribute vec2 texCoord0; |
+varying vec2 texCoord; |
+void main() |
+{ |
+ gl_Position = vPosition; |
+ texCoord = texCoord0; |
+} |
+</script> |
+ |
+<script id="fshader" type="x-shader/x-fragment"> |
+precision mediump float; |
+uniform samplerCube tex; |
+varying vec2 texCoord; |
+void main() |
+{ |
+ gl_FragColor = textureCube(tex, normalize(vec3(texCoord, 1))); |
+} |
+</script> |
+<script> |
+var wtu = WebGLTestUtils; |
+var canvas = document.getElementById("example"); |
+var gl = wtu.create3DContext(canvas); |
+var program = wtu.setupTexturedQuad(gl); |
+ |
+glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
+ |
+var tex = gl.createTexture(); |
+ |
+// Check that an NPOT texture not on level 0 generates INVALID_VALUE |
+wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255], 1); |
+glErrorShouldBe(gl, gl.INVALID_VALUE, |
+ "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE"); |
+ |
+// Check that an NPOT texture on level 0 succeeds |
+wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]); |
+glErrorShouldBe(gl, gl.NO_ERROR, |
+ "gl.texImage2D with NPOT texture at level 0 should succeed"); |
+ |
+// Check that generateMipmap fails on NPOT |
+gl.generateMipmap(gl.TEXTURE_2D); |
+glErrorShouldBe(gl, gl.INVALID_OPERATION, |
+ "gl.generateMipmap with NPOT texture should return INVALID_OPERATION"); |
+ |
+var loc = gl.getUniformLocation(program, "tex"); |
+gl.uniform1i(loc, 0); |
+ |
+// Check that nothing is drawn if filtering is not correct for NPOT |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); |
+ |
+wtu.drawQuad(gl); |
+wtu.checkCanvas( |
+ gl, [0, 0, 0, 255], |
+ "NPOT texture with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255"); |
+glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
+ |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR); |
+ |
+wtu.drawQuad(gl); |
+wtu.checkCanvas( |
+ gl, [0, 0, 0, 255], |
+ "NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255"); |
+glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
+ |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
+ |
+wtu.drawQuad(gl); |
+wtu.checkCanvas( |
+ gl, [0, 192, 128, 255], |
+ "NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw."); |
+ |
+gl.copyTexImage2D(gl.TEXTURE_2D, 1, gl.RGBA, 0, 0, 5, 3, 0); |
+glErrorShouldBe(gl, gl.INVALID_VALUE, |
+ "copyTexImage2D with NPOT texture with level > 0 should return INVALID_VALUE."); |
+ |
+// Check that generateMipmap for an POT texture succeeds |
+wtu.fillTexture(gl, tex, 4, 4, [0, 192, 128, 255]); |
+gl.generateMipmap(gl.TEXTURE_2D); |
+glErrorShouldBe(gl, gl.NO_ERROR, |
+ "gl.texImage2D and gl.generateMipmap with POT texture at level 0 should succeed"); |
+ |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR); |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); |
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); |
+ |
+wtu.drawQuad(gl); |
+wtu.checkCanvas( |
+ gl, [0, 192, 128, 255], |
+ "POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw."); |
+glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
+ |
+debug(""); |
+debug("check using cubemap"); |
+var program = wtu.setupProgram( |
+ gl, |
+ [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER), |
+ wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)], |
+ ['vPosition', 'texCoord0'], [0, 1]); |
+var tex = gl.createTexture(); |
+ |
+// Check that an NPOT texture not on level 0 generates INVALID_VALUE |
+fillCubeTexture(gl, tex, 5, 3, [0, 192, 128, 255], 1); |
+glErrorShouldBe(gl, gl.INVALID_VALUE, |
+ "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE"); |
+ |
+// Check that an NPOT texture on level 0 succeeds |
+fillCubeTexture(gl, tex, 5, 5, [0, 192, 128, 255]); |
+glErrorShouldBe(gl, gl.NO_ERROR, |
+ "gl.texImage2D with NPOT texture at level 0 should succeed"); |
+ |
+// Check that generateMipmap fails on NPOT |
+gl.generateMipmap(gl.TEXTURE_CUBE_MAP); |
+glErrorShouldBe(gl, gl.INVALID_OPERATION, |
+ "gl.generateMipmap with NPOT texture should return INVALID_OPERATION"); |
+ |
+var loc = gl.getUniformLocation(program, "tex"); |
+gl.uniform1i(loc, 0); |
+ |
+// Check that nothing is drawn if filtering is not correct for NPOT |
+gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
+gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
+gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT); |
+gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT); |
+ |
+wtu.drawQuad(gl); |
+wtu.checkCanvas( |
+ gl, [0, 0, 0, 255], |
+ "NPOT cubemap with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255"); |
+glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
+ |
+gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
+gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
+gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR); |
+ |
+wtu.drawQuad(gl); |
+wtu.checkCanvas( |
+ gl, [0, 0, 0, 255], |
+ "NPOT cubemap with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255"); |
+glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
+ |
+gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
+ |
+wtu.drawQuad(gl); |
+wtu.checkCanvas( |
+ gl, [0, 192, 128, 255], |
+ "NPOT cubemap with TEXTURE_MIN_FILTER set to LINEAR should draw."); |
+ |
+// Check that an POT texture on level 0 succeeds |
+fillCubeTexture(gl, tex, 4, 4, [0, 192, 128, 255]); |
+glErrorShouldBe(gl, gl.NO_ERROR, |
+ "gl.texImage2D with POT texture at level 0 should succeed"); |
+ |
+gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR); |
+gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR); |
+gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT); |
+gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT); |
+ |
+wtu.drawQuad(gl); |
+wtu.checkCanvas( |
+ gl, [0, 0, 0, 255], |
+ "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR but no mips draw with 0,0,0,255"); |
+ |
+// Check that generateMipmap succeeds on POT |
+gl.generateMipmap(gl.TEXTURE_CUBE_MAP); |
+glErrorShouldBe(gl, gl.NO_ERROR, |
+ "gl.generateMipmap with POT texture should return succeed"); |
+ |
+wtu.drawQuad(gl); |
+wtu.checkCanvas( |
+ gl, [0, 192, 128, 255], |
+ "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw."); |
+ |
+successfullyParsed = true; |
+ |
+function fillCubeTexture(gl, tex, width, height, color, opt_level) { |
+ opt_level = opt_level || 0; |
+ var canvas = document.createElement('canvas'); |
+ canvas.width = width; |
+ canvas.height = height; |
+ var ctx2d = canvas.getContext('2d'); |
+ ctx2d.fillStyle = "rgba(" + color[0] + "," + color[1] + "," + color[2] + "," + color[3] + ")"; |
+ ctx2d.fillRect(0, 0, width, height); |
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex); |
+ var targets = [ |
+ gl.TEXTURE_CUBE_MAP_POSITIVE_X, |
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_X, |
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Y, |
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, |
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Z, |
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Z]; |
+ for (var tt = 0; tt < targets.length; ++tt) { |
+ gl.texImage2D( |
+ targets[tt], opt_level, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas); |
+ } |
+}; |
+ |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
+ |
Property changes on: conformance/textures/texture-npot.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |