| Index: conformance/textures/texture-npot.html
|
| ===================================================================
|
| --- conformance/textures/texture-npot.html (revision 0)
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| +++ conformance/textures/texture-npot.html (revision 0)
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| @@ -0,0 +1,228 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
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| +<meta charset="utf-8">
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| +<title>WebGL Non-Power of 2 texture conformance test.</title>
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"> </script>
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| +<script src="../resources/webgl-test-utils.js"> </script>
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| +</head>
|
| +<body>
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| +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
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| +<div id="description"></div>
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| +<div id="console"></div>
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| +<script id="vshader" type="x-shader/x-vertex">
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| +attribute vec4 vPosition;
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| +attribute vec2 texCoord0;
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| +varying vec2 texCoord;
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| +void main()
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| +{
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| + gl_Position = vPosition;
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| + texCoord = texCoord0;
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| +}
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| +</script>
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| +
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| +<script id="fshader" type="x-shader/x-fragment">
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| +precision mediump float;
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| +uniform samplerCube tex;
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| +varying vec2 texCoord;
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| +void main()
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| +{
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| + gl_FragColor = textureCube(tex, normalize(vec3(texCoord, 1)));
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| +}
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| +</script>
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| +<script>
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| +var wtu = WebGLTestUtils;
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| +var canvas = document.getElementById("example");
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| +var gl = wtu.create3DContext(canvas);
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| +var program = wtu.setupTexturedQuad(gl);
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| +
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| +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
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| +
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| +var tex = gl.createTexture();
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| +
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| +// Check that an NPOT texture not on level 0 generates INVALID_VALUE
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| +wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255], 1);
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| +glErrorShouldBe(gl, gl.INVALID_VALUE,
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| + "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE");
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| +
|
| +// Check that an NPOT texture on level 0 succeeds
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| +wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]);
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| +glErrorShouldBe(gl, gl.NO_ERROR,
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| + "gl.texImage2D with NPOT texture at level 0 should succeed");
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| +
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| +// Check that generateMipmap fails on NPOT
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| +gl.generateMipmap(gl.TEXTURE_2D);
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| +glErrorShouldBe(gl, gl.INVALID_OPERATION,
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| + "gl.generateMipmap with NPOT texture should return INVALID_OPERATION");
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| +
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| +var loc = gl.getUniformLocation(program, "tex");
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| +gl.uniform1i(loc, 0);
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| +
|
| +// Check that nothing is drawn if filtering is not correct for NPOT
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| +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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| +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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| +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
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| +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
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| +
|
| +wtu.drawQuad(gl);
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| +wtu.checkCanvas(
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| + gl, [0, 0, 0, 255],
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| + "NPOT texture with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255");
|
| +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
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| +
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| +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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| +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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| +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR);
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| +
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| +wtu.drawQuad(gl);
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| +wtu.checkCanvas(
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| + gl, [0, 0, 0, 255],
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| + "NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
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| +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
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| +
|
| +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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| +
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| +wtu.drawQuad(gl);
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| +wtu.checkCanvas(
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| + gl, [0, 192, 128, 255],
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| + "NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw.");
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| +
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| +gl.copyTexImage2D(gl.TEXTURE_2D, 1, gl.RGBA, 0, 0, 5, 3, 0);
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| +glErrorShouldBe(gl, gl.INVALID_VALUE,
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| + "copyTexImage2D with NPOT texture with level > 0 should return INVALID_VALUE.");
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| +
|
| +// Check that generateMipmap for an POT texture succeeds
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| +wtu.fillTexture(gl, tex, 4, 4, [0, 192, 128, 255]);
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| +gl.generateMipmap(gl.TEXTURE_2D);
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| +glErrorShouldBe(gl, gl.NO_ERROR,
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| + "gl.texImage2D and gl.generateMipmap with POT texture at level 0 should succeed");
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| +
|
| +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
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| +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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| +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
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| +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
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| +
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| +wtu.drawQuad(gl);
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| +wtu.checkCanvas(
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| + gl, [0, 192, 128, 255],
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| + "POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw.");
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| +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
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| +
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| +debug("");
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| +debug("check using cubemap");
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| +var program = wtu.setupProgram(
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| + gl,
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| + [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
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| + wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
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| + ['vPosition', 'texCoord0'], [0, 1]);
|
| +var tex = gl.createTexture();
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| +
|
| +// Check that an NPOT texture not on level 0 generates INVALID_VALUE
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| +fillCubeTexture(gl, tex, 5, 3, [0, 192, 128, 255], 1);
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| +glErrorShouldBe(gl, gl.INVALID_VALUE,
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| + "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE");
|
| +
|
| +// Check that an NPOT texture on level 0 succeeds
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| +fillCubeTexture(gl, tex, 5, 5, [0, 192, 128, 255]);
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| +glErrorShouldBe(gl, gl.NO_ERROR,
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| + "gl.texImage2D with NPOT texture at level 0 should succeed");
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| +
|
| +// Check that generateMipmap fails on NPOT
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| +gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
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| +glErrorShouldBe(gl, gl.INVALID_OPERATION,
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| + "gl.generateMipmap with NPOT texture should return INVALID_OPERATION");
|
| +
|
| +var loc = gl.getUniformLocation(program, "tex");
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| +gl.uniform1i(loc, 0);
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| +
|
| +// Check that nothing is drawn if filtering is not correct for NPOT
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| +gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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| +gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
| +gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT);
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| +gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT);
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| +
|
| +wtu.drawQuad(gl);
|
| +wtu.checkCanvas(
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| + gl, [0, 0, 0, 255],
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| + "NPOT cubemap with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255");
|
| +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
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| +
|
| +gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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| +gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
| +gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR);
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| +
|
| +wtu.drawQuad(gl);
|
| +wtu.checkCanvas(
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| + gl, [0, 0, 0, 255],
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| + "NPOT cubemap with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
|
| +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
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| +
|
| +gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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| +
|
| +wtu.drawQuad(gl);
|
| +wtu.checkCanvas(
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| + gl, [0, 192, 128, 255],
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| + "NPOT cubemap with TEXTURE_MIN_FILTER set to LINEAR should draw.");
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| +
|
| +// Check that an POT texture on level 0 succeeds
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| +fillCubeTexture(gl, tex, 4, 4, [0, 192, 128, 255]);
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| +glErrorShouldBe(gl, gl.NO_ERROR,
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| + "gl.texImage2D with POT texture at level 0 should succeed");
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| +
|
| +gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
|
| +gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
| +gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT);
|
| +gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT);
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| +
|
| +wtu.drawQuad(gl);
|
| +wtu.checkCanvas(
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| + gl, [0, 0, 0, 255],
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| + "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR but no mips draw with 0,0,0,255");
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| +
|
| +// Check that generateMipmap succeeds on POT
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| +gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
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| +glErrorShouldBe(gl, gl.NO_ERROR,
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| + "gl.generateMipmap with POT texture should return succeed");
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| +
|
| +wtu.drawQuad(gl);
|
| +wtu.checkCanvas(
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| + gl, [0, 192, 128, 255],
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| + "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw.");
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| +
|
| +successfullyParsed = true;
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| +
|
| +function fillCubeTexture(gl, tex, width, height, color, opt_level) {
|
| + opt_level = opt_level || 0;
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| + var canvas = document.createElement('canvas');
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| + canvas.width = width;
|
| + canvas.height = height;
|
| + var ctx2d = canvas.getContext('2d');
|
| + ctx2d.fillStyle = "rgba(" + color[0] + "," + color[1] + "," + color[2] + "," + color[3] + ")";
|
| + ctx2d.fillRect(0, 0, width, height);
|
| + gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
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| + var targets = [
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| + gl.TEXTURE_CUBE_MAP_POSITIVE_X,
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| + gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
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| + gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
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| + gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
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| + gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
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| + gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];
|
| + for (var tt = 0; tt < targets.length; ++tt) {
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| + gl.texImage2D(
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| + targets[tt], opt_level, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);
|
| + }
|
| +};
|
| +
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +
|
| +</body>
|
| +</html>
|
| +
|
|
|
| Property changes on: conformance/textures/texture-npot.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|