| Index: conformance/state/gl-get-calls.html
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| ===================================================================
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| --- conformance/state/gl-get-calls.html (revision 0)
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| +++ conformance/state/gl-get-calls.html (revision 0)
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| @@ -0,0 +1,156 @@
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| +<!--
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| +Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
|
| +
|
| +Redistribution and use in source and binary forms, with or without
|
| +modification, are permitted provided that the following conditions
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| +are met:
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| +1. Redistributions of source code must retain the above copyright
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| + notice, this list of conditions and the following disclaimer.
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| +2. Redistributions in binary form must reproduce the above copyright
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| + notice, this list of conditions and the following disclaimer in the
|
| + documentation and/or other materials provided with the distribution.
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| +
|
| +THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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| +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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| +PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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| +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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| +OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +-->
|
| +
|
| +<!DOCTYPE html>
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| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| +<title>WebGL gl calls Conformance Tests</title>
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"></script>
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| +</head>
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| +<body>
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| +<div id="description"></div>
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| +<div id="console"></div>
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| +<canvas id="canvas" width="2" height="2"> </canvas>
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| +
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| +<script>
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| +
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| +description("This test ensures basic functionality of the underlying graphics library");
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| +
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| +debug("");
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| +debug("Canvas.getContext");
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| +
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| +var minimumRequiredStencilMask = 0;
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| +var context = create3DContext(document.getElementById("canvas"));
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| +if (!context)
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| + testFailed("context does not exist");
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| +else {
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| + testPassed("context exists");
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| +
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| + debug("");
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| + debug("Context contains getError");
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| + if ("getError" in context)
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| + testPassed("context contains getError");
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| + else
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| + testFailed("context does not contains getError");
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| +
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| + debug("");
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| + debug("Check default values");
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| + shouldBe('context.getParameter(context.ACTIVE_TEXTURE)', 'context.TEXTURE0');
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| + shouldBe('(context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[0] == 1) || (context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[1] == 1)', 'true');
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| + shouldBe('(context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[0] == 1) || (context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[1] == 1)', 'true');
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| + shouldBe('context.getParameter(context.ARRAY_BUFFER_BINDING)', 'null');
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| + shouldBe('context.getParameter(context.BLEND)', 'false');
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| + shouldBe('context.getParameter(context.BLEND_COLOR)', '[0, 0, 0, 0]');
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| + shouldBe('context.getParameter(context.BLEND_DST_ALPHA)', '0');
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| + shouldBe('context.getParameter(context.BLEND_DST_RGB)', '0');
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| + shouldBe('context.getParameter(context.BLEND_EQUATION_ALPHA)', 'context.FUNC_ADD');
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| + shouldBe('context.getParameter(context.BLEND_EQUATION_RGB)', 'context.FUNC_ADD');
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| + shouldBe('context.getParameter(context.BLEND_SRC_ALPHA)', '1');
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| + shouldBe('context.getParameter(context.BLEND_SRC_RGB)', '1');
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| + shouldBe('context.getParameter(context.COLOR_CLEAR_VALUE)', '[0, 0, 0, 0]');
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| + shouldBe('context.getParameter(context.COLOR_WRITEMASK)', '[true, true, true, true]');
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| + shouldBe('context.getParameter(context.CULL_FACE)', 'false');
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| + shouldBe('context.getParameter(context.CULL_FACE_MODE)', 'context.BACK');
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| + shouldBe('context.getParameter(context.CURRENT_PROGRAM)', 'null');
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| + shouldBe('context.getParameter(context.DEPTH_CLEAR_VALUE)', '1');
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| + shouldBe('context.getParameter(context.DEPTH_FUNC)', 'context.LESS');
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| + shouldBe('context.getParameter(context.DEPTH_RANGE)', '[0, 1]');
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| + shouldBe('context.getParameter(context.DEPTH_TEST)', 'false');
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| + shouldBe('context.getParameter(context.DEPTH_WRITEMASK)', 'true');
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| + shouldBe('context.getParameter(context.DITHER)', 'true');
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| + shouldBe('context.getParameter(context.ELEMENT_ARRAY_BUFFER_BINDING)', 'null');
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| + shouldBe('context.getParameter(context.FRONT_FACE)', 'context.CCW');
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| + shouldBe('context.getParameter(context.GENERATE_MIPMAP_HINT)', 'context.DONT_CARE');
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| + shouldBe('context.getParameter(context.LINE_WIDTH)', '1');
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| + shouldBe('context.getParameter(context.POLYGON_OFFSET_FACTOR)', '0');
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| + shouldBe('context.getParameter(context.POLYGON_OFFSET_FILL)', 'false');
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| + shouldBe('context.getParameter(context.POLYGON_OFFSET_UNITS)', '0');
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| + shouldBe('context.getParameter(context.RENDERBUFFER_BINDING)', 'null');
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| + shouldBe('context.getParameter(context.SAMPLE_COVERAGE_INVERT)', 'false');
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| + shouldBe('context.getParameter(context.SAMPLE_COVERAGE_VALUE)', '1');
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| + shouldBe('context.getParameter(context.SCISSOR_BOX)[0]', '0');
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| + shouldBe('context.getParameter(context.SCISSOR_BOX)[1]', '0');
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| + shouldBe('context.getParameter(context.SCISSOR_TEST)', 'false');
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| + shouldBe('context.getParameter(context.STENCIL_BACK_FAIL)', 'context.KEEP');
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| + shouldBe('context.getParameter(context.STENCIL_BACK_FUNC)', 'context.ALWAYS');
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| + shouldBe('context.getParameter(context.STENCIL_BACK_PASS_DEPTH_FAIL)', 'context.KEEP');
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| + shouldBe('context.getParameter(context.STENCIL_BACK_PASS_DEPTH_PASS)', 'context.KEEP');
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| + shouldBe('context.getParameter(context.STENCIL_BACK_REF)', '0');
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| +
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| + var stencilBits = context.getParameter(context.STENCIL_BITS);
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| + minimumRequiredStencilMask = (1 << stencilBits) - 1;
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| +
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| + shouldBe('context.getParameter(context.STENCIL_BACK_VALUE_MASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask');
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| + shouldBe('context.getParameter(context.STENCIL_BACK_WRITEMASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask');
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| +
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| + // If EXT_packed_depth_stencil is supported, STENCIL_BITS > 0; otherwise, STENCIL_BITS == 0.
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| + shouldBe('context.getParameter(context.STENCIL_BITS) >= 0', 'true');
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| + shouldBe('context.getParameter(context.STENCIL_CLEAR_VALUE)', '0');
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| + shouldBe('context.getParameter(context.STENCIL_FAIL)', 'context.KEEP');
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| + shouldBe('context.getParameter(context.STENCIL_FUNC)', 'context.ALWAYS');
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| + shouldBe('context.getParameter(context.STENCIL_PASS_DEPTH_FAIL)', 'context.KEEP');
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| + shouldBe('context.getParameter(context.STENCIL_PASS_DEPTH_PASS)', 'context.KEEP');
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| + shouldBe('context.getParameter(context.STENCIL_REF)', '0');
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| + shouldBe('context.getParameter(context.STENCIL_TEST)', 'false');
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| +
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| + shouldBe('context.getParameter(context.STENCIL_VALUE_MASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask');
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| + shouldBe('context.getParameter(context.STENCIL_WRITEMASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask');
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| +
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| + shouldBe('context.getParameter(context.TEXTURE_BINDING_2D)', 'null');
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| + shouldBe('context.getParameter(context.TEXTURE_BINDING_CUBE_MAP)', 'null');
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| + shouldBe('context.getParameter(context.UNPACK_ALIGNMENT)', '4');
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| + shouldBe('context.getParameter(context.UNPACK_FLIP_Y_WEBGL)', 'false');
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| + shouldBe('context.getParameter(context.UNPACK_PREMULTIPLY_ALPHA_WEBGL)', 'false');
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| + shouldBe('context.getParameter(context.VIEWPORT)', '[0, 0, 2, 2]');
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| + shouldBe('context.getParameter(context.NUM_COMPRESSED_TEXTURE_FORMATS)', '0');
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| +
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| + shouldBeTrue('context.getParameter(context.MAX_COMBINED_TEXTURE_IMAGE_UNITS) >= 8');
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| + shouldBeTrue('context.getParameter(context.MAX_CUBE_MAP_TEXTURE_SIZE) >= 16');
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| + shouldBeTrue('context.getParameter(context.MAX_FRAGMENT_UNIFORM_VECTORS) >= 16');
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| + shouldBeTrue('context.getParameter(context.MAX_RENDERBUFFER_SIZE) >= 1');
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| + shouldBeTrue('context.getParameter(context.MAX_TEXTURE_IMAGE_UNITS) >= 8');
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| + shouldBeTrue('context.getParameter(context.MAX_TEXTURE_SIZE) >= 64');
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| + shouldBeTrue('context.getParameter(context.MAX_VARYING_VECTORS) >= 8');
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| + shouldBeTrue('context.getParameter(context.MAX_VERTEX_ATTRIBS) >= 8');
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| + shouldBeTrue('context.getParameter(context.MAX_VERTEX_TEXTURE_IMAGE_UNITS) >= 0');
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| + shouldBeTrue('context.getParameter(context.MAX_VERTEX_UNIFORM_VECTORS) >= 128');
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| + // Note: This requirement should be removed from the spec IMO. Many impelementations
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| + // will be based on FBOs and FBOs might have a restriction smaller than the current screen size.
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| + // especially if there are multiple screens.
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| + shouldBeTrue('context.getParameter(context.MAX_VIEWPORT_DIMS)[0] >= window.screen.width');
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| + shouldBeTrue('context.getParameter(context.MAX_VIEWPORT_DIMS)[1] >= window.screen.height');
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| +}
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| +
|
| +debug("");
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| +successfullyParsed = true;
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| +
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
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| +
|
| +</body>
|
| +</html>
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|
|
| Property changes on: conformance/state/gl-get-calls.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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|
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|
|