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Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
3
4 Redistribution and use in source and binary forms, with or without
5 modification, are permitted provided that the following conditions
6 are met:
7 1. Redistributions of source code must retain the above copyright
8 notice, this list of conditions and the following disclaimer.
9 2. Redistributions in binary form must reproduce the above copyright
10 notice, this list of conditions and the following disclaimer in the
11 documentation and/or other materials provided with the distribution.
12
13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 -->
25
26 <!DOCTYPE html>
27 <html>
28 <head>
29 <meta charset="utf-8">
30 <title>WebGL gl calls Conformance Tests</title>
31 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
32 <script src="../../resources/js-test-pre.js"></script>
33 <script src="../resources/webgl-test.js"></script>
34 </head>
35 <body>
36 <div id="description"></div>
37 <div id="console"></div>
38 <canvas id="canvas" width="2" height="2"> </canvas>
39
40 <script>
41
42 description("This test ensures basic functionality of the underlying graphics li brary");
43
44 debug("");
45 debug("Canvas.getContext");
46
47 var minimumRequiredStencilMask = 0;
48 var context = create3DContext(document.getElementById("canvas"));
49 if (!context)
50 testFailed("context does not exist");
51 else {
52 testPassed("context exists");
53
54 debug("");
55 debug("Context contains getError");
56 if ("getError" in context)
57 testPassed("context contains getError");
58 else
59 testFailed("context does not contains getError");
60
61 debug("");
62 debug("Check default values");
63 shouldBe('context.getParameter(context.ACTIVE_TEXTURE)', 'context.TEXTURE0') ;
64 shouldBe('(context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[0] == 1) | | (context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[1] == 1)', 'true');
65 shouldBe('(context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[0] == 1) | | (context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[1] == 1)', 'true');
66 shouldBe('context.getParameter(context.ARRAY_BUFFER_BINDING)', 'null');
67 shouldBe('context.getParameter(context.BLEND)', 'false');
68 shouldBe('context.getParameter(context.BLEND_COLOR)', '[0, 0, 0, 0]');
69 shouldBe('context.getParameter(context.BLEND_DST_ALPHA)', '0');
70 shouldBe('context.getParameter(context.BLEND_DST_RGB)', '0');
71 shouldBe('context.getParameter(context.BLEND_EQUATION_ALPHA)', 'context.FUNC _ADD');
72 shouldBe('context.getParameter(context.BLEND_EQUATION_RGB)', 'context.FUNC_A DD');
73 shouldBe('context.getParameter(context.BLEND_SRC_ALPHA)', '1');
74 shouldBe('context.getParameter(context.BLEND_SRC_RGB)', '1');
75 shouldBe('context.getParameter(context.COLOR_CLEAR_VALUE)', '[0, 0, 0, 0]');
76 shouldBe('context.getParameter(context.COLOR_WRITEMASK)', '[true, true, true , true]');
77 shouldBe('context.getParameter(context.CULL_FACE)', 'false');
78 shouldBe('context.getParameter(context.CULL_FACE_MODE)', 'context.BACK');
79 shouldBe('context.getParameter(context.CURRENT_PROGRAM)', 'null');
80 shouldBe('context.getParameter(context.DEPTH_CLEAR_VALUE)', '1');
81 shouldBe('context.getParameter(context.DEPTH_FUNC)', 'context.LESS');
82 shouldBe('context.getParameter(context.DEPTH_RANGE)', '[0, 1]');
83 shouldBe('context.getParameter(context.DEPTH_TEST)', 'false');
84 shouldBe('context.getParameter(context.DEPTH_WRITEMASK)', 'true');
85 shouldBe('context.getParameter(context.DITHER)', 'true');
86 shouldBe('context.getParameter(context.ELEMENT_ARRAY_BUFFER_BINDING)', 'null ');
87 shouldBe('context.getParameter(context.FRONT_FACE)', 'context.CCW');
88 shouldBe('context.getParameter(context.GENERATE_MIPMAP_HINT)', 'context.DONT _CARE');
89 shouldBe('context.getParameter(context.LINE_WIDTH)', '1');
90 shouldBe('context.getParameter(context.POLYGON_OFFSET_FACTOR)', '0');
91 shouldBe('context.getParameter(context.POLYGON_OFFSET_FILL)', 'false');
92 shouldBe('context.getParameter(context.POLYGON_OFFSET_UNITS)', '0');
93 shouldBe('context.getParameter(context.RENDERBUFFER_BINDING)', 'null');
94 shouldBe('context.getParameter(context.SAMPLE_COVERAGE_INVERT)', 'false');
95 shouldBe('context.getParameter(context.SAMPLE_COVERAGE_VALUE)', '1');
96 shouldBe('context.getParameter(context.SCISSOR_BOX)[0]', '0');
97 shouldBe('context.getParameter(context.SCISSOR_BOX)[1]', '0');
98 shouldBe('context.getParameter(context.SCISSOR_TEST)', 'false');
99 shouldBe('context.getParameter(context.STENCIL_BACK_FAIL)', 'context.KEEP');
100 shouldBe('context.getParameter(context.STENCIL_BACK_FUNC)', 'context.ALWAYS' );
101 shouldBe('context.getParameter(context.STENCIL_BACK_PASS_DEPTH_FAIL)', 'cont ext.KEEP');
102 shouldBe('context.getParameter(context.STENCIL_BACK_PASS_DEPTH_PASS)', 'cont ext.KEEP');
103 shouldBe('context.getParameter(context.STENCIL_BACK_REF)', '0');
104
105 var stencilBits = context.getParameter(context.STENCIL_BITS);
106 minimumRequiredStencilMask = (1 << stencilBits) - 1;
107
108 shouldBe('context.getParameter(context.STENCIL_BACK_VALUE_MASK) & minimumReq uiredStencilMask', 'minimumRequiredStencilMask');
109 shouldBe('context.getParameter(context.STENCIL_BACK_WRITEMASK) & minimumRequ iredStencilMask', 'minimumRequiredStencilMask');
110
111 // If EXT_packed_depth_stencil is supported, STENCIL_BITS > 0; otherwise, ST ENCIL_BITS == 0.
112 shouldBe('context.getParameter(context.STENCIL_BITS) >= 0', 'true');
113 shouldBe('context.getParameter(context.STENCIL_CLEAR_VALUE)', '0');
114 shouldBe('context.getParameter(context.STENCIL_FAIL)', 'context.KEEP');
115 shouldBe('context.getParameter(context.STENCIL_FUNC)', 'context.ALWAYS');
116 shouldBe('context.getParameter(context.STENCIL_PASS_DEPTH_FAIL)', 'context.K EEP');
117 shouldBe('context.getParameter(context.STENCIL_PASS_DEPTH_PASS)', 'context.K EEP');
118 shouldBe('context.getParameter(context.STENCIL_REF)', '0');
119 shouldBe('context.getParameter(context.STENCIL_TEST)', 'false');
120
121 shouldBe('context.getParameter(context.STENCIL_VALUE_MASK) & minimumRequired StencilMask', 'minimumRequiredStencilMask');
122 shouldBe('context.getParameter(context.STENCIL_WRITEMASK) & minimumRequiredS tencilMask', 'minimumRequiredStencilMask');
123
124 shouldBe('context.getParameter(context.TEXTURE_BINDING_2D)', 'null');
125 shouldBe('context.getParameter(context.TEXTURE_BINDING_CUBE_MAP)', 'null');
126 shouldBe('context.getParameter(context.UNPACK_ALIGNMENT)', '4');
127 shouldBe('context.getParameter(context.UNPACK_FLIP_Y_WEBGL)', 'false');
128 shouldBe('context.getParameter(context.UNPACK_PREMULTIPLY_ALPHA_WEBGL)', 'fa lse');
129 shouldBe('context.getParameter(context.VIEWPORT)', '[0, 0, 2, 2]');
130 shouldBe('context.getParameter(context.NUM_COMPRESSED_TEXTURE_FORMATS)', '0' );
131
132 shouldBeTrue('context.getParameter(context.MAX_COMBINED_TEXTURE_IMAGE_UNITS) >= 8');
133 shouldBeTrue('context.getParameter(context.MAX_CUBE_MAP_TEXTURE_SIZE) >= 16' );
134 shouldBeTrue('context.getParameter(context.MAX_FRAGMENT_UNIFORM_VECTORS) >= 16');
135 shouldBeTrue('context.getParameter(context.MAX_RENDERBUFFER_SIZE) >= 1');
136 shouldBeTrue('context.getParameter(context.MAX_TEXTURE_IMAGE_UNITS) >= 8');
137 shouldBeTrue('context.getParameter(context.MAX_TEXTURE_SIZE) >= 64');
138 shouldBeTrue('context.getParameter(context.MAX_VARYING_VECTORS) >= 8');
139 shouldBeTrue('context.getParameter(context.MAX_VERTEX_ATTRIBS) >= 8');
140 shouldBeTrue('context.getParameter(context.MAX_VERTEX_TEXTURE_IMAGE_UNITS) > = 0');
141 shouldBeTrue('context.getParameter(context.MAX_VERTEX_UNIFORM_VECTORS) >= 12 8');
142 // Note: This requirement should be removed from the spec IMO. Many impeleme ntations
143 // will be based on FBOs and FBOs might have a restriction smaller than the current screen size.
144 // especially if there are multiple screens.
145 shouldBeTrue('context.getParameter(context.MAX_VIEWPORT_DIMS)[0] >= window.s creen.width');
146 shouldBeTrue('context.getParameter(context.MAX_VIEWPORT_DIMS)[1] >= window.s creen.height');
147 }
148
149 debug("");
150 successfullyParsed = true;
151
152 </script>
153 <script src="../../resources/js-test-post.js"></script>
154
155 </body>
156 </html>
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