Index: conformance/state/gl-get-calls.html |
=================================================================== |
--- conformance/state/gl-get-calls.html (revision 0) |
+++ conformance/state/gl-get-calls.html (revision 0) |
@@ -0,0 +1,156 @@ |
+<!-- |
+Copyright (C) 2011 Apple Computer, Inc. All rights reserved. |
+ |
+Redistribution and use in source and binary forms, with or without |
+modification, are permitted provided that the following conditions |
+are met: |
+1. Redistributions of source code must retain the above copyright |
+ notice, this list of conditions and the following disclaimer. |
+2. Redistributions in binary form must reproduce the above copyright |
+ notice, this list of conditions and the following disclaimer in the |
+ documentation and/or other materials provided with the distribution. |
+ |
+THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
+PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
+OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL gl calls Conformance Tests</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<canvas id="canvas" width="2" height="2"> </canvas> |
+ |
+<script> |
+ |
+description("This test ensures basic functionality of the underlying graphics library"); |
+ |
+debug(""); |
+debug("Canvas.getContext"); |
+ |
+var minimumRequiredStencilMask = 0; |
+var context = create3DContext(document.getElementById("canvas")); |
+if (!context) |
+ testFailed("context does not exist"); |
+else { |
+ testPassed("context exists"); |
+ |
+ debug(""); |
+ debug("Context contains getError"); |
+ if ("getError" in context) |
+ testPassed("context contains getError"); |
+ else |
+ testFailed("context does not contains getError"); |
+ |
+ debug(""); |
+ debug("Check default values"); |
+ shouldBe('context.getParameter(context.ACTIVE_TEXTURE)', 'context.TEXTURE0'); |
+ shouldBe('(context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[0] == 1) || (context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[1] == 1)', 'true'); |
+ shouldBe('(context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[0] == 1) || (context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[1] == 1)', 'true'); |
+ shouldBe('context.getParameter(context.ARRAY_BUFFER_BINDING)', 'null'); |
+ shouldBe('context.getParameter(context.BLEND)', 'false'); |
+ shouldBe('context.getParameter(context.BLEND_COLOR)', '[0, 0, 0, 0]'); |
+ shouldBe('context.getParameter(context.BLEND_DST_ALPHA)', '0'); |
+ shouldBe('context.getParameter(context.BLEND_DST_RGB)', '0'); |
+ shouldBe('context.getParameter(context.BLEND_EQUATION_ALPHA)', 'context.FUNC_ADD'); |
+ shouldBe('context.getParameter(context.BLEND_EQUATION_RGB)', 'context.FUNC_ADD'); |
+ shouldBe('context.getParameter(context.BLEND_SRC_ALPHA)', '1'); |
+ shouldBe('context.getParameter(context.BLEND_SRC_RGB)', '1'); |
+ shouldBe('context.getParameter(context.COLOR_CLEAR_VALUE)', '[0, 0, 0, 0]'); |
+ shouldBe('context.getParameter(context.COLOR_WRITEMASK)', '[true, true, true, true]'); |
+ shouldBe('context.getParameter(context.CULL_FACE)', 'false'); |
+ shouldBe('context.getParameter(context.CULL_FACE_MODE)', 'context.BACK'); |
+ shouldBe('context.getParameter(context.CURRENT_PROGRAM)', 'null'); |
+ shouldBe('context.getParameter(context.DEPTH_CLEAR_VALUE)', '1'); |
+ shouldBe('context.getParameter(context.DEPTH_FUNC)', 'context.LESS'); |
+ shouldBe('context.getParameter(context.DEPTH_RANGE)', '[0, 1]'); |
+ shouldBe('context.getParameter(context.DEPTH_TEST)', 'false'); |
+ shouldBe('context.getParameter(context.DEPTH_WRITEMASK)', 'true'); |
+ shouldBe('context.getParameter(context.DITHER)', 'true'); |
+ shouldBe('context.getParameter(context.ELEMENT_ARRAY_BUFFER_BINDING)', 'null'); |
+ shouldBe('context.getParameter(context.FRONT_FACE)', 'context.CCW'); |
+ shouldBe('context.getParameter(context.GENERATE_MIPMAP_HINT)', 'context.DONT_CARE'); |
+ shouldBe('context.getParameter(context.LINE_WIDTH)', '1'); |
+ shouldBe('context.getParameter(context.POLYGON_OFFSET_FACTOR)', '0'); |
+ shouldBe('context.getParameter(context.POLYGON_OFFSET_FILL)', 'false'); |
+ shouldBe('context.getParameter(context.POLYGON_OFFSET_UNITS)', '0'); |
+ shouldBe('context.getParameter(context.RENDERBUFFER_BINDING)', 'null'); |
+ shouldBe('context.getParameter(context.SAMPLE_COVERAGE_INVERT)', 'false'); |
+ shouldBe('context.getParameter(context.SAMPLE_COVERAGE_VALUE)', '1'); |
+ shouldBe('context.getParameter(context.SCISSOR_BOX)[0]', '0'); |
+ shouldBe('context.getParameter(context.SCISSOR_BOX)[1]', '0'); |
+ shouldBe('context.getParameter(context.SCISSOR_TEST)', 'false'); |
+ shouldBe('context.getParameter(context.STENCIL_BACK_FAIL)', 'context.KEEP'); |
+ shouldBe('context.getParameter(context.STENCIL_BACK_FUNC)', 'context.ALWAYS'); |
+ shouldBe('context.getParameter(context.STENCIL_BACK_PASS_DEPTH_FAIL)', 'context.KEEP'); |
+ shouldBe('context.getParameter(context.STENCIL_BACK_PASS_DEPTH_PASS)', 'context.KEEP'); |
+ shouldBe('context.getParameter(context.STENCIL_BACK_REF)', '0'); |
+ |
+ var stencilBits = context.getParameter(context.STENCIL_BITS); |
+ minimumRequiredStencilMask = (1 << stencilBits) - 1; |
+ |
+ shouldBe('context.getParameter(context.STENCIL_BACK_VALUE_MASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask'); |
+ shouldBe('context.getParameter(context.STENCIL_BACK_WRITEMASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask'); |
+ |
+ // If EXT_packed_depth_stencil is supported, STENCIL_BITS > 0; otherwise, STENCIL_BITS == 0. |
+ shouldBe('context.getParameter(context.STENCIL_BITS) >= 0', 'true'); |
+ shouldBe('context.getParameter(context.STENCIL_CLEAR_VALUE)', '0'); |
+ shouldBe('context.getParameter(context.STENCIL_FAIL)', 'context.KEEP'); |
+ shouldBe('context.getParameter(context.STENCIL_FUNC)', 'context.ALWAYS'); |
+ shouldBe('context.getParameter(context.STENCIL_PASS_DEPTH_FAIL)', 'context.KEEP'); |
+ shouldBe('context.getParameter(context.STENCIL_PASS_DEPTH_PASS)', 'context.KEEP'); |
+ shouldBe('context.getParameter(context.STENCIL_REF)', '0'); |
+ shouldBe('context.getParameter(context.STENCIL_TEST)', 'false'); |
+ |
+ shouldBe('context.getParameter(context.STENCIL_VALUE_MASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask'); |
+ shouldBe('context.getParameter(context.STENCIL_WRITEMASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask'); |
+ |
+ shouldBe('context.getParameter(context.TEXTURE_BINDING_2D)', 'null'); |
+ shouldBe('context.getParameter(context.TEXTURE_BINDING_CUBE_MAP)', 'null'); |
+ shouldBe('context.getParameter(context.UNPACK_ALIGNMENT)', '4'); |
+ shouldBe('context.getParameter(context.UNPACK_FLIP_Y_WEBGL)', 'false'); |
+ shouldBe('context.getParameter(context.UNPACK_PREMULTIPLY_ALPHA_WEBGL)', 'false'); |
+ shouldBe('context.getParameter(context.VIEWPORT)', '[0, 0, 2, 2]'); |
+ shouldBe('context.getParameter(context.NUM_COMPRESSED_TEXTURE_FORMATS)', '0'); |
+ |
+ shouldBeTrue('context.getParameter(context.MAX_COMBINED_TEXTURE_IMAGE_UNITS) >= 8'); |
+ shouldBeTrue('context.getParameter(context.MAX_CUBE_MAP_TEXTURE_SIZE) >= 16'); |
+ shouldBeTrue('context.getParameter(context.MAX_FRAGMENT_UNIFORM_VECTORS) >= 16'); |
+ shouldBeTrue('context.getParameter(context.MAX_RENDERBUFFER_SIZE) >= 1'); |
+ shouldBeTrue('context.getParameter(context.MAX_TEXTURE_IMAGE_UNITS) >= 8'); |
+ shouldBeTrue('context.getParameter(context.MAX_TEXTURE_SIZE) >= 64'); |
+ shouldBeTrue('context.getParameter(context.MAX_VARYING_VECTORS) >= 8'); |
+ shouldBeTrue('context.getParameter(context.MAX_VERTEX_ATTRIBS) >= 8'); |
+ shouldBeTrue('context.getParameter(context.MAX_VERTEX_TEXTURE_IMAGE_UNITS) >= 0'); |
+ shouldBeTrue('context.getParameter(context.MAX_VERTEX_UNIFORM_VECTORS) >= 128'); |
+ // Note: This requirement should be removed from the spec IMO. Many impelementations |
+ // will be based on FBOs and FBOs might have a restriction smaller than the current screen size. |
+ // especially if there are multiple screens. |
+ shouldBeTrue('context.getParameter(context.MAX_VIEWPORT_DIMS)[0] >= window.screen.width'); |
+ shouldBeTrue('context.getParameter(context.MAX_VIEWPORT_DIMS)[1] >= window.screen.height'); |
+} |
+ |
+debug(""); |
+successfullyParsed = true; |
+ |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: conformance/state/gl-get-calls.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |