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Unified Diff: conformance/rendering/gl-clear.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/rendering/gl-clear.html
===================================================================
--- conformance/rendering/gl-clear.html (revision 0)
+++ conformance/rendering/gl-clear.html (revision 0)
@@ -0,0 +1,67 @@
+<!--
+Copyright (c) 2011 The Chromium Authors. All rights reserved.
+Use of this source code is governed by a BSD-style license that can be
+ found in the LICENSE file.
+ -->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL clear conformance test.</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"> </script>
+<script src="../resources/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas>
+<div id="description"></div><div id="console"></div>
+<script>
+description("Test clear.");
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("example");
+var gl = wtu.create3DContext(canvas);
+var program = wtu.setupTexturedQuad(gl);
+
+glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
+wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
+
+gl.clearColor(1,1,1,1);
+gl.clear(gl.COLOR_BUFFER_BIT);
+wtu.checkCanvas(gl, [255,255,255,255], "should be 255,255,255,255");
+
+gl.clearColor(0,0,0,0);
+gl.clear(gl.COLOR_BUFFER_BIT);
+wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
+
+gl.colorMask(false, false, false, true);
+gl.clearColor(1,1,1,1);
+gl.clear(gl.COLOR_BUFFER_BIT);
+wtu.checkCanvas(gl, [0,0,0,255], "should be 0,0,0,255");
+
+var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.texImage2D(
+ gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
+ new Uint8Array([128, 128, 128, 192]));
+
+gl.disable(gl.DEPTH_TEST);
+gl.disable(gl.BLEND);
+gl.colorMask(true, true, true, true);
+gl.drawArrays(gl.TRIANGLES, 0, 6);
+wtu.checkCanvas(gl, [128,128,128,192], "should be 128,128,128,192");
+
+gl.colorMask(false, false, false, true);
+gl.clearColor(1,1,1,1);
+gl.clear(gl.COLOR_BUFFER_BIT);
+wtu.checkCanvas(gl, [128,128,128,255], "should be 128,128,128,255");
+
+// TODO: Test depth and stencil clearing.
+
+debug("");
+successfullyParsed = true;
+</script>
+<script src="../../resources/js-test-post.js"></script>
+</body>
+</html>
+
Property changes on: conformance/rendering/gl-clear.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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