Index: conformance/rendering/gl-clear.html |
=================================================================== |
--- conformance/rendering/gl-clear.html (revision 0) |
+++ conformance/rendering/gl-clear.html (revision 0) |
@@ -0,0 +1,67 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+ found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL clear conformance test.</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"> </script> |
+<script src="../resources/webgl-test-utils.js"> </script> |
+</head> |
+<body> |
+<canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas> |
+<div id="description"></div><div id="console"></div> |
+<script> |
+description("Test clear."); |
+var wtu = WebGLTestUtils; |
+var canvas = document.getElementById("example"); |
+var gl = wtu.create3DContext(canvas); |
+var program = wtu.setupTexturedQuad(gl); |
+ |
+glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
+wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0"); |
+ |
+gl.clearColor(1,1,1,1); |
+gl.clear(gl.COLOR_BUFFER_BIT); |
+wtu.checkCanvas(gl, [255,255,255,255], "should be 255,255,255,255"); |
+ |
+gl.clearColor(0,0,0,0); |
+gl.clear(gl.COLOR_BUFFER_BIT); |
+wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0"); |
+ |
+gl.colorMask(false, false, false, true); |
+gl.clearColor(1,1,1,1); |
+gl.clear(gl.COLOR_BUFFER_BIT); |
+wtu.checkCanvas(gl, [0,0,0,255], "should be 0,0,0,255"); |
+ |
+var tex = gl.createTexture(); |
+ gl.bindTexture(gl.TEXTURE_2D, tex); |
+ gl.texImage2D( |
+ gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, |
+ new Uint8Array([128, 128, 128, 192])); |
+ |
+gl.disable(gl.DEPTH_TEST); |
+gl.disable(gl.BLEND); |
+gl.colorMask(true, true, true, true); |
+gl.drawArrays(gl.TRIANGLES, 0, 6); |
+wtu.checkCanvas(gl, [128,128,128,192], "should be 128,128,128,192"); |
+ |
+gl.colorMask(false, false, false, true); |
+gl.clearColor(1,1,1,1); |
+gl.clear(gl.COLOR_BUFFER_BIT); |
+wtu.checkCanvas(gl, [128,128,128,255], "should be 128,128,128,255"); |
+ |
+// TODO: Test depth and stencil clearing. |
+ |
+debug(""); |
+successfullyParsed = true; |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
+ |
Property changes on: conformance/rendering/gl-clear.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |