| Index: conformance/rendering/draw-elements-out-of-bounds.html
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| ===================================================================
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| --- conformance/rendering/draw-elements-out-of-bounds.html	(revision 0)
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| +++ conformance/rendering/draw-elements-out-of-bounds.html	(revision 0)
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| @@ -0,0 +1,177 @@
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| +<!--
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| +Copyright (C) 2011 Apple Computer, Inc.  All rights reserved.
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| +
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| +Redistribution and use in source and binary forms, with or without
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| +modification, are permitted provided that the following conditions
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| +are met:
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| +1. Redistributions of source code must retain the above copyright
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| +   notice, this list of conditions and the following disclaimer.
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| +2. Redistributions in binary form must reproduce the above copyright
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| +   notice, this list of conditions and the following disclaimer in the
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| +   documentation and/or other materials provided with the distribution.
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| +
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| +THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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| +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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| +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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| +PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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| +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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| +OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| +-->
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| +<!DOCTYPE html>
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| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"></script>
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| +</head>
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| +<body>
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| +<div id="description"></div>
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| +<div id="console"></div>
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| +
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| +<script>
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| +description("Test of drawElements with out-of-bounds parameters");
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| +
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| +var context = create3DContext();
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| +var program = loadStandardProgram(context);
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| +
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| +context.useProgram(program);
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| +var vertexObject = context.createBuffer();
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| +context.enableVertexAttribArray(0);
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| +context.bindBuffer(context.ARRAY_BUFFER, vertexObject);
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| +context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), context.STATIC_DRAW);
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| +context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
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| +
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| +var indexObject = context.createBuffer();
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| +
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| +debug("Test empty index buffer")
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| +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject);
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| +context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint8Array([  ]), context.STATIC_DRAW);
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000, context.UNSIGNED_BYTE, 0)");
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000000000000, context.UNSIGNED_BYTE, 0)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 0)");
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, 0)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, -1)");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 0)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 1)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, -1)");
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| +
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| +debug("")
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| +debug("Test buffer with 3 byte indexes")
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| +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject);
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| +context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2 ]), context.STATIC_DRAW);
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
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| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_INT, 0)");
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| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(0x0009, 3, context.UNSIGNED_BYTE, 0)"); // GL_POLYGON
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 2)");
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000, context.UNSIGNED_BYTE, 0)");
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000000000000, context.UNSIGNED_BYTE, 0)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 0)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, -1)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 1)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, -1)");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 4)");
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0xffffffff, context.UNSIGNED_BYTE, 0)");
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_BYTE, 0)");
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_BYTE, 0x7fffffff)");
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| +
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ELEMENT_ARRAY_BUFFER, (new Uint8Array([ 3, 0, 1, 2 ])).subarray(1), context.STATIC_DRAW)");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferSubData(context.ELEMENT_ARRAY_BUFFER, 0, new Uint8Array([ 3, 0, 1]))");
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferSubData(context.ELEMENT_ARRAY_BUFFER, 0, (new Uint8Array([ 3, 0, 1, 2 ])).subarray(1))");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 0)");
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| +
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| +debug("")
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| +debug("Test buffer with interleaved (3+2) float vectors")
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| +
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| +var program2 = createProgram(context,
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| +                             "attribute vec3 aOne;" +
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| +                             "attribute vec2 aTwo;" +
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| +                             "void main() { gl_Position = vec4(aOne, 1.0) + vec4(aTwo, 0.0, 1.0); }",
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| +                             "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }",
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| +                             [ "aOne", "aTwo" ]);
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| +if (!program2) {
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| +    testFailed("failed to create test program");
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| +}
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| +
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| +context.useProgram(program2);
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| +
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| +var vbo = context.createBuffer();
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| +context.bindBuffer(context.ARRAY_BUFFER, vbo);
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| +// enough for 9 vertices, so 3 triangles
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| +context.bufferData(context.ARRAY_BUFFER, new Float32Array(9*5), context.STATIC_DRAW);
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| +
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| +// bind first 3 elements, with a stride of 5 float elements
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| +context.vertexAttribPointer(0, 3, context.FLOAT, false, 5*4, 0);
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| +// bind 2 elements, starting after the first 3; same stride of 5 float elements
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| +context.vertexAttribPointer(1, 2, context.FLOAT, false, 5*4, 3*4);
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| +
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| +context.enableVertexAttribArray(0);
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| +context.enableVertexAttribArray(1);
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| +
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| +var ebo = context.createBuffer();
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| +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, ebo);
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| +context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint16Array(
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| +    [ 0, 1, 2,
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| +      1, 2, 0,
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| +      2, 0, 1,
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| +      200, 200, 200,
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| +      0x7fff, 0x7fff, 0x7fff,
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| +      0xffff, 0xffff, 0xffff ]),
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| +    context.STATIC_DRAW);
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| +
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_SHORT, 0)");
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| +
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| +// invalid type arguments
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| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.FLOAT, 0)");
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| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.SHORT, 0)");
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| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_INT, 0)");
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| +
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| +// invalid operation with indices that would be valid with correct bindings
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_SHORT, 1000)");
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 12, context.UNSIGNED_SHORT, 0)");
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 15, context.UNSIGNED_SHORT, 0)");
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 18, context.UNSIGNED_SHORT, 0)");
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_SHORT, 2*15)");
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| +
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| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0xffffffff, context.UNSIGNED_SHORT, 0)");
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_SHORT, 0)");
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| +
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_SHORT, 0)");
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| +
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| +// invalid operation with offset that's not a multiple of the type size
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 0)");
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 1)");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 2)");
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| +
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| +// invalid operation if no buffer is bound to ELEMENT_ARRAY_BUFFER
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| +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, null);
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 0)");
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| +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, ebo);
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| +
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| +debug("")
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| +debug("Test buffer setting attrib 0 to a buffer too small and disable it.");
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| +var smallVBO = context.createBuffer();
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| +shouldBeNonNull('smallVBO');
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| +context.bindBuffer(context.ARRAY_BUFFER, smallVBO);
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| +context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW);
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| +context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0x10);
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| +context.disableVertexAttribArray(0);
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 2)");
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| +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, null);
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| +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 2)");
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| +debug("")
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| +successfullyParsed = true;
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| +</script>
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| +
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| +<script src="../../resources/js-test-post.js"></script>
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| +</body>
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| +</html>
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| 
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| Property changes on: conformance/rendering/draw-elements-out-of-bounds.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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|    + LF
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| 
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| 
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