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Side by Side Diff: conformance/rendering/gl-clear.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL clear conformance test.</title>
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../resources/js-test-pre.js"></script>
13 <script src="../resources/webgl-test.js"> </script>
14 <script src="../resources/webgl-test-utils.js"> </script>
15 </head>
16 <body>
17 <canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></ canvas>
18 <div id="description"></div><div id="console"></div>
19 <script>
20 description("Test clear.");
21 var wtu = WebGLTestUtils;
22 var canvas = document.getElementById("example");
23 var gl = wtu.create3DContext(canvas);
24 var program = wtu.setupTexturedQuad(gl);
25
26 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
27 wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
28
29 gl.clearColor(1,1,1,1);
30 gl.clear(gl.COLOR_BUFFER_BIT);
31 wtu.checkCanvas(gl, [255,255,255,255], "should be 255,255,255,255");
32
33 gl.clearColor(0,0,0,0);
34 gl.clear(gl.COLOR_BUFFER_BIT);
35 wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
36
37 gl.colorMask(false, false, false, true);
38 gl.clearColor(1,1,1,1);
39 gl.clear(gl.COLOR_BUFFER_BIT);
40 wtu.checkCanvas(gl, [0,0,0,255], "should be 0,0,0,255");
41
42 var tex = gl.createTexture();
43 gl.bindTexture(gl.TEXTURE_2D, tex);
44 gl.texImage2D(
45 gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
46 new Uint8Array([128, 128, 128, 192]));
47
48 gl.disable(gl.DEPTH_TEST);
49 gl.disable(gl.BLEND);
50 gl.colorMask(true, true, true, true);
51 gl.drawArrays(gl.TRIANGLES, 0, 6);
52 wtu.checkCanvas(gl, [128,128,128,192], "should be 128,128,128,192");
53
54 gl.colorMask(false, false, false, true);
55 gl.clearColor(1,1,1,1);
56 gl.clear(gl.COLOR_BUFFER_BIT);
57 wtu.checkCanvas(gl, [128,128,128,255], "should be 128,128,128,255");
58
59 // TODO: Test depth and stencil clearing.
60
61 debug("");
62 successfullyParsed = true;
63 </script>
64 <script src="../../resources/js-test-post.js"></script>
65 </body>
66 </html>
67
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