Index: conformance/renderbuffers/framebuffer-test.html |
=================================================================== |
--- conformance/renderbuffers/framebuffer-test.html (revision 0) |
+++ conformance/renderbuffers/framebuffer-test.html (revision 0) |
@@ -0,0 +1,172 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL Framebuffer Test</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<canvas id="canvas" width="2" height="2"> </canvas> |
+<script> |
+description("This tests framebuffer/renderbuffer-related functions"); |
+ |
+debug(""); |
+debug("Canvas.getContext"); |
+ |
+var canvas = document.getElementById("canvas"); |
+var gl = create3DContext(canvas); |
+if (!gl) { |
+ testFailed("context does not exist"); |
+} else { |
+ testPassed("context exists"); |
+ |
+ debug(""); |
+ debug("Checking framebuffer/renderbuffer stuff."); |
+ |
+ var value = gl.getFramebufferAttachmentParameter( |
+ gl.FRAMEBUFFER, |
+ gl.COLOR_ATTACHMENT0, |
+ gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, |
+ "calling getFramebufferAttachmentParameter on the default framebuffer should generate INVALID_OPERATION."); |
+ |
+ assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE, |
+ "calling checkFramebufferStatus on the default framebuffer should generate FRAMEBUFFER_COMPLETE."); |
+ |
+ var tex = gl.createTexture(); |
+ gl.bindTexture(gl.TEXTURE_2D, tex); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
+ gl.texImage2D(gl.TEXTURE_2D, |
+ 0, // level |
+ gl.RGBA, // internalFormat |
+ canvas.width, // width |
+ canvas.height, // height |
+ 0, // border |
+ gl.RGBA, // format |
+ gl.UNSIGNED_BYTE, // type |
+ null); // data |
+ gl.framebufferTexture2D( |
+ gl.FRAMEBUFFER, |
+ gl.COLOR_ATTACHMENT0, |
+ gl.TEXTURE_2D, |
+ tex, |
+ 0); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, |
+ "trying to attach a texture to default framebuffer should generate INVALID_OPERATION."); |
+ |
+ gl.framebufferRenderbuffer( |
+ gl.FRAMEBUFFER, |
+ gl.COLOR_ATTACHMENT0, |
+ gl.RENDERBUFFER, |
+ null); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, |
+ "trying to detach default renderbuffer from default framebuffer should generate INVALID_OPERATION."); |
+ |
+ var rb = gl.createRenderbuffer(); |
+ gl.bindRenderbuffer(gl.RENDERBUFFER, rb); |
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height); |
+ glErrorShouldBe(gl, gl.NO_ERROR, |
+ "allocating renderbuffer storage of a newly created renderbuffer should succeed."); |
+ |
+ gl.framebufferRenderbuffer( |
+ gl.FRAMEBUFFER, |
+ gl.COLOR_ATTACHMENT0, |
+ gl.RENDERBUFFER, |
+ rb); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, |
+ "trying to attach a renderbuffer to the default framebuffer should generate INVALID_OPERATION."); |
+ |
+ var fbtex = gl.createTexture(); |
+ gl.bindTexture(gl.TEXTURE_2D, fbtex); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
+ var fb = gl.createFramebuffer(); |
+ |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb); |
+ glErrorShouldBe(gl, gl.NO_ERROR, |
+ "binding a newly created framebuffer should succeed."); |
+ |
+ var target = 0x8CA8; // GL_READ_FRAMEBUFFER |
+ gl.getFramebufferAttachmentParameter( |
+ target, |
+ gl.COLOR_ATTACHMENT0, |
+ gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); |
+ glErrorShouldBe(gl, gl.INVALID_ENUM, |
+ "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); |
+ assertMsg(gl.checkFramebufferStatus(target) == 0, |
+ "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should return 0."); |
+ glErrorShouldBe(gl, gl.INVALID_ENUM, |
+ "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); |
+ gl.bindFramebuffer(target, gl.createFramebuffer()); |
+ glErrorShouldBe(gl, gl.INVALID_ENUM, |
+ "calling bindFramebuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); |
+ assertMsg(fb == gl.getParameter(gl.FRAMEBUFFER_BINDING), |
+ "calling bindFramebuffer with target = READ_FRAMEBUFFER should not change FRAMEBUFFER_BINDING."); |
+ gl.getFramebufferAttachmentParameter(target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); |
+ glErrorShouldBe(gl, gl.INVALID_ENUM, |
+ "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); |
+ gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0); |
+ glErrorShouldBe(gl, gl.INVALID_ENUM, |
+ "calling framebufferTexImage2D with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); |
+ gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); |
+ glErrorShouldBe(gl, gl.INVALID_ENUM, |
+ "calling framebufferRenderbuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); |
+ |
+ var attachment = 0x8CE1; // GL_COLOR_ATTACHMENT1 |
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0); |
+ glErrorShouldBe(gl, gl.INVALID_ENUM, |
+ "calling framebufferTexImage2D with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM."); |
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb); |
+ glErrorShouldBe(gl, gl.INVALID_ENUM, |
+ "calling framebufferRenderbuffer with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM."); |
+ |
+ gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, |
+ gl.COLOR_ATTACHMENT0, |
+ 0x8210); // GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING |
+ glErrorShouldBe(gl, gl.INVALID_ENUM, |
+ "calling getFramebufferAttachmentParameter with pname = GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING should generate INVALID_ENUM."); |
+ |
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0); |
+ glErrorShouldBe(gl, gl.NO_ERROR, |
+ "attaching a texture to a framebuffer should succeed."); |
+ |
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0); |
+ glErrorShouldBe(gl, gl.NO_ERROR, |
+ "detaching a texture from a framebuffer should succeed."); |
+ |
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 1); |
+ glErrorShouldBe(gl, gl.INVALID_VALUE, |
+ "calling framebufferTexture2D with non-zero mipmap level should generate INVALID_VALUE."); |
+ |
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); |
+ glErrorShouldBe(gl, gl.NO_ERROR, |
+ "attaching a renderbuffer to a framebuffer should succeed."); |
+ |
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null); |
+ glErrorShouldBe(gl, gl.NO_ERROR, |
+ "detaching a renderbuffer from a framebuffer should succeed."); |
+ |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null); |
+ glErrorShouldBe(gl, gl.NO_ERROR, |
+ "binding default (null) framebuffer should succeed."); |
+} |
+ |
+debug(""); |
+successfullyParsed = true; |
+ |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: conformance/renderbuffers/framebuffer-test.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |