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Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL Framebuffer Test</title>
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../resources/js-test-pre.js"></script>
13 <script src="../resources/webgl-test.js"></script>
14 </head>
15 <body>
16 <div id="description"></div>
17 <div id="console"></div>
18 <canvas id="canvas" width="2" height="2"> </canvas>
19 <script>
20 description("This tests framebuffer/renderbuffer-related functions");
21
22 debug("");
23 debug("Canvas.getContext");
24
25 var canvas = document.getElementById("canvas");
26 var gl = create3DContext(canvas);
27 if (!gl) {
28 testFailed("context does not exist");
29 } else {
30 testPassed("context exists");
31
32 debug("");
33 debug("Checking framebuffer/renderbuffer stuff.");
34
35 var value = gl.getFramebufferAttachmentParameter(
36 gl.FRAMEBUFFER,
37 gl.COLOR_ATTACHMENT0,
38 gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
39 glErrorShouldBe(gl, gl.INVALID_OPERATION,
40 "calling getFramebufferAttachmentParameter on the default framebuffe r should generate INVALID_OPERATION.");
41
42 assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE ,
43 "calling checkFramebufferStatus on the default framebuffer should ge nerate FRAMEBUFFER_COMPLETE.");
44
45 var tex = gl.createTexture();
46 gl.bindTexture(gl.TEXTURE_2D, tex);
47 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
48 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
49 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
50 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
51 gl.texImage2D(gl.TEXTURE_2D,
52 0, // level
53 gl.RGBA, // internalFormat
54 canvas.width, // width
55 canvas.height, // height
56 0, // border
57 gl.RGBA, // format
58 gl.UNSIGNED_BYTE, // type
59 null); // data
60 gl.framebufferTexture2D(
61 gl.FRAMEBUFFER,
62 gl.COLOR_ATTACHMENT0,
63 gl.TEXTURE_2D,
64 tex,
65 0);
66 glErrorShouldBe(gl, gl.INVALID_OPERATION,
67 "trying to attach a texture to default framebuffer should generate I NVALID_OPERATION.");
68
69 gl.framebufferRenderbuffer(
70 gl.FRAMEBUFFER,
71 gl.COLOR_ATTACHMENT0,
72 gl.RENDERBUFFER,
73 null);
74 glErrorShouldBe(gl, gl.INVALID_OPERATION,
75 "trying to detach default renderbuffer from default framebuffer shou ld generate INVALID_OPERATION.");
76
77 var rb = gl.createRenderbuffer();
78 gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
79 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height) ;
80 glErrorShouldBe(gl, gl.NO_ERROR,
81 "allocating renderbuffer storage of a newly created renderbuffer sho uld succeed.");
82
83 gl.framebufferRenderbuffer(
84 gl.FRAMEBUFFER,
85 gl.COLOR_ATTACHMENT0,
86 gl.RENDERBUFFER,
87 rb);
88 glErrorShouldBe(gl, gl.INVALID_OPERATION,
89 "trying to attach a renderbuffer to the default framebuffer should g enerate INVALID_OPERATION.");
90
91 var fbtex = gl.createTexture();
92 gl.bindTexture(gl.TEXTURE_2D, fbtex);
93 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RG BA, gl.UNSIGNED_BYTE, null);
94 var fb = gl.createFramebuffer();
95
96 gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
97 glErrorShouldBe(gl, gl.NO_ERROR,
98 "binding a newly created framebuffer should succeed.");
99
100 var target = 0x8CA8; // GL_READ_FRAMEBUFFER
101 gl.getFramebufferAttachmentParameter(
102 target,
103 gl.COLOR_ATTACHMENT0,
104 gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
105 glErrorShouldBe(gl, gl.INVALID_ENUM,
106 "calling getFramebufferAttachmentParameter with target = READ_FRAMEB UFFER should generate INVALID_ENUM.");
107 assertMsg(gl.checkFramebufferStatus(target) == 0,
108 "calling checkFramebufferStatus with target = READ_FRAMEBUFFER shoul d return 0.");
109 glErrorShouldBe(gl, gl.INVALID_ENUM,
110 "calling checkFramebufferStatus with target = READ_FRAMEBUFFER shoul d generate INVALID_ENUM.");
111 gl.bindFramebuffer(target, gl.createFramebuffer());
112 glErrorShouldBe(gl, gl.INVALID_ENUM,
113 "calling bindFramebuffer with target = READ_FRAMEBUFFER should gener ate INVALID_ENUM.");
114 assertMsg(fb == gl.getParameter(gl.FRAMEBUFFER_BINDING),
115 "calling bindFramebuffer with target = READ_FRAMEBUFFER should not c hange FRAMEBUFFER_BINDING.");
116 gl.getFramebufferAttachmentParameter(target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUF FER_ATTACHMENT_OBJECT_TYPE);
117 glErrorShouldBe(gl, gl.INVALID_ENUM,
118 "calling getFramebufferAttachmentParameter with target = READ_FRAMEB UFFER should generate INVALID_ENUM.");
119 gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0) ;
120 glErrorShouldBe(gl, gl.INVALID_ENUM,
121 "calling framebufferTexImage2D with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
122 gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
123 glErrorShouldBe(gl, gl.INVALID_ENUM,
124 "calling framebufferRenderbuffer with target = READ_FRAMEBUFFER shou ld generate INVALID_ENUM.");
125
126 var attachment = 0x8CE1; // GL_COLOR_ATTACHMENT1
127 gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0);
128 glErrorShouldBe(gl, gl.INVALID_ENUM,
129 "calling framebufferTexImage2D with attachment = COLOR_ATTACHMENT1 s hould generate INVALID_ENUM.");
130 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb);
131 glErrorShouldBe(gl, gl.INVALID_ENUM,
132 "calling framebufferRenderbuffer with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
133
134 gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER,
135 gl.COLOR_ATTACHMENT0,
136 0x8210); // GL_FRAMEBUFFER_ATTACHMENT_COL OR_ENCODING
137 glErrorShouldBe(gl, gl.INVALID_ENUM,
138 "calling getFramebufferAttachmentParameter with pname = GL_FRAMEBUFF ER_ATTACHMENT_COLOR_ENCODING should generate INVALID_ENUM.");
139
140 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, f btex, 0);
141 glErrorShouldBe(gl, gl.NO_ERROR,
142 "attaching a texture to a framebuffer should succeed.");
143
144 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, n ull, 0);
145 glErrorShouldBe(gl, gl.NO_ERROR,
146 "detaching a texture from a framebuffer should succeed.");
147
148 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, f btex, 1);
149 glErrorShouldBe(gl, gl.INVALID_VALUE,
150 "calling framebufferTexture2D with non-zero mipmap level should gene rate INVALID_VALUE.");
151
152 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFF ER, rb);
153 glErrorShouldBe(gl, gl.NO_ERROR,
154 "attaching a renderbuffer to a framebuffer should succeed.");
155
156 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFF ER, null);
157 glErrorShouldBe(gl, gl.NO_ERROR,
158 "detaching a renderbuffer from a framebuffer should succeed.");
159
160 gl.bindFramebuffer(gl.FRAMEBUFFER, null);
161 glErrorShouldBe(gl, gl.NO_ERROR,
162 "binding default (null) framebuffer should succeed.");
163 }
164
165 debug("");
166 successfullyParsed = true;
167
168 </script>
169 <script src="../../resources/js-test-post.js"></script>
170
171 </body>
172 </html>
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