| Index: conformance/renderbuffers/framebuffer-object-attachment.html
|
| ===================================================================
|
| --- conformance/renderbuffers/framebuffer-object-attachment.html (revision 0)
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| +++ conformance/renderbuffers/framebuffer-object-attachment.html (revision 0)
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| @@ -0,0 +1,186 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"></script>
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| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
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| +
|
| +<script>
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| +
|
| +var gl;
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| +var fbo;
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| +var depthBuffer;
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| +var stencilBuffer;
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| +var depthStencilBuffer;
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| +var colorBuffer;
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| +var width;
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| +var height;
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| +
|
| +function testAttachment(attachment, buffer, isConflicted)
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| +{
|
| + shouldBeNonNull("fbo = gl.createFramebuffer()");
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| + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
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| + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
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| + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, buffer);
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| + glErrorShouldBe(gl, gl.NO_ERROR);
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| + // If the framebuffer is in an error state for multiple reasons,
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| + // we can't guarantee which one will be reported.
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| + if ((width == 0 || height == 0) && !isConflicted) {
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| + // Zero-sized renderbuffers are supposed to result in an incomplete attachment.
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| + // However, certain combination may violate implementation specific restrictions.
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| + shouldBeTrue("gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT || gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_UNSUPPORTED");
|
| + } else if (isConflicted) {
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| + shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_UNSUPPORTED");
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| + gl.clear(gl.COLOR_BUFFER_BIT);
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| + glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION);
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| + gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(width * height * 4));
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| + glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION);
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| + }
|
| +}
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| +
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| +function testAttachments(attachment0, buffer0, attachment1, buffer1, isConflicted)
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| +{
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| + shouldBeNonNull("fbo = gl.createFramebuffer()");
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| + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
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| + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
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| + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment0, gl.RENDERBUFFER, buffer0);
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| + glErrorShouldBe(gl, gl.NO_ERROR);
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| + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment1, gl.RENDERBUFFER, buffer1);
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| + glErrorShouldBe(gl, gl.NO_ERROR);
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| + // If the framebuffer is in an error state for multiple reasons,
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| + // we can't guarantee which one will be reported.
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| + if ((width == 0 || height == 0) && !isConflicted) {
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| + // Zero-sized renderbuffers are supposed to result in an incomplete attachment.
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| + // However, certain combination may violate implementation specific restrictions.
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| + shouldBeTrue("gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT || gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_UNSUPPORTED");
|
| + } else if (isConflicted) {
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| + shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_UNSUPPORTED");
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| + }
|
| +}
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| +
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| +function testColorRenderbuffer(internalformat)
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| +{
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| + shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
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| + gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
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| + gl.renderbufferStorage(gl.RENDERBUFFER, internalformat, width, height);
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| + glErrorShouldBe(gl, gl.NO_ERROR);
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| + testAttachment(gl.COLOR_ATTACHMENT0, colorBuffer, false);
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| +}
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| +
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| +function testDepthStencilRenderbuffer()
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| +{
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| + shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()");
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| + gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer);
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| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height);
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| + glErrorShouldBe(gl, gl.NO_ERROR);
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| +
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| + // OpenGL itself doesn't seem to guarantee that e.g. a 2 x 0
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| + // renderbuffer will report 2 for its width when queried.
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| + if (!(height == 0 && width > 0))
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| + shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH)", "width");
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| + if (!(width == 0 && height > 0))
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| + shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_HEIGHT)", "height");
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| + shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_INTERNAL_FORMAT)", "gl.DEPTH_STENCIL");
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| + shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_RED_SIZE)", "0");
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| + shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_GREEN_SIZE)", "0");
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| + shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_BLUE_SIZE)", "0");
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| + shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_ALPHA_SIZE)", "0");
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| + // Avoid verifying these for zero-sized renderbuffers for the time
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| + // being since it appears that even OpenGL doesn't guarantee them.
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| + if (width > 0 && height > 0) {
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| + shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_DEPTH_SIZE) > 0");
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| + shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_STENCIL_SIZE) > 0");
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| + }
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| + glErrorShouldBe(gl, gl.NO_ERROR);
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| + testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, false);
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| +}
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| +
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| +description("Test framebuffer object attachment behaviors");
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| +
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| +for (width = 0; width <= 2; width += 2)
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| +{
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| + for (height = 0; height <= 2; height += 2)
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| + {
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| + debug("Dimensions " + width + " x " + height);
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| +
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| + debug("Create renderbuffers");
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| + shouldBeNonNull("gl = create3DContext()");
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| + shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
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| + gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
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| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height);
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| + glErrorShouldBe(gl, gl.NO_ERROR);
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| + shouldBeNonNull("depthBuffer = gl.createRenderbuffer()");
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| + gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
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| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
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| + glErrorShouldBe(gl, gl.NO_ERROR);
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| + shouldBeNonNull("stencilBuffer = gl.createRenderbuffer()");
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| + gl.bindRenderbuffer(gl.RENDERBUFFER, stencilBuffer);
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| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, width, height);
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| + glErrorShouldBe(gl, gl.NO_ERROR);
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| + shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()");
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| + gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer);
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| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height);
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| + glErrorShouldBe(gl, gl.NO_ERROR);
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| +
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| + debug("Attach depth using DEPTH_ATTACHMENT");
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| + testAttachment(gl.DEPTH_ATTACHMENT, depthBuffer, false);
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| + debug("Attach depth using STENCIL_ATTACHMENT");
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| + testAttachment(gl.STENCIL_ATTACHMENT, depthBuffer, true);
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| + debug("Attach depth using DEPTH_STENCIL_ATTACHMENT");
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| + testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthBuffer, true);
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| + debug("Attach stencil using STENCIL_ATTACHMENT");
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| + testAttachment(gl.STENCIL_ATTACHMENT, stencilBuffer, false);
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| + debug("Attach stencil using DEPTH_ATTACHMENT");
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| + testAttachment(gl.DEPTH_ATTACHMENT, stencilBuffer, true);
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| + debug("Attach stencil using DEPTH_STENCIL_ATTACHMENT");
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| + testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, stencilBuffer, true);
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| + debug("Attach depthStencil using DEPTH_STENCIL_ATTACHMENT");
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| + testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, false);
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| + debug("Attach depthStencil using DEPTH_ATTACHMENT");
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| + testAttachment(gl.DEPTH_ATTACHMENT, depthStencilBuffer, true);
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| + debug("Attach depthStencil using STENCIL_ATTACHMENT");
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| + testAttachment(gl.STENCIL_ATTACHMENT, depthStencilBuffer, true);
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| +
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| + debug("Attach depth, then stencil, causing conflict");
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| + testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.STENCIL_ATTACHMENT, stencilBuffer, true);
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| + debug("Attach stencil, then depth, causing conflict");
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| + testAttachments(gl.STENCIL_ATTACHMENT, stencilBuffer, gl.DEPTH_ATTACHMENT, depthBuffer, true);
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| + debug("Attach depth, then depthStencil, causing conflict");
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| + testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, true);
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| + debug("Attach depthStencil, then depth, causing conflict");
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| + testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.DEPTH_ATTACHMENT, depthBuffer, true);
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| + debug("Attach stencil, then depthStencil, causing conflict");
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| + testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, true);
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| + debug("Attach depthStencil, then stencil, causing conflict");
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| + testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.STENCIL_ATTACHMENT, stencilBuffer, true);
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| +
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| + debug("Attach color renderbuffer with internalformat == RGBA4");
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| + testColorRenderbuffer(gl.RGBA4);
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| +
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| + debug("Attach color renderbuffer with internalformat == RGB5_A1");
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| + testColorRenderbuffer(gl.RGB5_A1);
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| +
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| + debug("Attach color renderbuffer with internalformat == RGB565");
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| + testColorRenderbuffer(gl.RGB565);
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| +
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| + debug("Create and attach depthStencil renderbuffer");
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| + testDepthStencilRenderbuffer();
|
| + }
|
| +}
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| +
|
| +successfullyParsed = true;
|
| +</script>
|
| +
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/renderbuffers/framebuffer-object-attachment.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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|
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|
|