| Index: conformance/renderbuffers/framebuffer-test.html
|
| ===================================================================
|
| --- conformance/renderbuffers/framebuffer-test.html (revision 0)
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| +++ conformance/renderbuffers/framebuffer-test.html (revision 0)
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| @@ -0,0 +1,172 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
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| +<title>WebGL Framebuffer Test</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +<canvas id="canvas" width="2" height="2"> </canvas>
|
| +<script>
|
| +description("This tests framebuffer/renderbuffer-related functions");
|
| +
|
| +debug("");
|
| +debug("Canvas.getContext");
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| +
|
| +var canvas = document.getElementById("canvas");
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| +var gl = create3DContext(canvas);
|
| +if (!gl) {
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| + testFailed("context does not exist");
|
| +} else {
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| + testPassed("context exists");
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| +
|
| + debug("");
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| + debug("Checking framebuffer/renderbuffer stuff.");
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| +
|
| + var value = gl.getFramebufferAttachmentParameter(
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| + gl.FRAMEBUFFER,
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| + gl.COLOR_ATTACHMENT0,
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| + gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
|
| + glErrorShouldBe(gl, gl.INVALID_OPERATION,
|
| + "calling getFramebufferAttachmentParameter on the default framebuffer should generate INVALID_OPERATION.");
|
| +
|
| + assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE,
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| + "calling checkFramebufferStatus on the default framebuffer should generate FRAMEBUFFER_COMPLETE.");
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| +
|
| + var tex = gl.createTexture();
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| + gl.bindTexture(gl.TEXTURE_2D, tex);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
| + gl.texImage2D(gl.TEXTURE_2D,
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| + 0, // level
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| + gl.RGBA, // internalFormat
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| + canvas.width, // width
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| + canvas.height, // height
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| + 0, // border
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| + gl.RGBA, // format
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| + gl.UNSIGNED_BYTE, // type
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| + null); // data
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| + gl.framebufferTexture2D(
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| + gl.FRAMEBUFFER,
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| + gl.COLOR_ATTACHMENT0,
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| + gl.TEXTURE_2D,
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| + tex,
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| + 0);
|
| + glErrorShouldBe(gl, gl.INVALID_OPERATION,
|
| + "trying to attach a texture to default framebuffer should generate INVALID_OPERATION.");
|
| +
|
| + gl.framebufferRenderbuffer(
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| + gl.FRAMEBUFFER,
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| + gl.COLOR_ATTACHMENT0,
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| + gl.RENDERBUFFER,
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| + null);
|
| + glErrorShouldBe(gl, gl.INVALID_OPERATION,
|
| + "trying to detach default renderbuffer from default framebuffer should generate INVALID_OPERATION.");
|
| +
|
| + var rb = gl.createRenderbuffer();
|
| + gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
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| + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height);
|
| + glErrorShouldBe(gl, gl.NO_ERROR,
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| + "allocating renderbuffer storage of a newly created renderbuffer should succeed.");
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| +
|
| + gl.framebufferRenderbuffer(
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| + gl.FRAMEBUFFER,
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| + gl.COLOR_ATTACHMENT0,
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| + gl.RENDERBUFFER,
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| + rb);
|
| + glErrorShouldBe(gl, gl.INVALID_OPERATION,
|
| + "trying to attach a renderbuffer to the default framebuffer should generate INVALID_OPERATION.");
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| +
|
| + var fbtex = gl.createTexture();
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| + gl.bindTexture(gl.TEXTURE_2D, fbtex);
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| + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
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| + var fb = gl.createFramebuffer();
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| +
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| + gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
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| + glErrorShouldBe(gl, gl.NO_ERROR,
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| + "binding a newly created framebuffer should succeed.");
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| +
|
| + var target = 0x8CA8; // GL_READ_FRAMEBUFFER
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| + gl.getFramebufferAttachmentParameter(
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| + target,
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| + gl.COLOR_ATTACHMENT0,
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| + gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
|
| + glErrorShouldBe(gl, gl.INVALID_ENUM,
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| + "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
|
| + assertMsg(gl.checkFramebufferStatus(target) == 0,
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| + "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should return 0.");
|
| + glErrorShouldBe(gl, gl.INVALID_ENUM,
|
| + "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
|
| + gl.bindFramebuffer(target, gl.createFramebuffer());
|
| + glErrorShouldBe(gl, gl.INVALID_ENUM,
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| + "calling bindFramebuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
|
| + assertMsg(fb == gl.getParameter(gl.FRAMEBUFFER_BINDING),
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| + "calling bindFramebuffer with target = READ_FRAMEBUFFER should not change FRAMEBUFFER_BINDING.");
|
| + gl.getFramebufferAttachmentParameter(target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
|
| + glErrorShouldBe(gl, gl.INVALID_ENUM,
|
| + "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
|
| + gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
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| + glErrorShouldBe(gl, gl.INVALID_ENUM,
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| + "calling framebufferTexImage2D with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
|
| + gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
|
| + glErrorShouldBe(gl, gl.INVALID_ENUM,
|
| + "calling framebufferRenderbuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
|
| +
|
| + var attachment = 0x8CE1; // GL_COLOR_ATTACHMENT1
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| + gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0);
|
| + glErrorShouldBe(gl, gl.INVALID_ENUM,
|
| + "calling framebufferTexImage2D with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
|
| + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb);
|
| + glErrorShouldBe(gl, gl.INVALID_ENUM,
|
| + "calling framebufferRenderbuffer with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
|
| +
|
| + gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER,
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| + gl.COLOR_ATTACHMENT0,
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| + 0x8210); // GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
|
| + glErrorShouldBe(gl, gl.INVALID_ENUM,
|
| + "calling getFramebufferAttachmentParameter with pname = GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING should generate INVALID_ENUM.");
|
| +
|
| + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
|
| + glErrorShouldBe(gl, gl.NO_ERROR,
|
| + "attaching a texture to a framebuffer should succeed.");
|
| +
|
| + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0);
|
| + glErrorShouldBe(gl, gl.NO_ERROR,
|
| + "detaching a texture from a framebuffer should succeed.");
|
| +
|
| + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 1);
|
| + glErrorShouldBe(gl, gl.INVALID_VALUE,
|
| + "calling framebufferTexture2D with non-zero mipmap level should generate INVALID_VALUE.");
|
| +
|
| + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
|
| + glErrorShouldBe(gl, gl.NO_ERROR,
|
| + "attaching a renderbuffer to a framebuffer should succeed.");
|
| +
|
| + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
|
| + glErrorShouldBe(gl, gl.NO_ERROR,
|
| + "detaching a renderbuffer from a framebuffer should succeed.");
|
| +
|
| + gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
| + glErrorShouldBe(gl, gl.NO_ERROR,
|
| + "binding default (null) framebuffer should succeed.");
|
| +}
|
| +
|
| +debug("");
|
| +successfullyParsed = true;
|
| +
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/renderbuffers/framebuffer-test.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|