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Unified Diff: conformance/renderbuffers/framebuffer-test.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/renderbuffers/framebuffer-test.html
===================================================================
--- conformance/renderbuffers/framebuffer-test.html (revision 0)
+++ conformance/renderbuffers/framebuffer-test.html (revision 0)
@@ -0,0 +1,172 @@
+<!--
+Copyright (c) 2011 The Chromium Authors. All rights reserved.
+Use of this source code is governed by a BSD-style license that can be
+found in the LICENSE file.
+ -->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Framebuffer Test</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="canvas" width="2" height="2"> </canvas>
+<script>
+description("This tests framebuffer/renderbuffer-related functions");
+
+debug("");
+debug("Canvas.getContext");
+
+var canvas = document.getElementById("canvas");
+var gl = create3DContext(canvas);
+if (!gl) {
+ testFailed("context does not exist");
+} else {
+ testPassed("context exists");
+
+ debug("");
+ debug("Checking framebuffer/renderbuffer stuff.");
+
+ var value = gl.getFramebufferAttachmentParameter(
+ gl.FRAMEBUFFER,
+ gl.COLOR_ATTACHMENT0,
+ gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION,
+ "calling getFramebufferAttachmentParameter on the default framebuffer should generate INVALID_OPERATION.");
+
+ assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE,
+ "calling checkFramebufferStatus on the default framebuffer should generate FRAMEBUFFER_COMPLETE.");
+
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.texImage2D(gl.TEXTURE_2D,
+ 0, // level
+ gl.RGBA, // internalFormat
+ canvas.width, // width
+ canvas.height, // height
+ 0, // border
+ gl.RGBA, // format
+ gl.UNSIGNED_BYTE, // type
+ null); // data
+ gl.framebufferTexture2D(
+ gl.FRAMEBUFFER,
+ gl.COLOR_ATTACHMENT0,
+ gl.TEXTURE_2D,
+ tex,
+ 0);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION,
+ "trying to attach a texture to default framebuffer should generate INVALID_OPERATION.");
+
+ gl.framebufferRenderbuffer(
+ gl.FRAMEBUFFER,
+ gl.COLOR_ATTACHMENT0,
+ gl.RENDERBUFFER,
+ null);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION,
+ "trying to detach default renderbuffer from default framebuffer should generate INVALID_OPERATION.");
+
+ var rb = gl.createRenderbuffer();
+ gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height);
+ glErrorShouldBe(gl, gl.NO_ERROR,
+ "allocating renderbuffer storage of a newly created renderbuffer should succeed.");
+
+ gl.framebufferRenderbuffer(
+ gl.FRAMEBUFFER,
+ gl.COLOR_ATTACHMENT0,
+ gl.RENDERBUFFER,
+ rb);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION,
+ "trying to attach a renderbuffer to the default framebuffer should generate INVALID_OPERATION.");
+
+ var fbtex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, fbtex);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ var fb = gl.createFramebuffer();
+
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
+ glErrorShouldBe(gl, gl.NO_ERROR,
+ "binding a newly created framebuffer should succeed.");
+
+ var target = 0x8CA8; // GL_READ_FRAMEBUFFER
+ gl.getFramebufferAttachmentParameter(
+ target,
+ gl.COLOR_ATTACHMENT0,
+ gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
+ glErrorShouldBe(gl, gl.INVALID_ENUM,
+ "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
+ assertMsg(gl.checkFramebufferStatus(target) == 0,
+ "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should return 0.");
+ glErrorShouldBe(gl, gl.INVALID_ENUM,
+ "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
+ gl.bindFramebuffer(target, gl.createFramebuffer());
+ glErrorShouldBe(gl, gl.INVALID_ENUM,
+ "calling bindFramebuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
+ assertMsg(fb == gl.getParameter(gl.FRAMEBUFFER_BINDING),
+ "calling bindFramebuffer with target = READ_FRAMEBUFFER should not change FRAMEBUFFER_BINDING.");
+ gl.getFramebufferAttachmentParameter(target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
+ glErrorShouldBe(gl, gl.INVALID_ENUM,
+ "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
+ gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
+ glErrorShouldBe(gl, gl.INVALID_ENUM,
+ "calling framebufferTexImage2D with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
+ gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
+ glErrorShouldBe(gl, gl.INVALID_ENUM,
+ "calling framebufferRenderbuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
+
+ var attachment = 0x8CE1; // GL_COLOR_ATTACHMENT1
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0);
+ glErrorShouldBe(gl, gl.INVALID_ENUM,
+ "calling framebufferTexImage2D with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb);
+ glErrorShouldBe(gl, gl.INVALID_ENUM,
+ "calling framebufferRenderbuffer with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
+
+ gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER,
+ gl.COLOR_ATTACHMENT0,
+ 0x8210); // GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
+ glErrorShouldBe(gl, gl.INVALID_ENUM,
+ "calling getFramebufferAttachmentParameter with pname = GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING should generate INVALID_ENUM.");
+
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
+ glErrorShouldBe(gl, gl.NO_ERROR,
+ "attaching a texture to a framebuffer should succeed.");
+
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0);
+ glErrorShouldBe(gl, gl.NO_ERROR,
+ "detaching a texture from a framebuffer should succeed.");
+
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 1);
+ glErrorShouldBe(gl, gl.INVALID_VALUE,
+ "calling framebufferTexture2D with non-zero mipmap level should generate INVALID_VALUE.");
+
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
+ glErrorShouldBe(gl, gl.NO_ERROR,
+ "attaching a renderbuffer to a framebuffer should succeed.");
+
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
+ glErrorShouldBe(gl, gl.NO_ERROR,
+ "detaching a renderbuffer from a framebuffer should succeed.");
+
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+ glErrorShouldBe(gl, gl.NO_ERROR,
+ "binding default (null) framebuffer should succeed.");
+}
+
+debug("");
+successfullyParsed = true;
+
+</script>
+<script src="../../resources/js-test-post.js"></script>
+
+</body>
+</html>
Property changes on: conformance/renderbuffers/framebuffer-test.html
___________________________________________________________________
Added: svn:eol-style
+ LF

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