Index: conformance/misc/null-object-behaviour.html |
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--- conformance/misc/null-object-behaviour.html (revision 0) |
+++ conformance/misc/null-object-behaviour.html (revision 0) |
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+<!-- |
+Copyright (C) 2011 Apple Computer, Inc. All rights reserved. |
+ |
+Redistribution and use in source and binary forms, with or without |
+modification, are permitted provided that the following conditions |
+are met: |
+1. Redistributions of source code must retain the above copyright |
+ notice, this list of conditions and the following disclaimer. |
+2. Redistributions in binary form must reproduce the above copyright |
+ notice, this list of conditions and the following disclaimer in the |
+ documentation and/or other materials provided with the distribution. |
+ |
+THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
+PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
+OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+--> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+ |
+<script> |
+var wtu = WebGLTestUtils; |
+description("Tests calling WebGL APIs without providing the necessary objects"); |
+ |
+var context = wtu.create3DContext(); |
+var program = wtu.loadStandardProgram(context); |
+var shader = wtu.loadStandardVertexShader(context); |
+var shouldGenerateGLError = wtu.shouldGenerateGLError; |
+ |
+assertMsg(program != null, "Program Compiled"); |
+assertMsg(shader != null, "Shader Compiled"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.compileShader(undefined)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.linkProgram(undefined)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, undefined)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(program, undefined)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, shader)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(program, undefined)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(undefined, shader)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, undefined)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, 'foo')"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.bindAttribLocation(undefined, 0, 'foo')"); |
+shouldThrow("context.bindBuffer(context.ARRAY_BUFFER, 0)"); |
+shouldThrow("context.bindFramebuffer(context.FRAMEBUFFER, 0)"); |
+shouldThrow("context.bindRenderbuffer(context.RENDERBUFFER, 0)"); |
+shouldThrow("context.bindTexture(context.TEXTURE_2D, 0)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, null)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, null)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, null)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, null)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, undefined)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, undefined)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, undefined)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, undefined)"); |
+shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)"); |
+shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramParameter(undefined, 0)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramInfoLog(undefined, 0)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderParameter(undefined, 0)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderInfoLog(undefined, 0)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderSource(undefined)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniform(undefined, null)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniformLocation(undefined, 'foo')"); |
+ |
+debug(""); |
+debug("check with bindings"); |
+context.bindBuffer(context.ARRAY_BUFFER, context.createBuffer()); |
+context.bindTexture(context.TEXTURE_2D, context.createTexture()); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)"); |
+ |
+debug(""); |
+debug("check without bindings"); |
+context.bindBuffer(context.ARRAY_BUFFER, null); |
+context.bindTexture(context.TEXTURE_2D, null); |
+shouldGenerateGLError(context, context.INVALID_OPERATION, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)"); |
+shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)"); |
+shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))"); |
+shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)"); |
+shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)"); |
+ |
+ |
+successfullyParsed = true; |
+</script> |
+ |
+<script src="../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
Property changes on: conformance/misc/null-object-behaviour.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |