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Unified Diff: conformance/misc/null-object-behaviour.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/misc/null-object-behaviour.html
===================================================================
--- conformance/misc/null-object-behaviour.html (revision 0)
+++ conformance/misc/null-object-behaviour.html (revision 0)
@@ -0,0 +1,107 @@
+<!--
+Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+1. Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+-->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"></script>
+<script src="../resources/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+
+<script>
+var wtu = WebGLTestUtils;
+description("Tests calling WebGL APIs without providing the necessary objects");
+
+var context = wtu.create3DContext();
+var program = wtu.loadStandardProgram(context);
+var shader = wtu.loadStandardVertexShader(context);
+var shouldGenerateGLError = wtu.shouldGenerateGLError;
+
+assertMsg(program != null, "Program Compiled");
+assertMsg(shader != null, "Shader Compiled");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.compileShader(undefined)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.linkProgram(undefined)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, undefined)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(program, undefined)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, shader)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(program, undefined)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(undefined, shader)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, undefined)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, 'foo')");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.bindAttribLocation(undefined, 0, 'foo')");
+shouldThrow("context.bindBuffer(context.ARRAY_BUFFER, 0)");
+shouldThrow("context.bindFramebuffer(context.FRAMEBUFFER, 0)");
+shouldThrow("context.bindRenderbuffer(context.RENDERBUFFER, 0)");
+shouldThrow("context.bindTexture(context.TEXTURE_2D, 0)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, null)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, null)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, null)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, null)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, undefined)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, undefined)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, undefined)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, undefined)");
+shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)");
+shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramParameter(undefined, 0)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramInfoLog(undefined, 0)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderParameter(undefined, 0)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderInfoLog(undefined, 0)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderSource(undefined)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniform(undefined, null)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniformLocation(undefined, 'foo')");
+
+debug("");
+debug("check with bindings");
+context.bindBuffer(context.ARRAY_BUFFER, context.createBuffer());
+context.bindTexture(context.TEXTURE_2D, context.createTexture());
+shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))");
+shouldGenerateGLError(context, context.NO_ERROR, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)");
+
+debug("");
+debug("check without bindings");
+context.bindBuffer(context.ARRAY_BUFFER, null);
+context.bindTexture(context.TEXTURE_2D, null);
+shouldGenerateGLError(context, context.INVALID_OPERATION, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)");
+shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)");
+shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))");
+shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)");
+shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)");
+
+
+successfullyParsed = true;
+</script>
+
+<script src="../../resources/js-test-post.js"></script>
+</body>
+</html>
Property changes on: conformance/misc/null-object-behaviour.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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