| Index: conformance/rendering/point-size.html
|
| ===================================================================
|
| --- conformance/rendering/point-size.html (revision 0)
|
| +++ conformance/rendering/point-size.html (revision 0)
|
| @@ -0,0 +1,133 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +<script id="vshader" type="x-shader/x-vertex">
|
| +attribute vec3 pos;
|
| +attribute vec4 colorIn;
|
| +uniform float pointSize;
|
| +varying vec4 color;
|
| +
|
| +void main()
|
| +{
|
| + gl_PointSize = pointSize;
|
| + color = colorIn;
|
| + gl_Position = vec4(pos.xyz, 3.0);
|
| +}
|
| +</script>
|
| +
|
| +<script id="fshader" type="x-shader/x-fragment">
|
| +precision mediump float;
|
| +varying vec4 color;
|
| +
|
| +void main()
|
| +{
|
| + gl_FragColor = color;
|
| +}
|
| +</script>
|
| +
|
| +<script>
|
| +function runTest()
|
| +{
|
| + var gl = initWebGL('testbed', 'vshader', 'fshader', ['pos', 'colorIn'], [0, 0, 0, 1], 1, { antialias: false });
|
| + if (!gl) {
|
| + testFailed('initWebGL(..) failed');
|
| + return false;
|
| + }
|
| + gl.disable(gl.BLEND);
|
| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| +
|
| + // The choice of (0.4, 0.4) ensures that the centers of the surrounding
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| + // pixels are not contained within the point when it is of size 1, but
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| + // that they definitely are when it is of size 2.
|
| + var vertices = new Float32Array([
|
| + 0.4, 0.4, 0.0]);
|
| + var colors = new Uint8Array([
|
| + 255, 0, 0, 255]);
|
| +
|
| + var colorOffset = vertices.byteLength;
|
| +
|
| + var vbo = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
| + gl.bufferData(gl.ARRAY_BUFFER, colorOffset + colors.byteLength, gl.STATIC_DRAW);
|
| + gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertices);
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| + gl.bufferSubData(gl.ARRAY_BUFFER, colorOffset, colors);
|
| +
|
| + gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
|
| + gl.enableVertexAttribArray(0);
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| + gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, colorOffset);
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| + gl.enableVertexAttribArray(1);
|
| +
|
| + var locPointSize = gl.getUniformLocation(gl.program, 'pointSize');
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| +
|
| + debug('Draw a point of size 1 and verify it does not touch any other pixels.');
|
| +
|
| + gl.uniform1f(locPointSize, 1.0);
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| + gl.drawArrays(gl.POINTS, 0, vertices.length / 3);
|
| + var buf = new Uint8Array(2 * 2 * 4);
|
| + gl.readPixels(0, 0, 2, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf);
|
| + var index = 0;
|
| + for (var y = 0; y < 2; ++y) {
|
| + for (var x = 0; x < 2; ++x) {
|
| + var correctColor = [0, 0, 0];
|
| + if (x == 1 && y == 1)
|
| + correctColor[0] = 255;
|
| + if (buf[index] != correctColor[0] || buf[index + 1] != correctColor[1] || buf[index + 2] != correctColor[2]) {
|
| + testFailed('Drawing a point of size 1 touched pixels that should not be touched');
|
| + return false;
|
| + }
|
| + index += 4;
|
| + }
|
| + }
|
| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| +
|
| + debug('Draw a point of size 2 and verify it fills the appropriate region.');
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| +
|
| + var pointSizeRange = gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE);
|
| + if (pointSizeRange < 2.0)
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| + return true;
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| +
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| + gl.uniform1f(locPointSize, 2.0);
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| + gl.drawArrays(gl.POINTS, 0, vertices.length / 3);
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| + gl.readPixels(0, 0, 2, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf);
|
| + index = 0;
|
| + for (var y = 0; y < 2; ++y) {
|
| + for (var x = 0; x < 2; ++x) {
|
| + var correctColor = [255, 0, 0];
|
| + if (buf[index] != correctColor[0] || buf[index + 1] != correctColor[1] || buf[index + 2] != correctColor[2]) {
|
| + testFailed('Drawing a point of size 2 failed to fill the appropriate region');
|
| + return false;
|
| + }
|
| + index += 4;
|
| + }
|
| + }
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| +
|
| + return true;
|
| +}
|
| +</script>
|
| +</head>
|
| +<body>
|
| +<canvas id="testbed" width="2px" height="2px"></canvas>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +<script>
|
| +description('Verify GL_VERTEX_PROGRAM_POINT_SIZE is enabled in WebGL');
|
| +
|
| +if (runTest())
|
| + testPassed("");
|
| +
|
| +successfullyParsed = true;
|
| +</script>
|
| +
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/rendering/point-size.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|