| Index: conformance/rendering/triangle.html
|
| ===================================================================
|
| --- conformance/rendering/triangle.html (revision 0)
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| +++ conformance/rendering/triangle.html (revision 0)
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| @@ -0,0 +1,121 @@
|
| +<!--
|
| +Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
|
| +
|
| +Redistribution and use in source and binary forms, with or without
|
| +modification, are permitted provided that the following conditions
|
| +are met:
|
| +1. Redistributions of source code must retain the above copyright
|
| + notice, this list of conditions and the following disclaimer.
|
| +2. Redistributions in binary form must reproduce the above copyright
|
| + notice, this list of conditions and the following disclaimer in the
|
| + documentation and/or other materials provided with the distribution.
|
| +
|
| +THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| +PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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| +OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +-->
|
| +
|
| +<!DOCTYPE html>
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| +<html>
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| + <head>
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| +<meta charset="utf-8">
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| + <title>Rendering Test</title>
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| + <link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| + <script src="../../resources/js-test-pre.js"></script>
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| + <script src="../resources/webgl-test.js"> </script>
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| +</head>
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| +<body>
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| +<canvas id="example" width="50" height="50">
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| +There is supposed to be an example drawing here, but it's not important.
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| +</canvas>
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| +<div id="description"></div>
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| +<div id="console"></div>
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| + <script id="vshader" type="x-shader/x-vertex">
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| + attribute vec4 vPosition;
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| + void main()
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| + {
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| + gl_Position = vPosition;
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| + }
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| + </script>
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| +
|
| + <script id="fshader" type="x-shader/x-fragment">
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| + void main()
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| + {
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| + gl_FragColor = vec4(1.0,0.0,0.0,1.0);
|
| + }
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| + </script>
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| +
|
| + <script>
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| + function fail(x,y, buf, shouldBe)
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| + {
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| + var i = (y*50+x) * 4;
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| + var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
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| + testFailed(reason);
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| + }
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| +
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| + function pass()
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| + {
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| + testPassed("drawing is correct");
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| + }
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| +
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| + function init()
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| + {
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| + if (window.initNonKhronosFramework) {
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| + window.initNonKhronosFramework(false);
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| + }
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| +
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| + gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
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| +
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| + var vertexObject = gl.createBuffer();
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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| + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
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| + gl.enableVertexAttribArray(0);
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| + gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
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| +
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| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| + gl.drawArrays(gl.TRIANGLES, 0, 3);
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| +
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| + var buf = new Uint8Array(50 * 50 * 4);
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| + gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| +
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| + // Test several locations
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| + // First line should be all black
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| + for (var i = 0; i < 50; ++i)
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| + if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) {
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| + fail(i, 0, buf, "(0,0,0,255)");
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| + return;
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| + }
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| +
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| + // Line 15 should be red for at least 10 red pixels starting 20 pixels in
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| + var offset = (15*50+20) * 4;
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| + for (var i = 0; i < 10; ++i)
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| + if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
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| + fail(20 + i, 15, buf, "(255,0,0,255)");
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| + return;
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| + }
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| + // Last line should be all black
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| + offset = (49*50) * 4;
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| + for (var i = 0; i < 50; ++i)
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| + if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
|
| + fail(i, 49, buf, "(0,0,0,255)");
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| + return;
|
| + }
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| +
|
| + pass();
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| + }
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| +
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| + init();
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| + successfullyParsed = true;
|
| + </script>
|
| +<script src="../../resources/js-test-post.js"></script>
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| +
|
| +</body>
|
| +</html>
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|
|
| Property changes on: conformance/rendering/triangle.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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|
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|
|