| Index: conformance/attribs/gl-vertex-attrib.html
|
| ===================================================================
|
| --- conformance/attribs/gl-vertex-attrib.html (revision 0)
|
| +++ conformance/attribs/gl-vertex-attrib.html (revision 0)
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| @@ -0,0 +1,94 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<title>WebGL vertexAttrib Conformance Tests</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +<canvas id="canvas" width="2" height="2"> </canvas>
|
| +<script>
|
| +description("This test ensures WebGL implementations vertexAttrib can be set and read.");
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| +
|
| +debug("");
|
| +debug("Canvas.getContext");
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| +
|
| +var gl = create3DContext(document.getElementById("canvas"));
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| +if (!gl) {
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| + testFailed("context does not exist");
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| +} else {
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| + testPassed("context exists");
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| +
|
| + debug("");
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| + debug("Checking gl.vertexAttrib.");
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| +
|
| + var numVertexAttribs = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
|
| + for (var ii = 0; ii < numVertexAttribs; ++ii) {
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| + gl.vertexAttrib1fv(ii, [1]);
|
| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
|
| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0');
|
| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
|
| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
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| +
|
| + gl.vertexAttrib2fv(ii, [1, 2]);
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| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
|
| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2');
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| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
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| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
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| +
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| + gl.vertexAttrib3fv(ii, [1, 2, 3]);
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| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
|
| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2');
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| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3');
|
| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
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| +
|
| + gl.vertexAttrib4fv(ii, [1, 2, 3, 4]);
|
| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
|
| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2');
|
| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3');
|
| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '4');
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| +
|
| + gl.vertexAttrib1f(ii, 5);
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| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '5');
|
| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0');
|
| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
|
| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
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| +
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| + gl.vertexAttrib2f(ii, 6, 7);
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| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6');
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| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7');
|
| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
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| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
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| +
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| + gl.vertexAttrib3f(ii, 7, 8, 9);
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| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '7');
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| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '8');
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| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '9');
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| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
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| +
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| + gl.vertexAttrib4f(ii, 6, 7, 8, 9);
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| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6');
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| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7');
|
| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '8');
|
| + shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '9');
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| + }
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
|
| +}
|
| +
|
| +debug("");
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| +successfullyParsed = true;
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| +
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
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| +
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/attribs/gl-vertex-attrib.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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|