| Index: conformance/misc/object-deletion-behaviour.html
|
| ===================================================================
|
| --- conformance/misc/object-deletion-behaviour.html (revision 0)
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| +++ conformance/misc/object-deletion-behaviour.html (revision 0)
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| @@ -0,0 +1,162 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +<script src="../resources/webgl-test-utils.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +
|
| +<script>
|
| +description("Tests deletion behavior for texture, renderbuffer, shader, and program");
|
| +
|
| +var wtu = WebGLTestUtils;
|
| +var gl = wtu.create3DContext();
|
| +var shouldGenerateGLError = wtu.shouldGenerateGLError;
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| +
|
| +debug("");
|
| +debug("shader and program deletion");
|
| +
|
| +var vertexShader = wtu.loadStandardVertexShader(gl);
|
| +assertMsg(vertexShader, "vertex shader loaded");
|
| +var fragmentShader = wtu.loadStandardFragmentShader(gl);
|
| +assertMsg(fragmentShader, "fragment shader loaded");
|
| +
|
| +var program = gl.createProgram();
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, vertexShader)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, fragmentShader)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.linkProgram(program)");
|
| +shouldBeTrue("gl.getProgramParameter(program, gl.LINK_STATUS)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(program)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(vertexShader)");
|
| +shouldBeTrue("gl.isShader(vertexShader)");
|
| +shouldBeTrue("gl.getShaderParameter(vertexShader, gl.DELETE_STATUS)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.detachShader(program, vertexShader)");
|
| +shouldBeFalse("gl.isShader(vertexShader)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(fragmentShader)");
|
| +shouldBeTrue("gl.isShader(fragmentShader)");
|
| +shouldBeTrue("gl.getShaderParameter(fragmentShader, gl.DELETE_STATUS)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)");
|
| +shouldBeTrue("gl.isProgram(program)");
|
| +shouldBeTrue("gl.getProgramParameter(program, gl.DELETE_STATUS)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(null)");
|
| +shouldBeFalse("gl.isProgram(program)");
|
| +shouldBeFalse("gl.isShader(fragmentShader)");
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| +
|
| +debug("");
|
| +debug("texture deletion");
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| +
|
| +var fbo = gl.createFramebuffer(), fbo2 = gl.createFramebuffer(), fbo3 = gl.createFramebuffer();
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| +
|
| +var tex = gl.createTexture();
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
|
| +shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "tex");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
|
| +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)");
|
| +// Deleting a texture bound to the currently-bound fbo is the same as
|
| +// detaching the textue from fbo first, then delete the texture.
|
| +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
|
| +shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
|
| +shouldBeFalse("gl.isTexture(tex)");
|
| +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
|
| +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
|
| +
|
| +var texCubeMap = gl.createTexture();
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)");
|
| +shouldBe("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)", "texCubeMap");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(texCubeMap)");
|
| +shouldBeFalse("gl.isTexture(texCubeMap)");
|
| +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)");
|
| +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)");
|
| +
|
| +var t = gl.createTexture();
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)");
|
| +shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)");
|
| +
|
| +debug("");
|
| +debug("renderbuffer deletion");
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| +
|
| +var rbo = gl.createRenderbuffer(), rbo2 = gl.createRenderbuffer(), rbo3 = gl.createRenderbuffer();
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
|
| +shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
|
| +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
|
| +// Deleting a renderbuffer bound to the currently-bound fbo is the same as
|
| +// detaching the renderbuffer from fbo first, then delete the renderbuffer.
|
| +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
|
| +shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
|
| +shouldBeFalse("gl.isRenderbuffer(rbo)");
|
| +shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
|
| +shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo2)");
|
| +shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo3)");
|
| +shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2");
|
| +
|
| +debug("");
|
| +debug("buffer deletion");
|
| +
|
| +var buffer = gl.createBuffer();
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
|
| +shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer)");
|
| +shouldBeFalse("gl.isBuffer(buffer)");
|
| +shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
|
| +shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
|
| +
|
| +var bufferElement = gl.createBuffer();
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)");
|
| +shouldBe("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)", "bufferElement");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(bufferElement)");
|
| +shouldBeFalse("gl.isBuffer(bufferElement)");
|
| +shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)");
|
| +shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)");
|
| +
|
| +var b = gl.createBuffer();
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)");
|
| +shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW)");
|
| +
|
| +debug("");
|
| +debug("framebuffer deletion");
|
| +
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| +shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)");
|
| +shouldBeFalse("gl.isFramebuffer(fbo)");
|
| +shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| +shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
|
| +shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo3)");
|
| +shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2");
|
| +
|
| +successfullyParsed = true;
|
| +</script>
|
| +
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/misc/object-deletion-behaviour.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|