Index: conformance/misc/type-conversion-test.html |
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--- conformance/misc/type-conversion-test.html (revision 0) |
+++ conformance/misc/type-conversion-test.html (revision 0) |
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+<!-- |
+Copyright (C) 2011 Apple Computer, Inc. All rights reserved. |
+ |
+Redistribution and use in source and binary forms, with or without |
+modification, are permitted provided that the following conditions |
+are met: |
+1. Redistributions of source code must retain the above copyright |
+ notice, this list of conditions and the following disclaimer. |
+2. Redistributions in binary form must reproduce the above copyright |
+ notice, this list of conditions and the following disclaimer in the |
+ documentation and/or other materials provided with the distribution. |
+ |
+THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
+PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
+OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+--> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+ |
+<script> |
+var wtu = WebGLTestUtils; |
+description("Tests calling WebGL APIs with various types"); |
+ |
+var context = wtu.create3DContext(); |
+var program = wtu.loadStandardProgram(context); |
+var shader = wtu.loadStandardVertexShader(context); |
+var shouldGenerateGLError = wtu.shouldGenerateGLError; |
+ |
+assertMsg(program != null, "Program Compiled"); |
+assertMsg(shader != null, "Shader Compiled"); |
+ |
+var loc = context.getUniformLocation(program, "u_modelViewProjMatrix"); |
+assertMsg(loc != null, "getUniformLocation succeeded"); |
+ |
+var buffer = context.createBuffer(); |
+context.bindBuffer(context.ARRAY_BUFFER, buffer); |
+var texture = context.createTexture(); |
+context.bindTexture(context.TEXTURE_2D, texture); |
+context.useProgram(program); |
+ |
+var args = [ |
+ { type: "number", value: 0 }, |
+ { type: "number", value: 2 }, |
+ { type: "string that is NaN", value: "foo", }, |
+ { type: "string that is number", value: "2", }, |
+ { type: "null", value: null }, |
+ { type: "Empty Array", value: [] }, |
+ { type: "Object", value: {} }, |
+ { type: "Array of Number", value: [2] }, |
+ { type: "Array of String", value: ["foo"] }, |
+ { type: "Array of String that is number", value: ["0"] }, |
+ { type: "Array of String that is number", value: ["2"] }, |
+ { type: "TypedArray", value: new Float32Array(1) } |
+]; |
+ |
+var argument; |
+ |
+for (var i = 0; i < args.length; ++i) { |
+ argument = args[i].value; |
+ var func1 = shouldBeUndefined; |
+ var func2 = shouldBeNonNull; |
+ if (argument == 2) { |
+ func2 = shouldBeNull; |
+ } |
+ func3 = shouldBeNull; |
+ debug(""); |
+ debug("testing type of " + args[i].type + " : value = " + argument); |
+ func1("context.bindAttribLocation(program, argument, 'foo')"); |
+ func1("context.blendColor(argument, argument, argument, argument)"); |
+ func1("context.bufferData(context.ARRAY_BUFFER, argument, context.STATIC_DRAW)"); |
+ func1("context.bufferData(context.ARRAY_BUFFER, new Float32Array(10), context.STATIC_DRAW)"); |
+ func1("context.bufferSubData(context.ARRAY_BUFFER, argument, new Float32Array(2))"); |
+ func1("context.clear(argument)") |
+ func1("context.clearColor(argument, 0, 0, 0)"); |
+ func1("context.clearColor(0, argument, 0, 0)"); |
+ func1("context.clearColor(0, 0, argument, 0)"); |
+ func1("context.clearColor(0, 0, 0, argument)"); |
+ func1("context.clearDepth(argument)"); |
+ func1("context.clearStencil(argument)"); |
+ func1("context.copyTexImage2D(context.TEXTURE_2D, argument, context.RGBA, 0, 0, 1, 1, 0)"); |
+ func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, argument, 0, 1, 1, 0)"); |
+ func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, argument, 1, 1, 0)"); |
+ func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, argument, 1, 0)"); |
+ func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 0, argument, 0)"); |
+ func1("context.copyTexSubImage2D(context.TEXTURE_2D, argument, 0, 0, 0, 0, 0, 0)"); |
+ func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, argument, 0, 0, 0, 0, 0)"); |
+ func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, argument, 0, 0, 0, 0)"); |
+ func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, argument, 0, 0, 0)"); |
+ func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, argument, 0, 0)"); |
+ func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, argument, 0)"); |
+ func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 0, argument)"); |
+ func1("context.depthMask(argument)"); |
+ func1("context.depthRange(argument, 1)"); |
+ func1("context.depthRange(0, argument)"); |
+ func1("context.drawArrays(context.POINTS, argument, 1)"); |
+ func1("context.drawArrays(context.POINTS, 0, argument)"); |
+ //func1("context.drawElements(...)"); |
+ func1("context.enableVertexAttribArray(argument)"); |
+ func1("context.disableVertexAttribArray(argument)"); |
+ func2("context.getActiveAttrib(program, argument)"); |
+ func2("context.getActiveUniform(program, argument)"); |
+ func3("context.getParameter(argument)"); |
+ func1("context.lineWidth(argument)"); |
+ func1("context.polygonOffset(argument, 0)"); |
+ func1("context.polygonOffset(0, argument)"); |
+ //func1("context.readPixels(...)"); |
+ //func1("context.renderbufferStorage(...)"); |
+ func1("context.sampleCoverage(argument, 0)"); |
+ func1("context.sampleCoverage(0, argument)"); |
+ func1("context.scissor(argument, 0, 10, 10)"); |
+ func1("context.scissor(0, argument, 10, 10)"); |
+ func1("context.scissor(0, 0, argument, 10)"); |
+ func1("context.scissor(0, 0, 10, argument)"); |
+ func1("context.shaderSource(shader, argument)"); |
+ func1("context.stencilFunc(context.NEVER, argument, 255)"); |
+ func1("context.stencilFunc(context.NEVER, 0, argument)"); |
+ //func1("context.stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)"); |
+ func1("context.stencilMask(argument)"); |
+ //func1("context.stencilMaskSeparate(context.FRONT, argument); |
+ //func1("context.texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ArrayBufferView pixels)"); |
+ //func1("context.texParameterf(GLenum target, GLenum pname, GLfloat param)"); |
+ //func1("context.texParameteri(GLenum target, GLenum pname, GLint param)"); |
+ //func1("context.texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,GLsizei width, GLsizei height,GLenum format, GLenum type, ArrayBufferView pixels)"); |
+ func1("context.uniform1i(loc, argument)"); |
+ func1("context.uniform2i(loc, argument, 0)"); |
+ func1("context.uniform2i(loc, 0, argument)"); |
+ func1("context.uniform3i(loc, argument, 0, 0)"); |
+ func1("context.uniform3i(loc, 0, argument, 0)"); |
+ func1("context.uniform3i(loc, 0, 0, argument)"); |
+ func1("context.uniform4i(loc, argument, 0, 0, 0)"); |
+ func1("context.uniform4i(loc, 0, argument, 0, 0)"); |
+ func1("context.uniform4i(loc, 0, 0, argument, 0)"); |
+ func1("context.uniform4i(loc, 0, 0, 0, argument)"); |
+ func1("context.uniform1f(loc, argument)"); |
+ func1("context.uniform2f(loc, argument, 0)"); |
+ func1("context.uniform2f(loc, 0, argument)"); |
+ func1("context.uniform3f(loc, argument, 0, 0)"); |
+ func1("context.uniform3f(loc, 0, argument, 0)"); |
+ func1("context.uniform3f(loc, 0, 0, argument)"); |
+ func1("context.uniform4f(loc, argument, 0, 0, 0)"); |
+ func1("context.uniform4f(loc, 0, argument, 0, 0)"); |
+ func1("context.uniform4f(loc, 0, 0, argument, 0)"); |
+ func1("context.uniform4f(loc, 0, 0, 0, argument)"); |
+} |
+ |
+successfullyParsed = true; |
+</script> |
+ |
+<script src="../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
+ |
Property changes on: conformance/misc/type-conversion-test.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |