| Index: conformance/misc/type-conversion-test.html
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| ===================================================================
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| --- conformance/misc/type-conversion-test.html	(revision 0)
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| +++ conformance/misc/type-conversion-test.html	(revision 0)
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| @@ -0,0 +1,170 @@
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| +<!--
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| +Copyright (C) 2011 Apple Computer, Inc.  All rights reserved.
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| +
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| +Redistribution and use in source and binary forms, with or without
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| +modification, are permitted provided that the following conditions
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| +are met:
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| +1. Redistributions of source code must retain the above copyright
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| +   notice, this list of conditions and the following disclaimer.
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| +2. Redistributions in binary form must reproduce the above copyright
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| +   notice, this list of conditions and the following disclaimer in the
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| +   documentation and/or other materials provided with the distribution.
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| +
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| +THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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| +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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| +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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| +PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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| +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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| +OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| +-->
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| +<!DOCTYPE html>
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| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"></script>
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| +<script src="../resources/webgl-test-utils.js"></script>
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| +</head>
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| +<body>
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| +<div id="description"></div>
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| +<div id="console"></div>
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| +
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| +<script>
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| +var wtu = WebGLTestUtils;
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| +description("Tests calling WebGL APIs with various types");
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| +
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| +var context = wtu.create3DContext();
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| +var program = wtu.loadStandardProgram(context);
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| +var shader = wtu.loadStandardVertexShader(context);
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| +var shouldGenerateGLError = wtu.shouldGenerateGLError;
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| +
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| +assertMsg(program != null, "Program Compiled");
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| +assertMsg(shader != null, "Shader Compiled");
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| +
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| +var loc = context.getUniformLocation(program, "u_modelViewProjMatrix");
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| +assertMsg(loc != null, "getUniformLocation succeeded");
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| +
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| +var buffer = context.createBuffer();
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| +context.bindBuffer(context.ARRAY_BUFFER, buffer);
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| +var texture = context.createTexture();
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| +context.bindTexture(context.TEXTURE_2D, texture);
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| +context.useProgram(program);
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| +
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| +var args = [
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| +  { type: "number", value: 0 },
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| +  { type: "number", value: 2 },
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| +  { type: "string that is NaN", value: "foo", },
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| +  { type: "string that is number", value: "2", },
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| +  { type: "null", value: null },
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| +  { type: "Empty Array", value: [] },
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| +  { type: "Object", value: {} },
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| +  { type: "Array of Number", value: [2] },
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| +  { type: "Array of String", value: ["foo"] },
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| +  { type: "Array of String that is number", value: ["0"] },
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| +  { type: "Array of String that is number", value: ["2"] },
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| +  { type: "TypedArray", value: new Float32Array(1) }
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| +];
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| +
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| +var argument;
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| +
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| +for (var i = 0; i < args.length; ++i) {
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| +  argument = args[i].value;
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| +  var func1 = shouldBeUndefined;
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| +  var func2 = shouldBeNonNull;
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| +  if (argument == 2) {
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| +    func2 = shouldBeNull;
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| +  }
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| +  func3 = shouldBeNull;
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| +  debug("");
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| +  debug("testing type of " + args[i].type + " : value = " + argument);
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| +  func1("context.bindAttribLocation(program, argument, 'foo')");
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| +  func1("context.blendColor(argument, argument, argument, argument)");
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| +  func1("context.bufferData(context.ARRAY_BUFFER, argument, context.STATIC_DRAW)");
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| +  func1("context.bufferData(context.ARRAY_BUFFER, new Float32Array(10), context.STATIC_DRAW)");
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| +  func1("context.bufferSubData(context.ARRAY_BUFFER, argument, new Float32Array(2))");
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| +  func1("context.clear(argument)")
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| +  func1("context.clearColor(argument, 0, 0, 0)");
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| +  func1("context.clearColor(0, argument, 0, 0)");
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| +  func1("context.clearColor(0, 0, argument, 0)");
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| +  func1("context.clearColor(0, 0, 0, argument)");
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| +  func1("context.clearDepth(argument)");
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| +  func1("context.clearStencil(argument)");
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| +  func1("context.copyTexImage2D(context.TEXTURE_2D, argument, context.RGBA, 0, 0, 1, 1, 0)");
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| +  func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, argument, 0, 1, 1, 0)");
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| +  func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, argument, 1, 1, 0)");
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| +  func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, argument, 1, 0)");
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| +  func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 0, argument, 0)");
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| +  func1("context.copyTexSubImage2D(context.TEXTURE_2D, argument, 0, 0, 0, 0, 0, 0)");
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| +  func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, argument, 0, 0, 0, 0, 0)");
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| +  func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, argument, 0, 0, 0, 0)");
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| +  func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, argument, 0, 0, 0)");
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| +  func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, argument, 0, 0)");
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| +  func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, argument, 0)");
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| +  func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 0, argument)");
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| +  func1("context.depthMask(argument)");
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| +  func1("context.depthRange(argument, 1)");
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| +  func1("context.depthRange(0, argument)");
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| +  func1("context.drawArrays(context.POINTS, argument, 1)");
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| +  func1("context.drawArrays(context.POINTS, 0, argument)");
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| +  //func1("context.drawElements(...)");
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| +  func1("context.enableVertexAttribArray(argument)");
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| +  func1("context.disableVertexAttribArray(argument)");
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| +  func2("context.getActiveAttrib(program, argument)");
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| +  func2("context.getActiveUniform(program, argument)");
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| +  func3("context.getParameter(argument)");
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| +  func1("context.lineWidth(argument)");
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| +  func1("context.polygonOffset(argument, 0)");
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| +  func1("context.polygonOffset(0, argument)");
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| +  //func1("context.readPixels(...)");
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| +  //func1("context.renderbufferStorage(...)");
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| +  func1("context.sampleCoverage(argument, 0)");
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| +  func1("context.sampleCoverage(0, argument)");
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| +  func1("context.scissor(argument, 0, 10, 10)");
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| +  func1("context.scissor(0, argument, 10, 10)");
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| +  func1("context.scissor(0, 0, argument, 10)");
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| +  func1("context.scissor(0, 0, 10, argument)");
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| +  func1("context.shaderSource(shader, argument)");
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| +  func1("context.stencilFunc(context.NEVER, argument, 255)");
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| +  func1("context.stencilFunc(context.NEVER, 0, argument)");
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| +  //func1("context.stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)");
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| +  func1("context.stencilMask(argument)");
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| +  //func1("context.stencilMaskSeparate(context.FRONT, argument);
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| +  //func1("context.texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ArrayBufferView pixels)");
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| +  //func1("context.texParameterf(GLenum target, GLenum pname, GLfloat param)");
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| +  //func1("context.texParameteri(GLenum target, GLenum pname, GLint param)");
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| +  //func1("context.texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,GLsizei width, GLsizei height,GLenum format, GLenum type, ArrayBufferView pixels)");
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| +  func1("context.uniform1i(loc, argument)");
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| +  func1("context.uniform2i(loc, argument, 0)");
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| +  func1("context.uniform2i(loc, 0, argument)");
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| +  func1("context.uniform3i(loc, argument, 0, 0)");
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| +  func1("context.uniform3i(loc, 0, argument, 0)");
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| +  func1("context.uniform3i(loc, 0, 0, argument)");
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| +  func1("context.uniform4i(loc, argument, 0, 0, 0)");
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| +  func1("context.uniform4i(loc, 0, argument, 0, 0)");
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| +  func1("context.uniform4i(loc, 0, 0, argument, 0)");
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| +  func1("context.uniform4i(loc, 0, 0, 0, argument)");
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| +  func1("context.uniform1f(loc, argument)");
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| +  func1("context.uniform2f(loc, argument, 0)");
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| +  func1("context.uniform2f(loc, 0, argument)");
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| +  func1("context.uniform3f(loc, argument, 0, 0)");
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| +  func1("context.uniform3f(loc, 0, argument, 0)");
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| +  func1("context.uniform3f(loc, 0, 0, argument)");
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| +  func1("context.uniform4f(loc, argument, 0, 0, 0)");
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| +  func1("context.uniform4f(loc, 0, argument, 0, 0)");
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| +  func1("context.uniform4f(loc, 0, 0, argument, 0)");
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| +  func1("context.uniform4f(loc, 0, 0, 0, argument)");
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| +}
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| +
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| +successfullyParsed = true;
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| +</script>
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| +
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| +<script src="../../resources/js-test-post.js"></script>
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| +</body>
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| +</html>
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| +
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| 
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| Property changes on: conformance/misc/type-conversion-test.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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|    + LF
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| 
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| 
 |