| Index: conformance/misc/instanceof-test.html
|
| ===================================================================
|
| --- conformance/misc/instanceof-test.html (revision 0)
|
| +++ conformance/misc/instanceof-test.html (revision 0)
|
| @@ -0,0 +1,91 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<title>WebGL instanceof test.</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"> </script>
|
| +<script src="../resources/webgl-test-utils.js"> </script>
|
| +</head>
|
| +<body>
|
| +<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +<script id="vshader" type="x-shader/x-vertex">
|
| +attribute vec4 vPosition;
|
| +varying vec2 texCoord;
|
| +void main()
|
| +{
|
| + gl_Position = vPosition;
|
| +}
|
| +</script>
|
| +
|
| +<script id="fshader" type="x-shader/x-fragment">
|
| +precision mediump float;
|
| +uniform vec4 color;
|
| +void main()
|
| +{
|
| + gl_FragColor = color;
|
| +}
|
| +</script>
|
| +<script>
|
| +var wtu = WebGLTestUtils;
|
| +debug("Tests that instanceof works on WebGL objects.");
|
| +debug("");
|
| +var gl = create3DContext(document.getElementById("canvas"));
|
| +shouldBeTrue('gl instanceof WebGLRenderingContext');
|
| +shouldBeTrue('gl.createBuffer() instanceof WebGLBuffer');
|
| +shouldBeTrue('gl.createFramebuffer() instanceof WebGLFramebuffer');
|
| +shouldBeTrue('gl.createProgram() instanceof WebGLProgram');
|
| +shouldBeTrue('gl.createRenderbuffer() instanceof WebGLRenderbuffer');
|
| +shouldBeTrue('gl.createShader(gl.VERTEX_SHADER) instanceof WebGLShader');
|
| +shouldBeTrue('gl.createTexture() instanceof WebGLTexture');
|
| +
|
| +var program = wtu.setupProgram(
|
| + gl,
|
| + [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
|
| + wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
|
| + ['vPosition'], [0]);
|
| +
|
| +shouldBeTrue('gl.getUniformLocation(program, "color") instanceof WebGLUniformLocation');
|
| +shouldBeTrue('gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo');
|
| +shouldBeTrue('gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo');
|
| +
|
| +debug("");
|
| +debug("Tests that those WebGL objects can not be constructed through new operator");
|
| +debug("");
|
| +
|
| +function shouldThrowWithNew(objectType, objectName)
|
| +{
|
| + try {
|
| + new objectType;
|
| + testFailed('new ' + objectName + ' did not throw');
|
| + } catch (e) {
|
| + testPassed('new ' + objectName + ' threw an error');
|
| + }
|
| +}
|
| +
|
| +shouldThrowWithNew(WebGLRenderingContext, 'WebGLRenderingContext');
|
| +shouldThrowWithNew(WebGLActiveInfo, 'WebGLActiveInfo');
|
| +shouldThrowWithNew(WebGLBuffer, 'WebGLBuffer');
|
| +shouldThrowWithNew(WebGLFramebuffer, 'WebGLFramebuffer');
|
| +shouldThrowWithNew(WebGLProgram, 'WebGLProgram');
|
| +shouldThrowWithNew(WebGLRenderbuffer, 'WebGLRenderbuffer');
|
| +shouldThrowWithNew(WebGLShader, 'WebGLShader');
|
| +shouldThrowWithNew(WebGLTexture, 'WebGLTexture');
|
| +shouldThrowWithNew(WebGLUniformLocation, 'WebGLUniformLocation');
|
| +
|
| +successfullyParsed = true;
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +
|
| +</body>
|
| +</html>
|
| +
|
| +
|
|
|
| Property changes on: conformance/misc/instanceof-test.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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|
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|