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Unified Diff: conformance/uniforms/gl-unknown-uniform.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/uniforms/gl-unknown-uniform.html
===================================================================
--- conformance/uniforms/gl-unknown-uniform.html (revision 0)
+++ conformance/uniforms/gl-unknown-uniform.html (revision 0)
@@ -0,0 +1,65 @@
+<!--
+Copyright (c) 2011 The Chromium Authors. All rights reserved.
+Use of this source code is governed by a BSD-style license that can be
+found in the LICENSE file.
+-->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Unknown Uniform Conformance Test</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="canvas" width="2" height="2"> </canvas>
+<script id="vshader" type="x-shader/x-vertex">
+ attribute vec4 vPosition;
+ void main()
+ {
+ gl_Position = vPosition;
+ }
+</script>
+
+<script id="fshader" type="x-shader/x-fragment">
+ void main()
+ {
+ gl_FragColor = vec4(1.0,0.0,0.0,1.0);
+ }
+</script>
+<script>
+description("Tests that unknown uniforms don't cause errors.");
+
+debug("");
+debug("Canvas.getContext");
+
+var gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
+if (!gl) {
+ testFailed("context does not exist");
+} else {
+ testPassed("context exists");
+
+ debug("");
+
+ // Get the location of an unknown uniform.
+ var loc = gl.getUniformLocation(gl.program, "someUnknownUniform");
+ assertMsg(loc === null, "location of unknown uniform should be null");
+ glErrorShouldBe(gl, gl.NO_ERROR,
+ "there should be no error from getting an unknown uniform");
+ gl.uniform1f(loc, 1);
+ glErrorShouldBe(gl, gl.NO_ERROR,
+ "there should be no error from trying to set an unknown uniform");
+}
+
+debug("");
+successfullyParsed = true;
+
+</script>
+<script src="../../resources/js-test-post.js"></script>
+
+</body>
+</html>
Property changes on: conformance/uniforms/gl-unknown-uniform.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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