| Index: conformance/uniforms/gl-uniformmatrix4fv.html
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| ===================================================================
|
| --- conformance/uniforms/gl-uniformmatrix4fv.html (revision 0)
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| +++ conformance/uniforms/gl-uniformmatrix4fv.html (revision 0)
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| @@ -0,0 +1,79 @@
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| +<!--
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| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
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| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
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| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| +<title>WebGL uniformMatrix Conformance Tests</title>
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"></script>
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| +</head>
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| +<body>
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| +<div id="description"></div>
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| +<div id="console"></div>
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| +<canvas id="example" width="2" height="2"> </canvas>
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| +
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| +<script id="vshader" type="x-shader/x-vertex">
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| +attribute vec4 vPosition;
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| +uniform mat4 world4;
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| +uniform mat3 world3;
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| +uniform mat2 world2;
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| +void main()
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| +{
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| + gl_Position = vec4(vPosition.xyz, world3[0].x + world2[0].x) * world4;
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| +}
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| +</script>
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| +
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| +<script id="fshader" type="x-shader/x-fragment">
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| +void main()
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| +{
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| + gl_FragColor = vec4(1.0,0.0,0.0,1.0);
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| +}
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| +</script>
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| +
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| +<script>
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| +description("This test ensures WebGL implementations handle uniformMatrix in a OpenGL ES 2.0 spec compliant way");
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| +
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| +debug("");
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| +debug("Checking gl.uniformMatrix.");
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| +
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| +gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
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| +for (var ii = 2; ii <= 4; ++ii) {
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| + var loc = gl.getUniformLocation(gl.program, "world" + ii);
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| + var matLess = [];
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| + for (var jj = 0; jj < ii; ++jj) {
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| + for (var ll = 0; ll < ii; ++ll) {
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| + if (jj == ii - 1 && ll == ii - 1)
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| + continue;
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| + matLess[jj * ii + ll] = (jj == ll) ? 1 : 0;
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| + }
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| + }
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| + var mat = matLess.concat([1]);
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| + var matMore = mat.concat([1]);
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| + name = "uniformMatrix" + ii + "fv";
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| + gl[name](loc, false, matLess);
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| + glErrorShouldBe(gl, gl.INVALID_VALUE, "should fail with insufficient array size for " + name);
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| + gl[name](loc, false, mat);
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| + glErrorShouldBe(gl, gl.NO_ERROR, "should succeed with correct array size for " + name);
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| + gl[name](loc, false, matMore);
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| + glErrorShouldBe(gl, gl.INVALID_VALUE, "should fail with more than 1 array size for " + name);
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| +
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| + mat[ii * ii - 1] = 1;
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| + gl[name](loc, false, mat);
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| + glErrorShouldBe(gl, gl.NO_ERROR, "can call " + name + "with transpose = false");
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| + gl[name](loc, true, mat);
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| + glErrorShouldBe(gl, gl.INVALID_VALUE, name + " should return INVALID_VALUE with transpose = true");
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| +}
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| +
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| +debug("");
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| +successfullyParsed = true;
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| +
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| +</script>
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| +<script src="../../resources/js-test-post.js"></script>
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| +
|
| +</body>
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| +</html>
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|
|
| Property changes on: conformance/uniforms/gl-uniformmatrix4fv.html
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| ___________________________________________________________________
|
| Added: svn:eol-style
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| + LF
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|