Index: conformance/textures/texture-formats-test.html |
=================================================================== |
--- conformance/textures/texture-formats-test.html (revision 0) |
+++ conformance/textures/texture-formats-test.html (revision 0) |
@@ -0,0 +1,251 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL Texture Format Conformance Tests</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
+<script src="../../debug/webgl-debug.js" type="text/javascript"></script> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<canvas id="canvas2d" width="2" height="2" style="width: 50px; height: 50px; border: 1px solid black;"></canvas> |
+<canvas id="canvas" width="2" height="2" style="width: 100px; height:100px; border: 1px solid black;"> </canvas> |
+<script> |
+description("This test ensures WebGL implementations allow the OpenGL ES 2.0 texture formats and do not allow DesktopGL texture formats."); |
+ |
+debug(""); |
+debug("Canvas.getContext"); |
+ |
+var wtu = WebGLTestUtils; |
+var gl = wtu.create3DContext(document.getElementById("canvas")); |
+if (!gl) { |
+ testFailed("context does not exist"); |
+} else { |
+ testPassed("context exists"); |
+ if ("WebGLDebugUtils" in window) |
+ WebGLDebugUtils.init(gl); |
+ else |
+ WebGLDebugUtils = false; |
+ |
+ debug(""); |
+ debug("Checking texture formats."); |
+ |
+ function createTexture(internalFormat, format, opt_border) { |
+ var border = (opt_border === undefined) ? 0 : opt_border; |
+ var tex = gl.createTexture(); |
+ gl.bindTexture(gl.TEXTURE_2D, tex); |
+ gl.texImage2D(gl.TEXTURE_2D, |
+ 0, // level |
+ internalFormat, // internalFormat |
+ 16, // width |
+ 16, // height |
+ border, // border |
+ format, // format |
+ gl.UNSIGNED_BYTE, // type |
+ null); // data |
+ } |
+ |
+ function testValidFormat(internalFormat, formatName) { |
+ createTexture(internalFormat, internalFormat); |
+ glErrorShouldBe(gl, gl.NO_ERROR, |
+ "was able to create texture of " + formatName); |
+ } |
+ |
+ function testInvalidFormat(internalFormat, formatName) { |
+ createTexture(internalFormat, internalFormat); |
+ var err = gl.getError(); |
+ if (err == gl.NO_ERROR) { |
+ testFailed("should NOT be able to create texture of type " + formatName); |
+ } else if (err == gl.INVALID_OPERATION) { |
+ testFailed("should return gl.INVALID_ENUM for type " + formatName); |
+ } else if (err == gl.INVALID_ENUM) { |
+ testPassed("not able to create invalid format: " + formatName); |
+ } |
+ } |
+ |
+ var invalidEnums = [ |
+ '1', |
+ '2', |
+ '3', |
+ '4', |
+ 'RGB4', |
+ 'RGB5', |
+ 'RGB8', |
+ 'RGB10', |
+ 'RGB12', |
+ 'RGB16', |
+ 'RGBA2', |
+ 'RGBA4', |
+ 'RGB5_A1', |
+ 'RGBA8', |
+ 'RGB10_A2', |
+ 'RGBA12', |
+ 'RGBA16', |
+ 'BGR', |
+ 'BGRA', |
+ 'ALPHA4_EXT', |
+ 'ALPHA8_EXT', |
+ 'ALPHA12_EXT', |
+ 'ALPHA16_EXT', |
+ 'COMPRESSED_ALPHA', |
+ 'COMPRESSED_LUMINANCE', |
+ 'COMPRESSED_LUMINANCE_ALPHA', |
+ 'COMPRESSED_INTENSITY', |
+ 'COMPRESSED_RGB', |
+ 'COMPRESSED_RGBA', |
+ 'DEPTH_COMPONENT16', |
+ 'DEPTH_COMPONENT24', |
+ 'DEPTH_COMPONENT32', |
+ 'LUMINANCE4_EXT', |
+ 'LUMINANCE8_EXT', |
+ 'LUMINANCE12_EXT', |
+ 'LUMINANCE16_EXT', |
+ 'LUMINANCE4_ALPHA4_EXT', |
+ 'LUMINANCE6_ALPHA2_EXT', |
+ 'LUMINANCE8_ALPHA8_EXT', |
+ 'LUMINANCE12_ALPHA4_EXT', |
+ 'LUMINANCE12_ALPHA12_EXT', |
+ 'LUMINANCE16_ALPHA16_EXT', |
+ 'INTENSITY_EXT', |
+ 'INTENSITY4_EXT', |
+ 'INTENSITY8_EXT', |
+ 'INTENSITY12_EXT', |
+ 'INTENSITY16_EXT', |
+ 'RGB4_EXT', |
+ 'RGB5_EXT', |
+ 'RGB8_EXT', |
+ 'RGB10_EXT', |
+ 'RGB12_EXT', |
+ 'RGB16_EXT', |
+ 'RGBA2_EXT', |
+ 'RGBA4_EXT', |
+ 'RGB5_A1_EXT', |
+ 'RGBA8_EXT', |
+ 'RGB10_A2_EXT', |
+ 'RGBA12_EXT', |
+ 'RGBA16_EXT', |
+ 'SLUMINANCE_EXT', |
+ 'SLUMINANCE8_EXT', |
+ 'SLUMINANCE_ALPHA_EXT', |
+ 'SLUMINANCE8_ALPHA8_EXT', |
+ 'SRGB_EXT', |
+ 'SRGB8_EXT', |
+ 'SRGB_ALPHA_EXT', |
+ 'SRGB8_ALPHA8' |
+ ]; |
+ |
+ for (var ii = 0; ii < invalidEnums.length; ++ii) { |
+ var formatName = invalidEnums[ii] |
+ if (desktopGL[formatName] === undefined) { |
+ debug("bad format" + formatName) |
+ } else { |
+ testInvalidFormat(desktopGL[formatName], "GL_" + formatName); |
+ } |
+ } |
+ |
+ var validEnums = [ |
+ 'ALPHA', |
+ 'RGB', |
+ 'RGBA', |
+ 'LUMINANCE', |
+ 'LUMINANCE_ALPHA' |
+ ]; |
+ |
+ for (var ii = 0; ii < validEnums.length; ++ii) { |
+ var formatName = validEnums[ii] |
+ testValidFormat(gl[formatName], "gl." + formatName); |
+ } |
+ |
+ debug(""); |
+ debug("checking non 0 border parameter to gl.TexImage2D"); |
+ createTexture(gl['RGBA'], gl['RGBA'], 1); |
+ glErrorShouldBe(gl, gl.INVALID_VALUE, |
+ "non 0 border to gl.TexImage2D should return INVALID_VALUE"); |
+ |
+ |
+ function checkTypes() { |
+ var canvas = document.getElementById("canvas"); |
+ gl = wtu.create3DContext(canvas); |
+ var program = wtu.setupTexturedQuad(gl); |
+ |
+ gl.disable(gl.DEPTH_TEST); |
+ gl.disable(gl.BLEND); |
+ |
+ var tex = gl.createTexture(); |
+ gl.bindTexture(gl.TEXTURE_2D, tex); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
+ |
+ var loc = gl.getUniformLocation(program, "tex"); |
+ gl.uniform1i(loc, 0); |
+ |
+ function checkType(r, g, b, a, type, format, buf) { |
+ var typeName = WebGLDebugUtils ? WebGLDebugUtils.glEnumToString(type) : type; |
+ debug(""); |
+ debug("checking gl.texImage2D with type: " + typeName); |
+ gl.texImage2D(gl.TEXTURE_2D, |
+ 0, // level |
+ format, // internalFormat |
+ 2, // width |
+ 2, // height |
+ 0, // border |
+ format, // format |
+ type, // type |
+ buf); // data |
+ |
+ glErrorShouldBe(gl, gl.NO_ERROR, |
+ "gl.texImage2D with " + typeName + " should generate NO_ERROR"); |
+ |
+ wtu.drawQuad(gl, [255, 0, 0, 255]); |
+ wtu.checkCanvas(gl, [r,g,b,a], |
+ "texture type " + typeName + " should draw with " + |
+ r + ", " + g + ", " + b + ", " + a); |
+ |
+ } |
+ checkType(0, 255, 0, 255, gl.UNSIGNED_BYTE, gl.RGBA, |
+ new Uint8Array([ |
+ 0, 255, 0, 255, |
+ 0, 255, 0, 255, |
+ 0, 255, 0, 255, |
+ 0, 255, 0, 255])); |
+ checkType(0, 0, 255, 255, gl.UNSIGNED_SHORT_4_4_4_4, gl.RGBA, |
+ new Uint16Array([ |
+ 255, 255, |
+ 255, 255, |
+ 255, 255, |
+ 255, 255])); |
+ checkType(0, 255, 0, 255, gl.UNSIGNED_SHORT_5_6_5, gl.RGB, |
+ new Uint16Array([ |
+ 2016, 2016, |
+ 2016, 2016, |
+ 2016, 2016, |
+ 2016, 2016])); |
+ checkType(0, 0, 255, 255, gl.UNSIGNED_SHORT_5_5_5_1, gl.RGBA, |
+ new Uint16Array([ |
+ 63, 63, |
+ 63, 63, |
+ 63, 63, |
+ 63, 63])); |
+ } |
+ checkTypes(); |
+} |
+ |
+debug(""); |
+successfullyParsed = true; |
+ |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: conformance/textures/texture-formats-test.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |