Index: conformance/textures/texture-mips.html |
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--- conformance/textures/texture-mips.html (revision 0) |
+++ conformance/textures/texture-mips.html (revision 0) |
@@ -0,0 +1,179 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL texture mips conformance test.</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"> </script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+</head> |
+<body> |
+<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="vshader" type="x-shader/x-vertex"> |
+uniform vec4 uOffset; |
+uniform vec4 uMult; |
+attribute vec4 vPosition; |
+attribute vec2 texCoord0; |
+varying vec2 texCoord; |
+void main() |
+{ |
+ gl_Position = vPosition * uMult + uOffset; |
+ texCoord = texCoord0; |
+} |
+</script> |
+ |
+<script id="fshader" type="x-shader/x-fragment"> |
+precision mediump float; |
+uniform sampler2D tex; |
+varying vec2 texCoord; |
+void main() |
+{ |
+ gl_FragColor = texture2D(tex, texCoord); |
+} |
+</script> |
+<script> |
+var canvas; |
+function init() |
+{ |
+ if (window.initNonKhronosFramework) { |
+ window.initNonKhronosFramework(false); |
+ } |
+ |
+ debug("Checks mip issues"); |
+ debug(""); |
+ |
+ var wtu = WebGLTestUtils; |
+ canvas = document.getElementById("example"); |
+ shouldBe("canvas.width", "2"); |
+ shouldBe("canvas.height", "2"); |
+ |
+ gl = wtu.create3DContext(canvas); |
+ wtu.setupUnitQuad(gl, 0, 1); |
+ var program = wtu.setupProgram( |
+ gl, |
+ [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER), |
+ wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)], |
+ ['vPosition', 'texCoord0'], [0, 1]); |
+ |
+ gl.disable(gl.DEPTH_TEST); |
+ gl.disable(gl.BLEND); |
+ |
+ var blue = [0, 0, 255, 255]; |
+ var red = [255, 0, 0, 255]; |
+ var green = [0, 255, 0, 255]; |
+ var lightGreen = [128, 255, 192, 255]; |
+ var black = [0, 0, 0, 255]; |
+ |
+ var tex = gl.createTexture(); |
+ gl.bindTexture(gl.TEXTURE_2D, tex); |
+ // 16x16 texture no mips |
+ fillLevel(0, 16, lightGreen); |
+ debug("mips: lightGreen(16x16), undef, undef, undef, undef"); |
+ |
+ var texLoc = gl.getUniformLocation(program, "tex"); |
+ gl.uniform1i(texLoc, 0); |
+ var offLoc = gl.getUniformLocation(program, "uOffset"); |
+ var multLoc = gl.getUniformLocation(program, "uMult"); |
+ |
+ gl.uniform4f(offLoc, 0, 0, 0, 0); |
+ gl.uniform4f(multLoc, 1, 1, 1, 1); |
+ |
+ wtu.drawQuad(gl); |
+ wtu.checkCanvas(gl, black, |
+ "texture that is missing mips when " + |
+ "TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with black"); |
+ |
+ gl.generateMipmap(gl.TEXTURE_2D); |
+ debug("mips: lightGreen(16x16), lightGreen(8x8), lightGreen(4x4), lightGreen(2x2), lightGreen(1x1)"); |
+ |
+ wtu.drawQuad(gl); |
+ wtu.checkCanvas(gl, lightGreen, |
+ "texture that has all mips when should draw with light green"); |
+ |
+ // Fill in the bottom 2 mips with a different color. |
+ fillLevel(4, 1, green); |
+ fillLevel(3, 2, green); |
+ debug("mips: lightGreen(16x16), lightGreen(8x8), lightGreen(4x4), green(2x2), green(1x1)"); |
+ |
+ // Choose the nearest mip |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST); |
+ |
+ wtu.drawQuad(gl); |
+ wtu.checkCanvas(gl, green, |
+ "texture that is only using the smallest 2 mips should draw with green"); |
+ |
+ gl.uniform4f(multLoc, 16, 16, 1, 1); |
+ |
+ wtu.drawQuad(gl); |
+ wtu.checkCanvas(gl, lightGreen, |
+ "texture that is using only the largest 2 mips should draw with light green"); |
+ |
+ // Set the top level |
+ fillLevel(0, 1, red); |
+ debug("mips: red(1x1), lightGreen(8x8-unused), lightGreen(4x4-unused), lightGreen(2x2-unused), lightGreen(1x1-unused)"); |
+ wtu.drawQuad(gl); |
+ wtu.checkCanvas(gl, red, |
+ "texture that is only using the top level even though other levels are defined " + |
+ "should draw with red"); |
+ |
+ // Set the top 2 levels using generateMipmap |
+ fillLevel(0, 2, blue); |
+ debug("mips: blue(2x2), lightGreen(8x8-unused), lightGreen(4x4-unused), lightGreen(2x2-unused), lightGreen(1x1-unused)"); |
+ gl.generateMipmap(gl.TEXTURE_2D); |
+ debug("mips: blue(2x2), blue(1x1), lightGreen(4x4-unused), lightGreen(2x2-unused), lightGreen(1x1-unused)"); |
+ |
+ wtu.drawQuad(gl); |
+ wtu.checkCanvas(gl, blue, |
+ "texture that is only using the top 2 levels even though other levels are defined " + |
+ "should draw with blue"); |
+ |
+ |
+ // Set the top 2 levels back to sizes that end up using levels 2, 3, and 4 again. |
+ fillLevel(0, 16, blue); |
+ debug("mips: blue(16x16), blue(1x1), lightGreen(4x4-unused), lightGreen(2x2-unused), lightGreen(1x1-unused)"); |
+ fillLevel(1, 8, blue); |
+ debug("mips: blue(16x16), blue(8x8), lightGreen(4x4), lightGreen(2x2), lightGreen(1x1)"); |
+ wtu.drawQuad(gl); |
+ wtu.checkCanvas(gl, blue, |
+ "texture that is only using the largest 2 mips should draw with blue"); |
+ gl.uniform4f(multLoc, 1, 1, 1, 1); |
+ wtu.drawQuad(gl); |
+ wtu.checkCanvas(gl, green, |
+ "texture that is only using the smalles 2 mips should draw with green"); |
+ |
+ |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); |
+} |
+ |
+function fillLevel(level, size, color) { |
+ var numPixels = size * size; |
+ var pixels = new Uint8Array(numPixels * 4); |
+ for (var jj = 0; jj < numPixels; ++jj) { |
+ var off = jj * 4; |
+ pixels[off + 0] = color[0]; |
+ pixels[off + 1] = color[1]; |
+ pixels[off + 2] = color[2]; |
+ pixels[off + 3] = color[3]; |
+ } |
+ gl.texImage2D( |
+ gl.TEXTURE_2D, level, gl.RGBA, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, |
+ pixels); |
+} |
+ |
+init(); |
+successfullyParsed = true; |
+</script> |
+ |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
+ |
Property changes on: conformance/textures/texture-mips.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |