Index: conformance/misc/uninitialized-test.html |
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--- conformance/misc/uninitialized-test.html (revision 0) |
+++ conformance/misc/uninitialized-test.html (revision 0) |
@@ -0,0 +1,167 @@ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL Uninitialized GL Resources Tests</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<canvas id="canvas" width="2" height="2"> </canvas> |
+<script> |
+description("Tests to check user code cannot access uninitialized data from GL resources."); |
+ |
+var canvas = document.getElementById("canvas"); |
+var gl = create3DContext(canvas); |
+if (!gl) |
+ testFailed("Context created."); |
+else |
+ testPassed("Context created."); |
+ |
+function setupTexture(texWidth, texHeight) { |
+ var texture = gl.createTexture(); |
+ gl.bindTexture(gl.TEXTURE_2D, texture); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, texWidth, texHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
+ |
+ // this can be quite undeterministic so to improve odds of seeing uninitialized data write bits |
+ // into tex then delete texture then re-create one with same characteristics (driver will likely reuse mem) |
+ // with this trick on r59046 WebKit/OSX I get FAIL 100% of the time instead of ~15% of the time. |
+ |
+ var badData = new Uint8Array(texWidth * texHeight * 4); |
+ for (var i = 0; i < badData.length; ++i) |
+ badData[i] = i % 255; |
+ |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, texWidth, texHeight, gl.RGBA, gl.UNSIGNED_BYTE, badData); |
+ gl.finish(); // make sure it has been uploaded |
+ |
+ gl.deleteTexture(texture); |
+ gl.finish(); // make sure it has been deleted |
+ |
+ var texture = gl.createTexture(); |
+ gl.bindTexture(gl.TEXTURE_2D, texture); |
+ return texture; |
+} |
+ |
+function checkNonZeroPixels(texture, texWidth, texHeight, skipX, skipY, skipWidth, skipHeight, skipR, skipG, skipB, skipA) { |
+ gl.bindTexture(gl.TEXTURE_2D, null); |
+ var fb = gl.createFramebuffer(); |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb); |
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); |
+ shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); |
+ |
+ var data = new Uint8Array(texWidth * texHeight * 4); |
+ gl.readPixels(0, 0, texWidth, texHeight, gl.RGBA, gl.UNSIGNED_BYTE, data); |
+ |
+ var k = 0; |
+ for (var y = 0; y < texHeight; ++y) { |
+ for (var x = 0; x < texWidth; ++x) { |
+ var index = (y * texWidth + x) * 4; |
+ if (x >= skipX && x < skipX + skipWidth && y >= skipY && y < skipY + skipHeight) { |
+ if (data[index] != skipR || data[index + 1] != skipG || data[index + 2] != skipB || data[index + 3] != skipA) { |
+ testFailed("non-zero pixel values are wrong"); |
+ return; |
+ } |
+ } else { |
+ for (var i = 0; i < 4; ++i) { |
+ if (data[index + i] != 0) |
+ k++; |
+ } |
+ } |
+ } |
+ } |
+ if (k) { |
+ testFailed("Found " + k + " non-zero bytes"); |
+ } else { |
+ testPassed("All data initialized"); |
+ } |
+} |
+ |
+var width = 512; |
+var height = 512; |
+ |
+debug(""); |
+debug("Reading an uninitialized texture (texImage2D) should succeed with all bytes set to 0."); |
+ |
+var tex = setupTexture(width, height); |
+gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
+checkNonZeroPixels(tex, width, height, 0, 0, 0, 0, 0, 0, 0, 0); |
+gl.deleteTexture(tex); |
+gl.finish(); |
+glErrorShouldBe(gl, gl.NO_ERROR); |
+ |
+debug(""); |
+debug("Reading an uninitialized portion of a texture (copyTexImage2D) should succeed with all bytes set to 0."); |
+ |
+var tex = setupTexture(width, height); |
+var fbo = gl.createFramebuffer(); |
+gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
+var rbo = gl.createRenderbuffer(); |
+gl.bindRenderbuffer(gl.RENDERBUFFER, rbo); |
+var fboWidth = 16; |
+var fboHeight = 16; |
+gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight); |
+gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo); |
+shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); |
+gl.clearColor(1.0, 0.0, 0.0, 1.0); |
+gl.clear(gl.COLOR_BUFFER_BIT); |
+glErrorShouldBe(gl, gl.NO_ERROR); |
+gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0); |
+checkNonZeroPixels(tex, width, height, 0, 0, fboWidth, fboHeight, 255, 0, 0, 255); |
+gl.deleteTexture(tex); |
+gl.finish(); |
+glErrorShouldBe(gl, gl.NO_ERROR); |
+ |
+debug(""); |
+debug("Reading an uninitialized portion of a texture (copyTexImage2D with negative x and y) should succeed with all bytes set to 0."); |
+ |
+var tex = setupTexture(width, height); |
+var fbo = gl.createFramebuffer(); |
+gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
+var rbo = gl.createRenderbuffer(); |
+gl.bindRenderbuffer(gl.RENDERBUFFER, rbo); |
+var fboWidth = 16; |
+var fboHeight = 16; |
+gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight); |
+gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo); |
+shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); |
+gl.clearColor(1.0, 0.0, 0.0, 1.0); |
+gl.clear(gl.COLOR_BUFFER_BIT); |
+glErrorShouldBe(gl, gl.NO_ERROR); |
+var x = -8; |
+var y = -8; |
+gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, x, y, width, height, 0); |
+checkNonZeroPixels(tex, width, height, -x, -y, fboWidth, fboHeight, 255, 0, 0, 255); |
+gl.deleteTexture(tex); |
+gl.finish(); |
+glErrorShouldBe(gl, gl.NO_ERROR); |
+ |
+debug(""); |
+debug("Reading an uninitialized portion of a texture (copyTexImage2D from WebGL internal fbo) should succeed with all bytes set to 0."); |
+ |
+var tex = setupTexture(width, height); |
+gl.bindFramebuffer(gl.FRAMEBUFFER, null); |
+gl.clearColor(0.0, 1.0, 0.0, 0.0); |
+gl.clear(gl.COLOR_BUFFER_BIT); |
+glErrorShouldBe(gl, gl.NO_ERROR); |
+gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0); |
+checkNonZeroPixels(tex, width, height, 0, 0, canvas.width, canvas.height, 0, 255, 0, 0); |
+gl.deleteTexture(tex); |
+gl.finish(); |
+glErrorShouldBe(gl, gl.NO_ERROR); |
+ |
+//TODO: uninitialized vertex array buffer |
+//TODO: uninitialized vertex elements buffer |
+//TODO: uninitialized framebuffer? (implementations would need to do a GL clear at first binding?) |
+//TODO: uninitialized renderbuffer? (implementations would need to do a GL clear at first binding?) |
+//TODO: uninitialized uniform arrays? |
+ |
+debug(""); |
+successfullyParsed = true; |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
+ |
Property changes on: conformance/misc/uninitialized-test.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |