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Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <title>WebGL Uninitialized GL Resources Tests</title>
6 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
7 <script src="../../resources/js-test-pre.js"></script>
8 <script src="../resources/webgl-test.js"></script>
9 </head>
10 <body>
11 <div id="description"></div>
12 <div id="console"></div>
13 <canvas id="canvas" width="2" height="2"> </canvas>
14 <script>
15 description("Tests to check user code cannot access uninitialized data from GL r esources.");
16
17 var canvas = document.getElementById("canvas");
18 var gl = create3DContext(canvas);
19 if (!gl)
20 testFailed("Context created.");
21 else
22 testPassed("Context created.");
23
24 function setupTexture(texWidth, texHeight) {
25 var texture = gl.createTexture();
26 gl.bindTexture(gl.TEXTURE_2D, texture);
27 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, texWidth, texHeight, 0, gl.RGBA, gl .UNSIGNED_BYTE, null);
28
29 // this can be quite undeterministic so to improve odds of seeing uninitiali zed data write bits
30 // into tex then delete texture then re-create one with same characteristics (driver will likely reuse mem)
31 // with this trick on r59046 WebKit/OSX I get FAIL 100% of the time instead of ~15% of the time.
32
33 var badData = new Uint8Array(texWidth * texHeight * 4);
34 for (var i = 0; i < badData.length; ++i)
35 badData[i] = i % 255;
36
37 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, texWidth, texHeight, gl.RGBA, gl.UN SIGNED_BYTE, badData);
38 gl.finish(); // make sure it has been uploaded
39
40 gl.deleteTexture(texture);
41 gl.finish(); // make sure it has been deleted
42
43 var texture = gl.createTexture();
44 gl.bindTexture(gl.TEXTURE_2D, texture);
45 return texture;
46 }
47
48 function checkNonZeroPixels(texture, texWidth, texHeight, skipX, skipY, skipWidt h, skipHeight, skipR, skipG, skipB, skipA) {
49 gl.bindTexture(gl.TEXTURE_2D, null);
50 var fb = gl.createFramebuffer();
51 gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
52 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
53 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLE TE");
54
55 var data = new Uint8Array(texWidth * texHeight * 4);
56 gl.readPixels(0, 0, texWidth, texHeight, gl.RGBA, gl.UNSIGNED_BYTE, data);
57
58 var k = 0;
59 for (var y = 0; y < texHeight; ++y) {
60 for (var x = 0; x < texWidth; ++x) {
61 var index = (y * texWidth + x) * 4;
62 if (x >= skipX && x < skipX + skipWidth && y >= skipY && y < skipY + skipHeight) {
63 if (data[index] != skipR || data[index + 1] != skipG || data[ind ex + 2] != skipB || data[index + 3] != skipA) {
64 testFailed("non-zero pixel values are wrong");
65 return;
66 }
67 } else {
68 for (var i = 0; i < 4; ++i) {
69 if (data[index + i] != 0)
70 k++;
71 }
72 }
73 }
74 }
75 if (k) {
76 testFailed("Found " + k + " non-zero bytes");
77 } else {
78 testPassed("All data initialized");
79 }
80 }
81
82 var width = 512;
83 var height = 512;
84
85 debug("");
86 debug("Reading an uninitialized texture (texImage2D) should succeed with all byt es set to 0.");
87
88 var tex = setupTexture(width, height);
89 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_ BYTE, null);
90 checkNonZeroPixels(tex, width, height, 0, 0, 0, 0, 0, 0, 0, 0);
91 gl.deleteTexture(tex);
92 gl.finish();
93 glErrorShouldBe(gl, gl.NO_ERROR);
94
95 debug("");
96 debug("Reading an uninitialized portion of a texture (copyTexImage2D) should suc ceed with all bytes set to 0.");
97
98 var tex = setupTexture(width, height);
99 var fbo = gl.createFramebuffer();
100 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
101 var rbo = gl.createRenderbuffer();
102 gl.bindRenderbuffer(gl.RENDERBUFFER, rbo);
103 var fboWidth = 16;
104 var fboHeight = 16;
105 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight);
106 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER , rbo);
107 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE") ;
108 gl.clearColor(1.0, 0.0, 0.0, 1.0);
109 gl.clear(gl.COLOR_BUFFER_BIT);
110 glErrorShouldBe(gl, gl.NO_ERROR);
111 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0);
112 checkNonZeroPixels(tex, width, height, 0, 0, fboWidth, fboHeight, 255, 0, 0, 255 );
113 gl.deleteTexture(tex);
114 gl.finish();
115 glErrorShouldBe(gl, gl.NO_ERROR);
116
117 debug("");
118 debug("Reading an uninitialized portion of a texture (copyTexImage2D with negati ve x and y) should succeed with all bytes set to 0.");
119
120 var tex = setupTexture(width, height);
121 var fbo = gl.createFramebuffer();
122 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
123 var rbo = gl.createRenderbuffer();
124 gl.bindRenderbuffer(gl.RENDERBUFFER, rbo);
125 var fboWidth = 16;
126 var fboHeight = 16;
127 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight);
128 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER , rbo);
129 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE") ;
130 gl.clearColor(1.0, 0.0, 0.0, 1.0);
131 gl.clear(gl.COLOR_BUFFER_BIT);
132 glErrorShouldBe(gl, gl.NO_ERROR);
133 var x = -8;
134 var y = -8;
135 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, x, y, width, height, 0);
136 checkNonZeroPixels(tex, width, height, -x, -y, fboWidth, fboHeight, 255, 0, 0, 2 55);
137 gl.deleteTexture(tex);
138 gl.finish();
139 glErrorShouldBe(gl, gl.NO_ERROR);
140
141 debug("");
142 debug("Reading an uninitialized portion of a texture (copyTexImage2D from WebGL internal fbo) should succeed with all bytes set to 0.");
143
144 var tex = setupTexture(width, height);
145 gl.bindFramebuffer(gl.FRAMEBUFFER, null);
146 gl.clearColor(0.0, 1.0, 0.0, 0.0);
147 gl.clear(gl.COLOR_BUFFER_BIT);
148 glErrorShouldBe(gl, gl.NO_ERROR);
149 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0);
150 checkNonZeroPixels(tex, width, height, 0, 0, canvas.width, canvas.height, 0, 255 , 0, 0);
151 gl.deleteTexture(tex);
152 gl.finish();
153 glErrorShouldBe(gl, gl.NO_ERROR);
154
155 //TODO: uninitialized vertex array buffer
156 //TODO: uninitialized vertex elements buffer
157 //TODO: uninitialized framebuffer? (implementations would need to do a GL clear at first binding?)
158 //TODO: uninitialized renderbuffer? (implementations would need to do a GL clear at first binding?)
159 //TODO: uninitialized uniform arrays?
160
161 debug("");
162 successfullyParsed = true;
163 </script>
164 <script src="../../resources/js-test-post.js"></script>
165 </body>
166 </html>
167
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