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Unified Diff: conformance/misc/uninitialized-test.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/misc/uninitialized-test.html
===================================================================
--- conformance/misc/uninitialized-test.html (revision 0)
+++ conformance/misc/uninitialized-test.html (revision 0)
@@ -0,0 +1,167 @@
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Uninitialized GL Resources Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="canvas" width="2" height="2"> </canvas>
+<script>
+description("Tests to check user code cannot access uninitialized data from GL resources.");
+
+var canvas = document.getElementById("canvas");
+var gl = create3DContext(canvas);
+if (!gl)
+ testFailed("Context created.");
+else
+ testPassed("Context created.");
+
+function setupTexture(texWidth, texHeight) {
+ var texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, texWidth, texHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+
+ // this can be quite undeterministic so to improve odds of seeing uninitialized data write bits
+ // into tex then delete texture then re-create one with same characteristics (driver will likely reuse mem)
+ // with this trick on r59046 WebKit/OSX I get FAIL 100% of the time instead of ~15% of the time.
+
+ var badData = new Uint8Array(texWidth * texHeight * 4);
+ for (var i = 0; i < badData.length; ++i)
+ badData[i] = i % 255;
+
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, texWidth, texHeight, gl.RGBA, gl.UNSIGNED_BYTE, badData);
+ gl.finish(); // make sure it has been uploaded
+
+ gl.deleteTexture(texture);
+ gl.finish(); // make sure it has been deleted
+
+ var texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ return texture;
+}
+
+function checkNonZeroPixels(texture, texWidth, texHeight, skipX, skipY, skipWidth, skipHeight, skipR, skipG, skipB, skipA) {
+ gl.bindTexture(gl.TEXTURE_2D, null);
+ var fb = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
+ shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
+
+ var data = new Uint8Array(texWidth * texHeight * 4);
+ gl.readPixels(0, 0, texWidth, texHeight, gl.RGBA, gl.UNSIGNED_BYTE, data);
+
+ var k = 0;
+ for (var y = 0; y < texHeight; ++y) {
+ for (var x = 0; x < texWidth; ++x) {
+ var index = (y * texWidth + x) * 4;
+ if (x >= skipX && x < skipX + skipWidth && y >= skipY && y < skipY + skipHeight) {
+ if (data[index] != skipR || data[index + 1] != skipG || data[index + 2] != skipB || data[index + 3] != skipA) {
+ testFailed("non-zero pixel values are wrong");
+ return;
+ }
+ } else {
+ for (var i = 0; i < 4; ++i) {
+ if (data[index + i] != 0)
+ k++;
+ }
+ }
+ }
+ }
+ if (k) {
+ testFailed("Found " + k + " non-zero bytes");
+ } else {
+ testPassed("All data initialized");
+ }
+}
+
+var width = 512;
+var height = 512;
+
+debug("");
+debug("Reading an uninitialized texture (texImage2D) should succeed with all bytes set to 0.");
+
+var tex = setupTexture(width, height);
+gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+checkNonZeroPixels(tex, width, height, 0, 0, 0, 0, 0, 0, 0, 0);
+gl.deleteTexture(tex);
+gl.finish();
+glErrorShouldBe(gl, gl.NO_ERROR);
+
+debug("");
+debug("Reading an uninitialized portion of a texture (copyTexImage2D) should succeed with all bytes set to 0.");
+
+var tex = setupTexture(width, height);
+var fbo = gl.createFramebuffer();
+gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+var rbo = gl.createRenderbuffer();
+gl.bindRenderbuffer(gl.RENDERBUFFER, rbo);
+var fboWidth = 16;
+var fboHeight = 16;
+gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight);
+gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo);
+shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
+gl.clearColor(1.0, 0.0, 0.0, 1.0);
+gl.clear(gl.COLOR_BUFFER_BIT);
+glErrorShouldBe(gl, gl.NO_ERROR);
+gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0);
+checkNonZeroPixels(tex, width, height, 0, 0, fboWidth, fboHeight, 255, 0, 0, 255);
+gl.deleteTexture(tex);
+gl.finish();
+glErrorShouldBe(gl, gl.NO_ERROR);
+
+debug("");
+debug("Reading an uninitialized portion of a texture (copyTexImage2D with negative x and y) should succeed with all bytes set to 0.");
+
+var tex = setupTexture(width, height);
+var fbo = gl.createFramebuffer();
+gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+var rbo = gl.createRenderbuffer();
+gl.bindRenderbuffer(gl.RENDERBUFFER, rbo);
+var fboWidth = 16;
+var fboHeight = 16;
+gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight);
+gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo);
+shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
+gl.clearColor(1.0, 0.0, 0.0, 1.0);
+gl.clear(gl.COLOR_BUFFER_BIT);
+glErrorShouldBe(gl, gl.NO_ERROR);
+var x = -8;
+var y = -8;
+gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, x, y, width, height, 0);
+checkNonZeroPixels(tex, width, height, -x, -y, fboWidth, fboHeight, 255, 0, 0, 255);
+gl.deleteTexture(tex);
+gl.finish();
+glErrorShouldBe(gl, gl.NO_ERROR);
+
+debug("");
+debug("Reading an uninitialized portion of a texture (copyTexImage2D from WebGL internal fbo) should succeed with all bytes set to 0.");
+
+var tex = setupTexture(width, height);
+gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+gl.clearColor(0.0, 1.0, 0.0, 0.0);
+gl.clear(gl.COLOR_BUFFER_BIT);
+glErrorShouldBe(gl, gl.NO_ERROR);
+gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0);
+checkNonZeroPixels(tex, width, height, 0, 0, canvas.width, canvas.height, 0, 255, 0, 0);
+gl.deleteTexture(tex);
+gl.finish();
+glErrorShouldBe(gl, gl.NO_ERROR);
+
+//TODO: uninitialized vertex array buffer
+//TODO: uninitialized vertex elements buffer
+//TODO: uninitialized framebuffer? (implementations would need to do a GL clear at first binding?)
+//TODO: uninitialized renderbuffer? (implementations would need to do a GL clear at first binding?)
+//TODO: uninitialized uniform arrays?
+
+debug("");
+successfullyParsed = true;
+</script>
+<script src="../../resources/js-test-post.js"></script>
+</body>
+</html>
+
Property changes on: conformance/misc/uninitialized-test.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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