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| 1 <!DOCTYPE html> |
| 2 <html><head> |
| 3 <meta charset="utf-8"> |
| 4 <link rel="stylesheet" type="text/css" href="../unit.css" /> |
| 5 <script type="application/x-javascript" src="../unit.js"></script> |
| 6 <script type="application/x-javascript" src="../util.js"></script> |
| 7 <script type="application/x-javascript"> |
| 8 |
| 9 Tests.startUnit = function () { |
| 10 var canvas = document.getElementById('gl'); |
| 11 var unwrappedGL = canvas.getContext(GL_CONTEXT_ID); |
| 12 var gl = wrapGLContext(unwrappedGL); |
| 13 return [gl, unwrappedGL]; |
| 14 } |
| 15 |
| 16 Tests.testUniformf = function(gl, unwrappedGL) { |
| 17 var sh = new Filter(gl, 'foobar-vert', 'foobar-frag'); |
| 18 sh.apply(function(f){ |
| 19 var fm4 = f.uniform('fm4'); |
| 20 var fm2 = f.uniform('fm2'); |
| 21 var fm3 = f.uniform('fm3'); |
| 22 assertGLError(gl, gl.INVALID_VALUE, "bad transpose 4fv", |
| 23 function(){gl.uniformMatrix4fv(fm4, true, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,
0,0,4]);}); |
| 24 assertGLError(gl, gl.INVALID_VALUE, "bad transpose 3fv", |
| 25 function(){gl.uniformMatrix3fv(fm3, true, [1,0,0, 0,2,0, 0,0,3]);}); |
| 26 assertGLError(gl, gl.INVALID_VALUE, "bad transpose 2fv", |
| 27 function(){gl.uniformMatrix2fv(fm2, true, [1,0, 0,2]);}); |
| 28 assertThrowNoGLError(gl, "bad location", |
| 29 function(){gl.uniformMatrix4fv(588939, false, [1,0,0,0, 0,2,0,0, 0,0,3,0
, 0,0,0,4]);}); |
| 30 assertThrowNoGLError(gl, "bad location (negative)", |
| 31 function(){gl.uniformMatrix4fv(-588939, false, [1,0,0,0, 0,2,0,0, 0,0,3,
0, 0,0,0,4]);}); |
| 32 assertGLError(gl, gl.INVALID_VALUE, "17 values to 4fv", |
| 33 function(){gl.uniformMatrix4fv(fm4, false, [0,1,0,0,0, 0,2,0,0, 0,0,3,0,
0,0,0,4]);}); |
| 34 assertGLError(gl, gl.INVALID_VALUE, "5 values to 2fv", |
| 35 function(){gl.uniformMatrix2fv(fm2, false, [0,2,1, 2,2]);}); |
| 36 assertGLError(gl, gl.INVALID_VALUE, "10 values to 3fv", |
| 37 function(){gl.uniformMatrix3fv(fm3, false, [0,2,2,2, 2,2,2, 2,1,2]);}); |
| 38 assertGLError(gl, gl.INVALID_VALUE, "too few values to 4fv", |
| 39 function(){gl.uniformMatrix4fv(fm4, false, [0,0,0, 0,2,0,0, 0,0,3,0, 0,0
,0,4]);}); |
| 40 assertGLError(gl, gl.INVALID_VALUE, "too few values to 2fv", |
| 41 function(){gl.uniformMatrix2fv(fm2, false, [1, 2,2]);}); |
| 42 assertGLError(gl, gl.INVALID_VALUE, "too few values to 2fv", |
| 43 function(){gl.uniformMatrix2fv(fm2, false, []);}); |
| 44 assertThrowNoGLError(gl, "string for data", |
| 45 function(){gl.uniformMatrix2fv(fm2, false, "fm4");}); |
| 46 assertGLError(gl, gl.INVALID_VALUE, "too few values to 3fv", |
| 47 function(){gl.uniformMatrix3fv(fm3, false, [2,2, 2,2,2, 2,1,2]);}); |
| 48 gl.uniformMatrix4fv(fm4, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]); |
| 49 gl.uniformMatrix2fv(fm2, false, [2,1, 2,2]); |
| 50 gl.uniformMatrix3fv(fm3, false, [2,2,2, 2,2,2, 2,1,2]); |
| 51 assertGLError(gl, gl.INVALID_OPERATION, "3fv on mat4", |
| 52 function(){gl.uniformMatrix3fv(fm4, false, [1,0,0, 0,2,0, 0,0,3]);}); |
| 53 assertGLError(gl, gl.INVALID_OPERATION, "3fv on mat2", |
| 54 function(){gl.uniformMatrix3fv(fm2, false, [0,2,1, 0,2,2, 0,0,0]);}); |
| 55 assertGLError(gl, gl.INVALID_OPERATION, "2fv om mat3", |
| 56 function(){gl.uniformMatrix2fv(fm3, false, [2,2, 2,2]);}); |
| 57 for (var ii = 2; ii <= 4; ++ii) { |
| 58 var all = []; |
| 59 var mats = [[],[]]; |
| 60 for (var jj = 0; jj < 2; ++jj) { |
| 61 for (var kk = 0; kk < ii * ii; ++kk) { |
| 62 mats[jj].push(jj + 1); |
| 63 all.push(jj + 1); |
| 64 } |
| 65 } |
| 66 var loc0Name = 'am' + ii + '[0]'; |
| 67 var loc1Name = 'am' + ii + '[1]'; |
| 68 var loc0 = f.uniform(loc0Name); |
| 69 var loc1 = f.uniform(loc1Name); |
| 70 var fname = "uniformMatrix" + ii + "fv"; |
| 71 assert(loc0Name, loc0 != null); |
| 72 assert(loc1Name, loc1 != null); |
| 73 assertOk("set array of 2 matrices " + ii + "fv", |
| 74 function(){gl[fname].call(gl,loc0, false, all);}); |
| 75 var actual = unwrappedGL.getUniform(sh.shader.program, loc0); |
| 76 assert("got value for loc0", |
| 77 gl.NO_ERROR == checkError(gl, "getUniform loc0")); |
| 78 assertArrayEquals(mats[0], actual); |
| 79 var actual = unwrappedGL.getUniform(sh.shader.program, loc1); |
| 80 assert("got value for loc1", |
| 81 gl.NO_ERROR == checkError(gl, "getUniform loc1")); |
| 82 assertArrayEquals(mats[1], actual); |
| 83 assertOk("set array of second array of 2 matrixes", |
| 84 function(){gl[fname].call(gl, loc1, false, mats[0]);}); |
| 85 var actual = unwrappedGL.getUniform(sh.shader.program, loc1); |
| 86 assert("got value for loc1", |
| 87 gl.NO_ERROR == checkError(gl, "getUniform loc1")); |
| 88 assertArrayEquals(mats[0], actual); |
| 89 var big = mats[1].concat([3]); |
| 90 assertGLError(gl, gl.INVALID_VALUE, "set array of first array of 2 matrixe
s plus 1 value", |
| 91 function(){gl[fname].call(gl, loc0, false, big);}); |
| 92 } |
| 93 }); |
| 94 var d = new Uint8Array(4); |
| 95 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d); |
| 96 assertArrayEquals([1,2,3,8], d); |
| 97 sh.destroy(); |
| 98 } |
| 99 |
| 100 Tests.endUnit = function(gl) { |
| 101 } |
| 102 |
| 103 </script> |
| 104 <script id="foobar-vert" type="x-shader/x-vertex"> |
| 105 attribute vec3 Vertex; |
| 106 attribute vec2 Tex; |
| 107 |
| 108 uniform mat2 fm2; |
| 109 uniform mat3 fm3; |
| 110 uniform mat2 am2[2]; |
| 111 uniform mat3 am3[2]; |
| 112 uniform mat4 am4[2]; |
| 113 |
| 114 varying vec4 texCoord0; |
| 115 void main() |
| 116 { |
| 117 texCoord0 = vec4(Tex.s, 1.0-Tex.t, fm2[0][1]+fm3[2][1], 0.0); |
| 118 float d = am2[0][1][1] + am3[0][2][2] + am4[0][3][3] + |
| 119 am2[1][1][1] + am3[1][2][2] + am4[1][3][3]; |
| 120 gl_Position = vec4(Vertex, 1.0 + d * 0.0001); |
| 121 } |
| 122 </script> |
| 123 <script id="foobar-frag" type="x-shader/x-fragment"> |
| 124 precision mediump float; |
| 125 |
| 126 uniform mat4 fm4; |
| 127 |
| 128 varying vec4 texCoord0; |
| 129 void main() |
| 130 { |
| 131 gl_FragColor = vec4(fm4[0][0]/256.0, fm4[1][1]/256.0, fm4[2][2]/256.0, fm4[3
][3]*texCoord0.z/256.0); |
| 132 } |
| 133 </script> |
| 134 <style>canvas{ position:absolute; }</style> |
| 135 </head><body> |
| 136 <canvas id="gl" width="16" height="16"></canvas> |
| 137 </body></html> |
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