| Index: conformance/textures/texparameter-test.html
|
| ===================================================================
|
| --- conformance/textures/texparameter-test.html (revision 0)
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| +++ conformance/textures/texparameter-test.html (revision 0)
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| @@ -0,0 +1,188 @@
|
| +<!--
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| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
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| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
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| + <head>
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| +<meta charset="utf-8">
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| + <title>WebGL TexParameter conformance test.</title>
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| + <link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| + <script src="../../resources/js-test-pre.js"></script>
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| + <script src="../resources/webgl-test.js"> </script>
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| +</head>
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| +<body>
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| +<canvas id="example" width="24" height="24"></canvas>
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| +<canvas id="canvas2d" width="2" height="2"></canvas>
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| +<div id="description"></div>
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| +<div id="console"></div>
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| +<script id="vshader" type="x-shader/x-vertex">
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| +uniform mat4 world;
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| +attribute vec3 vPosition;
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| +attribute vec2 texCoord0;
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| +varying vec2 texCoord;
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| +void main()
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| +{
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| + gl_Position = world * vec4(vPosition, 1);
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| + texCoord = texCoord0;
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| +}
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| +</script>
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| +
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| +<script id="fshader" type="x-shader/x-fragment">
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| +precision mediump float;
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| +
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| +uniform sampler2D tex;
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| +varying vec2 texCoord;
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| +void main()
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| +{
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| + gl_FragColor = texture2D(tex, texCoord);
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| +}
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| +</script>
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| +
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| +<script>
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| +function init()
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| +{
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| + if (window.initNonKhronosFramework) {
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| + window.initNonKhronosFramework(false);
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| + }
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| +
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| + debug("Tests TexParameter works as expected");
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| + debug("");
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| +
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| + var canvas2d = document.getElementById("canvas2d");
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| + var ctx2d = canvas2d.getContext("2d");
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| +
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| + gl = initWebGL("example", "vshader", "fshader", [ "vPosition", "texCoord0"],
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| + [ 0, 0, 0, 1 ], 1);
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| +
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| + gl.disable(gl.DEPTH_TEST);
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| + gl.disable(gl.BLEND);
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| +
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| + var vertexObject = gl.createBuffer();
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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| + gl.bufferData(
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| + gl.ARRAY_BUFFER,
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| + new Float32Array([-1, 1,0, 1,1,0, -1,-1,0,
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| + -1,-1,0, 1,1,0, 1,-1,0]),
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| + gl.STATIC_DRAW);
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| + gl.enableVertexAttribArray(0);
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| + gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
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| +
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| + var vertexObject = gl.createBuffer();
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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| + gl.bufferData(
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| + gl.ARRAY_BUFFER,
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| + new Float32Array([ -2.5,-2.5, 3.5,-2.5, -2.5,3.5,
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| + -2.5,3.5, 3.5,-2.5, 3.5,3.5]),
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| + gl.STATIC_DRAW);
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| + gl.enableVertexAttribArray(1);
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| + gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
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| +
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| + var colors = [
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| + [0,255,128,255],
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| + [128,64,255,255],
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| + [192,255,64,255],
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| + [200,0,255,255]];
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| + var texParam = [
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| + gl.REPEAT,
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| + gl.CLAMP_TO_EDGE,
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| + gl.MIRRORED_REPEAT,
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| + gl.REPEAT];
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| +
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| + // Make textures setting the texture parameters differently each time..
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| + // This verifies both that the render correct AND that texture parameters
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| + // are associated with the textures, not with the texture-units.
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| + var textures = [];
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| + for (var ii = 0; ii < colors.length; ++ii) {
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| + var c = colors[ii];
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| + ctx2d.fillStyle =
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| + "rgba(" + c[0] + "," + c[1] + "," + c[2] + "," + c[3] + ")";
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| + ctx2d.fillRect(0, 0, 1, 1);
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| + var tex = gl.createTexture();
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| + gl.bindTexture(gl.TEXTURE_2D, tex);
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| + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, texParam[ii]);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, texParam[ii]);
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| + textures[ii] = tex;
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| + }
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| +
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| + var textureLoc = gl.getUniformLocation(gl.program, "tex");
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| + var worldLoc = gl.getUniformLocation(gl.program, "world");
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| +
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| + gl.clearColor(1,1,1,1);
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| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| +
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| + for (var ii = 0; ii < colors.length; ++ii) {
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| + var x = ii % 2;
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| + var y = Math.floor(ii / 2);
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| + gl.bindTexture(gl.TEXTURE_2D, textures[ii]);
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| + gl.uniformMatrix4fv(
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| + worldLoc, false,
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| + [0.5, 0, 0, 0,
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| + 0, 0.5, 0, 0,
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| + 0, 0, 1, 0,
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| + -0.5 + x, -0.5 + y, 0, 1]);
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| + gl.drawArrays(gl.TRIANGLES, 0, 6);
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| + }
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| +
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| + var buf = new Uint8Array(24 * 24 * 4);
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| + gl.readPixels(0, 0, 24, 24, gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| + var passed = true;
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| + for (var ii = 0; ii < colors.length; ++ii) {
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| + var x = ii % 2;
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| + var y = Math.floor(ii / 2);
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| + var c = colors[ii];
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| + for (var yy = 0; yy < 12; ++yy) {
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| + for (var xx = 0; xx < 12; ++xx) {
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| + var ec = [0,0,0,0];
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| + switch (texParam[ii]) {
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| + case gl.REPEAT:
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| + if (xx % 2 == 1 && yy % 2 == 0) {
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| + ec = c;
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| + }
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| + break;
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| + case gl.CLAMP_TO_EDGE:
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| + if (xx < 6 && yy >= 6) {
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| + ec = c;
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| + }
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| + break;
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| + case gl.MIRRORED_REPEAT:
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| + if (xx % 4 < 2 && yy % 4 >= 2) {
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| + ec = c;
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| + }
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| + break;
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| + }
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| + var off = ((y * 12 + yy) * 24 + x * 12 + xx) * 4;
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| + if (buf[off + 0] != ec[0] ||
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| + buf[off + 1] != ec[1] ||
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| + buf[off + 2] != ec[2] ||
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| + buf[off + 3] != ec[3]) {
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| + var msg = 'at (' + (x * 12 + xx) + ', ' + (y * 12 + yy) +
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| + ') expected: ' +
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| + ec[0] + ', ' + ec[1] + ', ' + ec[2] + ', ' + ec[3] + ' found: ' +
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| + buf[off + 0] + ', ' +
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| + buf[off + 1] + ', ' +
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| + buf[off + 2] + ', ' +
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| + buf[off + 3];
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| + testFailed(msg);
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| + passed = false;
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| + }
|
| + }
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| + }
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| + }
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| + if (passed) {
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| + testPassed("rendered as expected");
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| + }
|
| +}
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| +
|
| +init();
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| +successfullyParsed = true;
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| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +
|
| +</body>
|
| +</html>
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| +
|
|
|
| Property changes on: conformance/textures/texparameter-test.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|