| Index: conformance/textures/tex-sub-image-2d-bad-args.html
|
| ===================================================================
|
| --- conformance/textures/tex-sub-image-2d-bad-args.html (revision 0)
|
| +++ conformance/textures/tex-sub-image-2d-bad-args.html (revision 0)
|
| @@ -0,0 +1,67 @@
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +<script src="../resources/webgl-test-utils.js"></script>
|
| +</head>
|
| +<body>
|
| +<canvas id="testbed" width="16" height="16"></canvas>
|
| +<canvas id="c" width="16" height="16"></canvas>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +<script>
|
| +description('Tests texSubImage2D with bad arguments');
|
| +
|
| +var wtu = WebGLTestUtils;
|
| +var canvas = document.getElementById("testbed");
|
| +var c = document.getElementById("c");
|
| +
|
| +var gl = wtu.create3DContext(canvas);
|
| +var tex = gl.createTexture();
|
| +gl.bindTexture(gl.TEXTURE_2D, tex);
|
| +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c);
|
| +glErrorShouldBe(gl, gl.NO_ERROR, "Setup should succeed");
|
| +
|
| +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 1, gl.RGBA, gl.UNSIGNED_BYTE, c);
|
| +glErrorShouldBe(gl, gl.INVALID_VALUE, "y + height > texture height");
|
| +gl.texSubImage2D(gl.TEXTURE_2D, 0, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
|
| +glErrorShouldBe(gl, gl.INVALID_VALUE, "x + width > texture width");
|
| +gl.texSubImage2D(gl.TEXTURE_2D, 0, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
|
| +glErrorShouldBe(gl, gl.INVALID_VALUE, "negative x");
|
| +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, -1, gl.RGBA, gl.UNSIGNED_BYTE, c);
|
| +glErrorShouldBe(gl, gl.INVALID_VALUE, "negative y");
|
| +gl.texSubImage2D(gl.TEXTURE_2D, -1, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
|
| +glErrorShouldBe(gl, gl.INVALID_VALUE, "negative level");
|
| +gl.texSubImage2D(gl.FLOAT, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
|
| +glErrorShouldBe(gl, gl.INVALID_ENUM, "bad target");
|
| +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
|
| +glErrorShouldBe(gl, gl.NO_ERROR, "good args");
|
| +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
|
| +glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original");
|
| +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
|
| +glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original");
|
| +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, c);
|
| +glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGB");
|
| +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
|
| +glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGB");
|
| +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
|
| +glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGB");
|
| +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_SHORT_5_6_5, c);
|
| +glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGB");
|
| +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
|
| +glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGBA 4_4_4_4");
|
| +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
|
| +glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGBA 4_4_4_4");
|
| +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
|
| +glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGBA 4_4_4_4");
|
| +gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
|
| +glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGBA 4_4_4_4");
|
| +
|
| +successfullyParsed = true;
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/textures/tex-sub-image-2d-bad-args.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
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|