| Index: conformance/textures/texture-active-bind.html
|
| ===================================================================
|
| --- conformance/textures/texture-active-bind.html (revision 0)
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| +++ conformance/textures/texture-active-bind.html (revision 0)
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| @@ -0,0 +1,140 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<title>WebGL ActiveTexture BindTexture conformance test.</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"> </script>
|
| +<script src="../resources/webgl-test-utils.js"></script>
|
| +</head>
|
| +<body>
|
| +<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
|
| +<canvas id="canvas2d" width="1" height="1" style="width: 40px; height: 40px;"></canvas>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +<script id="vshader" type="x-shader/x-vertex">
|
| +uniform mat4 world;
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| +attribute vec3 vPosition;
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| +attribute vec2 texCoord0;
|
| +varying vec2 texCoord;
|
| +void main()
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| +{
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| + gl_Position = world * vec4(vPosition, 1);
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| + texCoord = texCoord0;
|
| +}
|
| +</script>
|
| +<script>
|
| +var gl;
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| +
|
| +function init()
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| +{
|
| + if (window.initNonKhronosFramework) {
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| + window.initNonKhronosFramework(false);
|
| + }
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| +
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| + debug("Tests that glActiveTexture and glBindTexture work as expected");
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| + debug("Specifically texture targets are per active texture unit.");
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| + debug("");
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| +
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| + var canvas2d = document.getElementById("canvas2d");
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| + var ctx2d = canvas2d.getContext("2d");
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| +
|
| + var wtu = WebGLTestUtils;
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| + var canvas = document.getElementById("example");
|
| + gl = wtu.create3DContext(canvas);
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| + var program = wtu.setupProgram(
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| + gl,
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| + [wtu.loadShaderFromScript(gl, "vshader"),
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| + wtu.setupSimpleTextureFragmentShader(gl)],
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| + ['vPosition', 'texCoord0']);
|
| + wtu.setupUnitQuad(gl);
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| + gl.disable(gl.DEPTH_TEST);
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| + gl.disable(gl.BLEND);
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| + glErrorShouldBe(gl, gl.NO_ERROR);
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| +
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| + var colors = [
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| + [0,192,128,255],
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| + [128,64,255,255],
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| + [192,255,64,255],
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| + [200,0,255,255]];
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| +
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| + // Make 4 textures by using 4 active texture units if available.
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| + var texunits = Math.min(colors.length, gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS))
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| + var textures = [];
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| + for (var ii = 0; ii < texunits; ++ii) {
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| + var tex = gl.createTexture();
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| + gl.activeTexture(gl.TEXTURE0 + ii);
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| + gl.bindTexture(gl.TEXTURE_2D, tex);
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| + textures[ii] = tex;
|
| + }
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
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| +
|
| + // now use each texture unit to write into the textures,
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| + for (var ii = 0; ii < texunits; ++ii) {
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| + var c = colors[ii];
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| + ctx2d.fillStyle =
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| + "rgba(" + c[0] + "," + c[1] + "," + c[2] + "," + c[3] + ")";
|
| + ctx2d.fillRect(0, 0, 1, 1);
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| + gl.activeTexture(gl.TEXTURE0 + ii);
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| + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d);
|
| + }
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
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| +
|
| + var textureLoc = gl.getUniformLocation(program, "tex");
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| + var worldLoc = gl.getUniformLocation(program, "world");
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| + glErrorShouldBe(gl, gl.NO_ERROR);
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| +
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| + gl.clearColor(1,0,0,1);
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| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| +
|
| + for (var ii = 0; ii < texunits; ++ii) {
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| + var x = ii % 2;
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| + var y = Math.floor(ii / 2);
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| + gl.uniform1i(textureLoc, ii);
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| + gl.uniformMatrix4fv(
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| + worldLoc, false,
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| + [0.5, 0, 0, 0,
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| + 0, 0.5, 0, 0,
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| + 0, 0, 1, 0,
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| + -0.5 + x, -0.5 + y, 0, 1]);
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| + gl.drawArrays(gl.TRIANGLES, 0, 6);
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| + }
|
| + glErrorShouldBe(gl, gl.NO_ERROR);
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| +
|
| + for (var ii = 0; ii < texunits; ++ii) {
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| + var c = colors[ii];
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| + var x = ii % 2;
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| + var y = Math.floor(ii / 2);
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| + var buf = new Uint8Array(4);
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| + gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
|
| + var msg = 'expected:' +
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| + c[0] + ', ' + c[1] + ', ' + c[2] + ', ' + c[3] + ' found: ' +
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| + buf[0] + ', ' +
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| + buf[1] + ', ' +
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| + buf[2] + ', ' +
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| + buf[3];
|
| + if (buf[0] != c[0] ||
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| + buf[1] != c[1] ||
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| + buf[2] != c[2] ||
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| + buf[3] != c[3])
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| + testFailed(msg);
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| + else
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| + testPassed(msg);
|
| + }
|
| +}
|
| +
|
| +init();
|
| +successfullyParsed = true;
|
| +</script>
|
| +
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +
|
| +</body>
|
| +</html>
|
| +
|
|
|
| Property changes on: conformance/textures/texture-active-bind.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
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|
|