Index: conformance/more/functions/isTests.html |
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--- conformance/more/functions/isTests.html (revision 0) |
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+<!DOCTYPE html> |
+<html><head> |
+<meta charset="utf-8"> |
+<!-- |
+Tests for the OpenGL ES 2.0 HTML Canvas context |
+ |
+Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> |
+ |
+Permission is hereby granted, free of charge, to any person |
+obtaining a copy of this software and associated documentation |
+files (the "Software"), to deal in the Software without |
+restriction, including without limitation the rights to use, |
+copy, modify, merge, publish, distribute, sublicense, and/or sell |
+copies of the Software, and to permit persons to whom the |
+Software is furnished to do so, subject to the following |
+conditions: |
+ |
+The above copyright notice and this permission notice shall be |
+included in all copies or substantial portions of the Software. |
+ |
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
+OTHER DEALINGS IN THE SOFTWARE. |
+ |
+--> |
+<link rel="stylesheet" type="text/css" href="../unit.css" /> |
+<script type="application/x-javascript" src="../unit.js"></script> |
+<script type="application/x-javascript" src="../util.js"></script> |
+<script type="application/x-javascript"> |
+ |
+Tests.startUnit = function () { |
+ var canvas = document.getElementById('gl'); |
+ var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); |
+ return [gl]; |
+} |
+ |
+Tests.testIs = function(gl) { |
+ var tex = loadTexture(gl, document.getElementById('2d')); |
+ gl.bindTexture(gl.TEXTURE_2D, tex); |
+ var fbo = new FBO(gl, 1, 1); |
+ fbo.use(); |
+ var prog = gl.createProgram(); |
+ var sh1 = gl.createShader(gl.VERTEX_SHADER); |
+ var sh2 = gl.createShader(gl.FRAGMENT_SHADER); |
+ var buf = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
+ assert("tex", gl.isTexture(tex)); |
+ assert("fbo", gl.isFramebuffer(fbo.fbo)); |
+ assert("rbo", gl.isRenderbuffer(fbo.rbo)); |
+ assert("prog", gl.isProgram(prog)); |
+ assert("sh1", gl.isShader(sh1)); |
+ assert("sh2", gl.isShader(sh2)); |
+ assert("buf", gl.isBuffer(buf)); |
+ gl.deleteTexture(tex); |
+ gl.deleteFramebuffer(fbo.fbo); |
+ gl.deleteRenderbuffer(fbo.rbo); |
+ gl.deleteProgram(prog); |
+ gl.deleteShader(sh1); |
+ gl.deleteShader(sh2); |
+ gl.deleteBuffer(buf); |
+ // NOTE: we purposely do not unbind things. |
+ assert("tex", !gl.isTexture(tex)); |
+ assert("fbo", !gl.isFramebuffer(fbo.fbo)); |
+ assert("rbo", !gl.isRenderbuffer(fbo.rbo)); |
+ assert("prog", !gl.isProgram(prog)); |
+ assert("sh1", !gl.isShader(sh1)); |
+ assert("sh2", !gl.isShader(sh2)); |
+ assert("buf", !gl.isBuffer(buf)); |
+} |
+ |
+</script> |
+ |
+<style>canvas{ position:absolute; }</style> |
+</head><body> |
+ <canvas id="gl" width="1" height="1"></canvas> |
+ <canvas id="2d" width="16" height="16"></canvas> |
+</body></html> |
Property changes on: conformance/more/functions/isTests.html |
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Added: svn:eol-style |
+ LF |