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| 1 <!DOCTYPE html> |
| 2 <html><head> |
| 3 <meta charset="utf-8"> |
| 4 <!-- |
| 5 Tests for the OpenGL ES 2.0 HTML Canvas context |
| 6 |
| 7 Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> |
| 8 |
| 9 Permission is hereby granted, free of charge, to any person |
| 10 obtaining a copy of this software and associated documentation |
| 11 files (the "Software"), to deal in the Software without |
| 12 restriction, including without limitation the rights to use, |
| 13 copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 14 copies of the Software, and to permit persons to whom the |
| 15 Software is furnished to do so, subject to the following |
| 16 conditions: |
| 17 |
| 18 The above copyright notice and this permission notice shall be |
| 19 included in all copies or substantial portions of the Software. |
| 20 |
| 21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
| 23 OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| 24 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
| 25 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| 26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 27 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| 28 OTHER DEALINGS IN THE SOFTWARE. |
| 29 |
| 30 --> |
| 31 <link rel="stylesheet" type="text/css" href="../unit.css" /> |
| 32 <script type="application/x-javascript" src="../unit.js"></script> |
| 33 <script type="application/x-javascript" src="../util.js"></script> |
| 34 <script type="application/x-javascript"> |
| 35 |
| 36 Tests.startUnit = function () { |
| 37 var canvas = document.getElementById('gl'); |
| 38 var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); |
| 39 return [gl]; |
| 40 } |
| 41 |
| 42 Tests.testIs = function(gl) { |
| 43 var tex = loadTexture(gl, document.getElementById('2d')); |
| 44 gl.bindTexture(gl.TEXTURE_2D, tex); |
| 45 var fbo = new FBO(gl, 1, 1); |
| 46 fbo.use(); |
| 47 var prog = gl.createProgram(); |
| 48 var sh1 = gl.createShader(gl.VERTEX_SHADER); |
| 49 var sh2 = gl.createShader(gl.FRAGMENT_SHADER); |
| 50 var buf = gl.createBuffer(); |
| 51 gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
| 52 assert("tex", gl.isTexture(tex)); |
| 53 assert("fbo", gl.isFramebuffer(fbo.fbo)); |
| 54 assert("rbo", gl.isRenderbuffer(fbo.rbo)); |
| 55 assert("prog", gl.isProgram(prog)); |
| 56 assert("sh1", gl.isShader(sh1)); |
| 57 assert("sh2", gl.isShader(sh2)); |
| 58 assert("buf", gl.isBuffer(buf)); |
| 59 gl.deleteTexture(tex); |
| 60 gl.deleteFramebuffer(fbo.fbo); |
| 61 gl.deleteRenderbuffer(fbo.rbo); |
| 62 gl.deleteProgram(prog); |
| 63 gl.deleteShader(sh1); |
| 64 gl.deleteShader(sh2); |
| 65 gl.deleteBuffer(buf); |
| 66 // NOTE: we purposely do not unbind things. |
| 67 assert("tex", !gl.isTexture(tex)); |
| 68 assert("fbo", !gl.isFramebuffer(fbo.fbo)); |
| 69 assert("rbo", !gl.isRenderbuffer(fbo.rbo)); |
| 70 assert("prog", !gl.isProgram(prog)); |
| 71 assert("sh1", !gl.isShader(sh1)); |
| 72 assert("sh2", !gl.isShader(sh2)); |
| 73 assert("buf", !gl.isBuffer(buf)); |
| 74 } |
| 75 |
| 76 </script> |
| 77 |
| 78 <style>canvas{ position:absolute; }</style> |
| 79 </head><body> |
| 80 <canvas id="gl" width="1" height="1"></canvas> |
| 81 <canvas id="2d" width="16" height="16"></canvas> |
| 82 </body></html> |
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