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Unified Diff: conformance/more/functions/drawElementsBadArgs.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/more/functions/drawElementsBadArgs.html
===================================================================
--- conformance/more/functions/drawElementsBadArgs.html (revision 0)
+++ conformance/more/functions/drawElementsBadArgs.html (revision 0)
@@ -0,0 +1,209 @@
+<!DOCTYPE html>
+<html><head>
+<meta charset="utf-8">
+<!--
+Tests for the OpenGL ES 2.0 HTML Canvas context
+
+Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
+
+Permission is hereby granted, free of charge, to any person
+obtaining a copy of this software and associated documentation
+files (the "Software"), to deal in the Software without
+restriction, including without limitation the rights to use,
+copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following
+conditions:
+
+The above copyright notice and this permission notice shall be
+included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+<link rel="stylesheet" type="text/css" href="../unit.css" />
+<script type="application/x-javascript" src="../unit.js"></script>
+<script type="application/x-javascript" src="../util.js"></script>
+<script type="application/x-javascript">
+
+// Tests.autorun = false;
+// Tests.message = "Caution: May crash your browser";
+
+var verts = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0];
+var normals = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0];
+var texcoords = [0.0,0.0, 1.0,0.0, 0.0,1.0];
+var indices = [60000000,1,2]
+
+Tests.startUnit = function () {
+ var canvas = document.getElementById('gl');
+ var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
+ var prog = new Shader(gl, 'vert', 'frag');
+ prog.use();
+ var sh = prog.shader.program;
+ var v = gl.getAttribLocation(sh, 'Vertex');
+ var n = gl.getAttribLocation(sh, 'Normal');
+ var t = gl.getAttribLocation(sh, 'Tex');
+ return [gl,prog,v,n,t];
+}
+
+Tests.setup = function(gl, prog, v,n,t) {
+ assert(0 == gl.getError());
+ return [gl, prog, v,n,t];
+}
+Tests.teardown = function(gl, prog, v,n,t) {
+ gl.disableVertexAttribArray(v);
+ gl.disableVertexAttribArray(n);
+ gl.disableVertexAttribArray(t);
+}
+
+Tests.endUnit = function(gl, prog, v,n,t) {
+ prog.destroy();
+}
+
+
+Tests.testDrawElementsVBO = function(gl, prog, v,n,t) {
+ var vbo = new VBO(gl,
+ {size:3, data:Quad.vertices},
+ {elements:true, data:[0,1,2,2000, 40802, 5887992]});
+ assertFail(function(){vbo.draw(v);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);});
+ vbo.destroy();
+ assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
+}
+
+Tests.testDrawElementsVBOByte = function(gl, prog, v,n,t) {
+ var vbo = new VBO(gl,
+ {size:3, data:Quad.vertices},
+ {elements:true, type:gl.UNSIGNED_BYTE, data:[0,1,2,2000, 40802, 5887992]});
+ assertFail(function(){vbo.draw(v);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 5);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_BYTE, 1);});
+ vbo.destroy();
+ assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
+}
+
+Tests.testDrawElementsVBOMulti = function(gl, prog, v,n,t) {
+ // creates VBOs for the quad arrays, binds them with
+ // vertexAttribPointer and calls drawElements
+ // The quad has 6 vertices
+ var vbo = new VBO(gl,
+ {size:3, data:Quad.vertices},
+ {size:3, data:Quad.normals},
+ {size:2, data:Quad.texcoords},
+ {elements:true, data:[0,1,2,6,2000, 256]});
+ assertFail(function(){vbo.draw(v, n, t);});
+ gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_SHORT, 0);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 4, gl.UNSIGNED_SHORT, 0);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 1*2);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_SHORT, 2*2);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 3*2);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);});
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]);
+ gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0);
+ gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);});
+ vbo.destroy();
+ assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
+}
+
+Tests.testDrawElementsVBOMultiByte = function(gl, prog, v,n,t) {
+ // creates VBOs for the quad arrays, binds them with
+ // vertexAttribPointer and calls drawElements
+ // The quad has 6 vertices
+ var vbo = new VBO(gl,
+ {size:3, data:Quad.vertices},
+ {size:3, data:Quad.normals},
+ {size:2, data:Quad.texcoords},
+ {elements:true, type:gl.UNSIGNED_BYTE, data:[0,1,2,6,2000, 256]});
+ assertFail(function(){vbo.draw(v, n, t);});
+ gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 4, gl.UNSIGNED_BYTE, -1);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, -1, gl.UNSIGNED_BYTE, 0);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 5);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_BYTE, 0);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 4, gl.UNSIGNED_BYTE, 0);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 1);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_BYTE, 2);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 3);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_BYTE, 1);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 1);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 6);});
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]);
+ gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0);
+ gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 5);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_BYTE, 1);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 1);});
+ assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 6);});
+ vbo.destroy();
+ assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
+}
+
+Tests.testSharedBuffers = function(gl, prog, v,n,t) {
+ var vbo = gl.createBuffer();
+ var vertsArr = new Uint16Array([0,1,3,3,4,5,6,7,8]);
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
+ gl.bufferData(gl.ARRAY_BUFFER, vertsArr, gl.STATIC_DRAW);
+ assertFail(function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vbo)});
+ gl.deleteBuffer(vbo);
+}
+
+</script>
+<script id="vert" type="x-shader/x-vertex">
+ attribute vec3 Vertex;
+ attribute vec3 Normal;
+ attribute vec2 Tex;
+
+ varying vec4 texCoord0;
+ void main()
+ {
+ gl_Position = vec4(Vertex * Normal, 1.0);
+ texCoord0 = vec4(Tex,0.0,0.0) + gl_Position;
+ }
+</script>
+<script id="frag" type="x-shader/x-fragment">
+ precision mediump float;
+
+ varying vec4 texCoord0;
+ void main()
+ {
+ vec4 c = texCoord0;
+ gl_FragColor = c;
+ }
+</script>
+
+
+<style>canvas{ position:absolute; }</style>
+</head><body>
+ <canvas id="gl" width="1" height="1"></canvas>
+</body></html>
Property changes on: conformance/more/functions/drawElementsBadArgs.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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