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Unified Diff: conformance/misc/type-conversion-test.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/misc/type-conversion-test.html
===================================================================
--- conformance/misc/type-conversion-test.html (revision 0)
+++ conformance/misc/type-conversion-test.html (revision 0)
@@ -0,0 +1,170 @@
+<!--
+Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+1. Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+-->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"></script>
+<script src="../resources/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+
+<script>
+var wtu = WebGLTestUtils;
+description("Tests calling WebGL APIs with various types");
+
+var context = wtu.create3DContext();
+var program = wtu.loadStandardProgram(context);
+var shader = wtu.loadStandardVertexShader(context);
+var shouldGenerateGLError = wtu.shouldGenerateGLError;
+
+assertMsg(program != null, "Program Compiled");
+assertMsg(shader != null, "Shader Compiled");
+
+var loc = context.getUniformLocation(program, "u_modelViewProjMatrix");
+assertMsg(loc != null, "getUniformLocation succeeded");
+
+var buffer = context.createBuffer();
+context.bindBuffer(context.ARRAY_BUFFER, buffer);
+var texture = context.createTexture();
+context.bindTexture(context.TEXTURE_2D, texture);
+context.useProgram(program);
+
+var args = [
+ { type: "number", value: 0 },
+ { type: "number", value: 2 },
+ { type: "string that is NaN", value: "foo", },
+ { type: "string that is number", value: "2", },
+ { type: "null", value: null },
+ { type: "Empty Array", value: [] },
+ { type: "Object", value: {} },
+ { type: "Array of Number", value: [2] },
+ { type: "Array of String", value: ["foo"] },
+ { type: "Array of String that is number", value: ["0"] },
+ { type: "Array of String that is number", value: ["2"] },
+ { type: "TypedArray", value: new Float32Array(1) }
+];
+
+var argument;
+
+for (var i = 0; i < args.length; ++i) {
+ argument = args[i].value;
+ var func1 = shouldBeUndefined;
+ var func2 = shouldBeNonNull;
+ if (argument == 2) {
+ func2 = shouldBeNull;
+ }
+ func3 = shouldBeNull;
+ debug("");
+ debug("testing type of " + args[i].type + " : value = " + argument);
+ func1("context.bindAttribLocation(program, argument, 'foo')");
+ func1("context.blendColor(argument, argument, argument, argument)");
+ func1("context.bufferData(context.ARRAY_BUFFER, argument, context.STATIC_DRAW)");
+ func1("context.bufferData(context.ARRAY_BUFFER, new Float32Array(10), context.STATIC_DRAW)");
+ func1("context.bufferSubData(context.ARRAY_BUFFER, argument, new Float32Array(2))");
+ func1("context.clear(argument)")
+ func1("context.clearColor(argument, 0, 0, 0)");
+ func1("context.clearColor(0, argument, 0, 0)");
+ func1("context.clearColor(0, 0, argument, 0)");
+ func1("context.clearColor(0, 0, 0, argument)");
+ func1("context.clearDepth(argument)");
+ func1("context.clearStencil(argument)");
+ func1("context.copyTexImage2D(context.TEXTURE_2D, argument, context.RGBA, 0, 0, 1, 1, 0)");
+ func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, argument, 0, 1, 1, 0)");
+ func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, argument, 1, 1, 0)");
+ func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, argument, 1, 0)");
+ func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 0, argument, 0)");
+ func1("context.copyTexSubImage2D(context.TEXTURE_2D, argument, 0, 0, 0, 0, 0, 0)");
+ func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, argument, 0, 0, 0, 0, 0)");
+ func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, argument, 0, 0, 0, 0)");
+ func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, argument, 0, 0, 0)");
+ func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, argument, 0, 0)");
+ func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, argument, 0)");
+ func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 0, argument)");
+ func1("context.depthMask(argument)");
+ func1("context.depthRange(argument, 1)");
+ func1("context.depthRange(0, argument)");
+ func1("context.drawArrays(context.POINTS, argument, 1)");
+ func1("context.drawArrays(context.POINTS, 0, argument)");
+ //func1("context.drawElements(...)");
+ func1("context.enableVertexAttribArray(argument)");
+ func1("context.disableVertexAttribArray(argument)");
+ func2("context.getActiveAttrib(program, argument)");
+ func2("context.getActiveUniform(program, argument)");
+ func3("context.getParameter(argument)");
+ func1("context.lineWidth(argument)");
+ func1("context.polygonOffset(argument, 0)");
+ func1("context.polygonOffset(0, argument)");
+ //func1("context.readPixels(...)");
+ //func1("context.renderbufferStorage(...)");
+ func1("context.sampleCoverage(argument, 0)");
+ func1("context.sampleCoverage(0, argument)");
+ func1("context.scissor(argument, 0, 10, 10)");
+ func1("context.scissor(0, argument, 10, 10)");
+ func1("context.scissor(0, 0, argument, 10)");
+ func1("context.scissor(0, 0, 10, argument)");
+ func1("context.shaderSource(shader, argument)");
+ func1("context.stencilFunc(context.NEVER, argument, 255)");
+ func1("context.stencilFunc(context.NEVER, 0, argument)");
+ //func1("context.stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)");
+ func1("context.stencilMask(argument)");
+ //func1("context.stencilMaskSeparate(context.FRONT, argument);
+ //func1("context.texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ArrayBufferView pixels)");
+ //func1("context.texParameterf(GLenum target, GLenum pname, GLfloat param)");
+ //func1("context.texParameteri(GLenum target, GLenum pname, GLint param)");
+ //func1("context.texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,GLsizei width, GLsizei height,GLenum format, GLenum type, ArrayBufferView pixels)");
+ func1("context.uniform1i(loc, argument)");
+ func1("context.uniform2i(loc, argument, 0)");
+ func1("context.uniform2i(loc, 0, argument)");
+ func1("context.uniform3i(loc, argument, 0, 0)");
+ func1("context.uniform3i(loc, 0, argument, 0)");
+ func1("context.uniform3i(loc, 0, 0, argument)");
+ func1("context.uniform4i(loc, argument, 0, 0, 0)");
+ func1("context.uniform4i(loc, 0, argument, 0, 0)");
+ func1("context.uniform4i(loc, 0, 0, argument, 0)");
+ func1("context.uniform4i(loc, 0, 0, 0, argument)");
+ func1("context.uniform1f(loc, argument)");
+ func1("context.uniform2f(loc, argument, 0)");
+ func1("context.uniform2f(loc, 0, argument)");
+ func1("context.uniform3f(loc, argument, 0, 0)");
+ func1("context.uniform3f(loc, 0, argument, 0)");
+ func1("context.uniform3f(loc, 0, 0, argument)");
+ func1("context.uniform4f(loc, argument, 0, 0, 0)");
+ func1("context.uniform4f(loc, 0, argument, 0, 0)");
+ func1("context.uniform4f(loc, 0, 0, argument, 0)");
+ func1("context.uniform4f(loc, 0, 0, 0, argument)");
+}
+
+successfullyParsed = true;
+</script>
+
+<script src="../../resources/js-test-post.js"></script>
+</body>
+</html>
+
Property changes on: conformance/misc/type-conversion-test.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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