| Index: conformance/attribs/gl-vertexattribpointer-offsets.html
|
| ===================================================================
|
| --- conformance/attribs/gl-vertexattribpointer-offsets.html (revision 0)
|
| +++ conformance/attribs/gl-vertexattribpointer-offsets.html (revision 0)
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| @@ -0,0 +1,192 @@
|
| +<!--
|
| +Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
|
| +
|
| +Redistribution and use in source and binary forms, with or without
|
| +modification, are permitted provided that the following conditions
|
| +are met:
|
| +1. Redistributions of source code must retain the above copyright
|
| + notice, this list of conditions and the following disclaimer.
|
| +2. Redistributions in binary form must reproduce the above copyright
|
| + notice, this list of conditions and the following disclaimer in the
|
| + documentation and/or other materials provided with the distribution.
|
| +
|
| +THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| +PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| +OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +-->
|
| +
|
| +<!DOCTYPE html>
|
| +<html>
|
| + <head>
|
| +<meta charset="utf-8">
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| + <title>Rendering Test</title>
|
| + <link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| + <script src="../../resources/js-test-pre.js"></script>
|
| + <script src="../resources/webgl-test.js"> </script>
|
| + <script src="../resources/webgl-test-utils.js"> </script>
|
| +</head>
|
| +<body>
|
| +<canvas id="example" width="50" height="50">
|
| +There is supposed to be an example drawing here, but it's not important.
|
| +</canvas>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| + <script id="vshader" type="x-shader/x-vertex">
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| + attribute vec4 vPosition;
|
| + void main()
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| + {
|
| + gl_Position = vPosition;
|
| + }
|
| + </script>
|
| +
|
| + <script id="fshader" type="x-shader/x-fragment">
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| + precision mediump float;
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| + uniform vec4 color;
|
| + void main()
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| + {
|
| + gl_FragColor = color;
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| + }
|
| + </script>
|
| +
|
| + <script>
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| + function fail(x,y, buf, shouldBe)
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| + {
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| + var i = (y*50+x) * 4;
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| + var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
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| + testFailed(reason);
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| + }
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| +
|
| + function pass()
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| + {
|
| + testPassed("drawing is correct");
|
| + }
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| +
|
| + function init()
|
| + {
|
| + if (window.initNonKhronosFramework) {
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| + window.initNonKhronosFramework(false);
|
| + }
|
| +
|
| + wtu = WebGLTestUtils;
|
| + gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
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| +
|
| + var tests = [
|
| + { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
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| + type: gl.FLOAT,
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| + componentSize: 4,
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| + normalize: false,
|
| + },
|
| + { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
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| + type: gl.FLOAT,
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| + componentSize: 4,
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| + normalize: false,
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| + },
|
| + { data: new Uint16Array([ 0, 32767, 0, 32767, 0, 0, 0, 0, 0 ]),
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| + type: gl.SHORT,
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| + componentSize: 2,
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| + normalize: true,
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| + },
|
| + { data: new Uint16Array([ 0, 65535, 0, 65535, 0, 0, 0, 0, 0 ]),
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| + type: gl.UNSIGNED_SHORT,
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| + componentSize: 2,
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| + normalize: true,
|
| + },
|
| + { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
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| + type: gl.UNSIGNED_SHORT,
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| + componentSize: 2,
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| + normalize: false,
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| + },
|
| + { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
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| + type: gl.SHORT,
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| + componentSize: 2,
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| + normalize: false,
|
| + },
|
| + { data: new Uint8Array([ 0, 127, 0, 127, 0, 0, 0, 0, 0 ]),
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| + type: gl.BYTE,
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| + componentSize: 1,
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| + normalize: true,
|
| + },
|
| + { data: new Uint8Array([ 0, 255, 0, 255, 0, 0, 0, 0, 0 ]),
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| + type: gl.UNSIGNED_BYTE,
|
| + componentSize: 1,
|
| + normalize: true,
|
| + },
|
| + { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
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| + type: gl.BYTE,
|
| + componentSize: 1,
|
| + normalize: false,
|
| + },
|
| + { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
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| + type: gl.UNSIGNED_BYTE,
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| + componentSize: 1,
|
| + normalize: false,
|
| + }
|
| + ];
|
| +
|
| + var vertexObject = gl.createBuffer();
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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| + gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
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| + gl.enableVertexAttribArray(0);
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| +
|
| + var colorLoc = gl.getUniformLocation(gl.program, "color");
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| + var kNumVerts = 3;
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| + var kNumComponents = 3;
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| +
|
| + var count = 0;
|
| + for (var tt = 0; tt < tests.length; ++tt) {
|
| + var test = tests[tt];
|
| + for (var oo = 0; oo < 3; ++oo) {
|
| + for (var ss = 0; ss < 3; ++ss) {
|
| + var offset = (oo + 1) * test.componentSize;
|
| + var color = (count % 2) ? [1, 0, 0, 1] : [0, 1, 0, 1];
|
| + var stride = test.componentSize * kNumComponents + test.componentSize * ss;
|
| + debug("");
|
| + debug("check with " + wtu.glEnumToString(gl, test.type) + " at offset: " + offset + " with stride:" + stride + " normalize: " + test.normalize);
|
| + gl.uniform4fv(colorLoc, color);
|
| + var data = new Uint8Array(test.componentSize * kNumVerts * kNumComponents + stride * (kNumVerts - 1));
|
| + var view = new Uint8Array(test.data.buffer);
|
| + var size = test.componentSize * kNumComponents;
|
| + for (var jj = 0; jj < kNumVerts; ++jj) {
|
| + var off1 = jj * size;
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| + var off2 = jj * stride;
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| + for (var zz = 0; zz < size; ++zz) {
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| + data[off2 + zz] = view[off1 + zz];
|
| + }
|
| + }
|
| + gl.bufferSubData(gl.ARRAY_BUFFER, offset, data);
|
| + gl.vertexAttribPointer(0, 3, test.type, test.normalize, stride, offset);
|
| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| + gl.drawArrays(gl.TRIANGLES, 0, 3);
|
| +
|
| + var buf = new Uint8Array(50 * 50 * 4);
|
| + gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
|
| +
|
| + var black = [0, 0, 0, 255];
|
| + var other = [color[0] * 255, color[1] * 255, color[2] * 255, color[3] * 255];
|
| + var otherMsg = "should be " + ((count % 2) ? "red" : "green")
|
| + wtu.checkCanvasRect(gl, 0, 0, 1, 1, black, "should be black", 0);
|
| + wtu.checkCanvasRect(gl, 0, 49, 1, 1, black, "should be black", 0);
|
| + wtu.checkCanvasRect(gl, 26, 40, 1, 1, other, otherMsg, 0);
|
| + wtu.checkCanvasRect(gl, 26, 27, 1, 1, other, otherMsg, 0);
|
| + wtu.checkCanvasRect(gl, 40, 27, 1, 1, other, otherMsg, 0);
|
| + ++count;
|
| + }
|
| + }
|
| + }
|
| + }
|
| +
|
| + init();
|
| + successfullyParsed = true;
|
| + </script>
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/attribs/gl-vertexattribpointer-offsets.html
|
| ___________________________________________________________________
|
| Added: svn:executable
|
| + *
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|