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Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
3
4 Redistribution and use in source and binary forms, with or without
5 modification, are permitted provided that the following conditions
6 are met:
7 1. Redistributions of source code must retain the above copyright
8 notice, this list of conditions and the following disclaimer.
9 2. Redistributions in binary form must reproduce the above copyright
10 notice, this list of conditions and the following disclaimer in the
11 documentation and/or other materials provided with the distribution.
12
13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 -->
25
26 <!DOCTYPE html>
27 <html>
28 <head>
29 <meta charset="utf-8">
30 <title>Rendering Test</title>
31 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
32 <script src="../../resources/js-test-pre.js"></script>
33 <script src="../resources/webgl-test.js"> </script>
34 <script src="../resources/webgl-test-utils.js"> </script>
35 </head>
36 <body>
37 <canvas id="example" width="50" height="50">
38 There is supposed to be an example drawing here, but it's not important.
39 </canvas>
40 <div id="description"></div>
41 <div id="console"></div>
42 <script id="vshader" type="x-shader/x-vertex">
43 attribute vec4 vPosition;
44 void main()
45 {
46 gl_Position = vPosition;
47 }
48 </script>
49
50 <script id="fshader" type="x-shader/x-fragment">
51 precision mediump float;
52 uniform vec4 color;
53 void main()
54 {
55 gl_FragColor = color;
56 }
57 </script>
58
59 <script>
60 function fail(x,y, buf, shouldBe)
61 {
62 var i = (y*50+x) * 4;
63 var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+b uf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
64 testFailed(reason);
65 }
66
67 function pass()
68 {
69 testPassed("drawing is correct");
70 }
71
72 function init()
73 {
74 if (window.initNonKhronosFramework) {
75 window.initNonKhronosFramework(false);
76 }
77
78 wtu = WebGLTestUtils;
79 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
80
81 var tests = [
82 { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
83 type: gl.FLOAT,
84 componentSize: 4,
85 normalize: false,
86 },
87 { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
88 type: gl.FLOAT,
89 componentSize: 4,
90 normalize: false,
91 },
92 { data: new Uint16Array([ 0, 32767, 0, 32767, 0, 0, 0, 0, 0 ]),
93 type: gl.SHORT,
94 componentSize: 2,
95 normalize: true,
96 },
97 { data: new Uint16Array([ 0, 65535, 0, 65535, 0, 0, 0, 0, 0 ]),
98 type: gl.UNSIGNED_SHORT,
99 componentSize: 2,
100 normalize: true,
101 },
102 { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
103 type: gl.UNSIGNED_SHORT,
104 componentSize: 2,
105 normalize: false,
106 },
107 { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
108 type: gl.SHORT,
109 componentSize: 2,
110 normalize: false,
111 },
112 { data: new Uint8Array([ 0, 127, 0, 127, 0, 0, 0, 0, 0 ]),
113 type: gl.BYTE,
114 componentSize: 1,
115 normalize: true,
116 },
117 { data: new Uint8Array([ 0, 255, 0, 255, 0, 0, 0, 0, 0 ]),
118 type: gl.UNSIGNED_BYTE,
119 componentSize: 1,
120 normalize: true,
121 },
122 { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
123 type: gl.BYTE,
124 componentSize: 1,
125 normalize: false,
126 },
127 { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
128 type: gl.UNSIGNED_BYTE,
129 componentSize: 1,
130 normalize: false,
131 }
132 ];
133
134 var vertexObject = gl.createBuffer();
135 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
136 gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
137 gl.enableVertexAttribArray(0);
138
139 var colorLoc = gl.getUniformLocation(gl.program, "color");
140 var kNumVerts = 3;
141 var kNumComponents = 3;
142
143 var count = 0;
144 for (var tt = 0; tt < tests.length; ++tt) {
145 var test = tests[tt];
146 for (var oo = 0; oo < 3; ++oo) {
147 for (var ss = 0; ss < 3; ++ss) {
148 var offset = (oo + 1) * test.componentSize;
149 var color = (count % 2) ? [1, 0, 0, 1] : [0, 1, 0, 1];
150 var stride = test.componentSize * kNumComponents + test.compon entSize * ss;
151 debug("");
152 debug("check with " + wtu.glEnumToString(gl, test.type) + " at offset: " + offset + " with stride:" + stride + " normalize: " + test.normalize );
153 gl.uniform4fv(colorLoc, color);
154 var data = new Uint8Array(test.componentSize * kNumVerts * kNu mComponents + stride * (kNumVerts - 1));
155 var view = new Uint8Array(test.data.buffer);
156 var size = test.componentSize * kNumComponents;
157 for (var jj = 0; jj < kNumVerts; ++jj) {
158 var off1 = jj * size;
159 var off2 = jj * stride;
160 for (var zz = 0; zz < size; ++zz) {
161 data[off2 + zz] = view[off1 + zz];
162 }
163 }
164 gl.bufferSubData(gl.ARRAY_BUFFER, offset, data);
165 gl.vertexAttribPointer(0, 3, test.type, test.normalize, stride , offset);
166 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
167 gl.drawArrays(gl.TRIANGLES, 0, 3);
168
169 var buf = new Uint8Array(50 * 50 * 4);
170 gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
171
172 var black = [0, 0, 0, 255];
173 var other = [color[0] * 255, color[1] * 255, color[2] * 255, c olor[3] * 255];
174 var otherMsg = "should be " + ((count % 2) ? "red" : "green")
175 wtu.checkCanvasRect(gl, 0, 0, 1, 1, black, "should be black", 0);
176 wtu.checkCanvasRect(gl, 0, 49, 1, 1, black, "should be black", 0);
177 wtu.checkCanvasRect(gl, 26, 40, 1, 1, other, otherMsg, 0);
178 wtu.checkCanvasRect(gl, 26, 27, 1, 1, other, otherMsg, 0);
179 wtu.checkCanvasRect(gl, 40, 27, 1, 1, other, otherMsg, 0);
180 ++count;
181 }
182 }
183 }
184 }
185
186 init();
187 successfullyParsed = true;
188 </script>
189 <script src="../../resources/js-test-post.js"></script>
190
191 </body>
192 </html>
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