Index: conformance/attribs/gl-enable-vertex-attrib.html |
=================================================================== |
--- conformance/attribs/gl-enable-vertex-attrib.html (revision 0) |
+++ conformance/attribs/gl-enable-vertex-attrib.html (revision 0) |
@@ -0,0 +1,57 @@ |
+<!-- |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+--> |
+<!DOCTYPE html> |
+<html> |
+ <head> |
+<meta charset="utf-8"> |
+ <title>WebGL Enable Vertex Attrib Test</title> |
+ <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+ <script src="../../resources/js-test-pre.js"></script> |
+ <script src="../resources/webgl-test.js"> </script> |
+</head> |
+<body> |
+<canvas id="example" width="50" height="50"> |
+</canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="vshader" type="x-shader/x-vertex"> |
+ attribute vec4 vPosition; |
+ void main() |
+ { |
+ gl_Position = vPosition; |
+ } |
+</script> |
+ |
+<script id="fshader" type="x-shader/x-fragment"> |
+ void main() |
+ { |
+ gl_FragColor = vec4(1.0,0.0,0.0,1.0); |
+ } |
+</script> |
+ |
+<script> |
+gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1); |
+gl.viewport(0, 0, 50, 50); |
+ |
+var vertexObject = gl.createBuffer(); |
+gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
+gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); |
+gl.enableVertexAttribArray(0); |
+gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
+ |
+gl.enableVertexAttribArray(3); |
+glErrorShouldBe(gl, gl.NO_ERROR); |
+ |
+gl.drawArrays(gl.TRIANGLES, 0, 3); |
+glErrorShouldBe(gl, gl.INVALID_OPERATION); |
+ |
+successfullyParsed = true; |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
+ |
Property changes on: conformance/attribs/gl-enable-vertex-attrib.html |
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Added: svn:eol-style |
+ LF |