| Index: conformance/buffers/index-validation-with-resized-buffer.html
|
| ===================================================================
|
| --- conformance/buffers/index-validation-with-resized-buffer.html (revision 0)
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| +++ conformance/buffers/index-validation-with-resized-buffer.html (revision 0)
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| @@ -0,0 +1,104 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +</head>
|
| +<body>
|
| +<canvas id="example" width="1px" height="1px"></canvas>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +
|
| +<script id="vs" type="x-shader/x-vertex">
|
| +attribute vec4 vPosition;
|
| +attribute vec4 vColor;
|
| +varying vec4 color;
|
| +void main() {
|
| + gl_Position = vPosition;
|
| + color = vColor;
|
| +}
|
| +</script>
|
| +<script id="fs" type="x-shader/x-fragment">
|
| +precision mediump float;
|
| +varying vec4 color;
|
| +void main() {
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| + gl_FragColor = color;
|
| +}
|
| +</script>
|
| +<script>
|
| +description('Test that updating the size of a vertex buffer is properly noticed by the WebGL implementation.')
|
| +
|
| +var gl = initWebGL("example", "vs", "fs", ["vPosition", "vColor"], [0, 0, 0, 1], 1);
|
| +glErrorShouldBe(gl, gl.NO_ERROR, "after initialization");
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| +
|
| +gl.useProgram(gl.program);
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| +var vertexObject = gl.createBuffer();
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| +gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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| +gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(
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| + [-1,1,0, 1,1,0, -1,-1,0,
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| + -1,-1,0, 1,1,0, 1,-1,0]), gl.STATIC_DRAW);
|
| +gl.enableVertexAttribArray(0);
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| +gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
|
| +glErrorShouldBe(gl, gl.NO_ERROR, "after vertex setup");
|
| +
|
| +var texCoordObject = gl.createBuffer();
|
| +gl.bindBuffer(gl.ARRAY_BUFFER, texCoordObject);
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| +gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(
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| + [0,0, 1,0, 0,1,
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| + 0,1, 1,0, 1,1]), gl.STATIC_DRAW);
|
| +gl.enableVertexAttribArray(1);
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| +gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
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| +glErrorShouldBe(gl, gl.NO_ERROR, "after texture coord setup");
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| +
|
| +// Now resize these buffers because we want to change what we're drawing.
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| +gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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| +gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
| + -1,1,0, 1,1,0, -1,-1,0, 1,-1,0,
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| + -1,1,0, 1,1,0, -1,-1,0, 1,-1,0]), gl.STATIC_DRAW);
|
| +glErrorShouldBe(gl, gl.NO_ERROR, "after vertex redefinition");
|
| +gl.bindBuffer(gl.ARRAY_BUFFER, texCoordObject);
|
| +gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([
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| + 255, 0, 0, 255,
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| + 255, 0, 0, 255,
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| + 255, 0, 0, 255,
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| + 255, 0, 0, 255,
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| + 0, 255, 0, 255,
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| + 0, 255, 0, 255,
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| + 0, 255, 0, 255,
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| + 0, 255, 0, 255]), gl.STATIC_DRAW);
|
| +gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, false, 0, 0);
|
| +glErrorShouldBe(gl, gl.NO_ERROR, "after texture coordinate / color redefinition");
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| +
|
| +var numQuads = 2;
|
| +var indices = new Uint8Array(numQuads * 6);
|
| +for (var ii = 0; ii < numQuads; ++ii) {
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| + var offset = ii * 6;
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| + var quad = (ii == (numQuads - 1)) ? 4 : 0;
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| + indices[offset + 0] = quad + 0;
|
| + indices[offset + 1] = quad + 1;
|
| + indices[offset + 2] = quad + 2;
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| + indices[offset + 3] = quad + 2;
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| + indices[offset + 4] = quad + 1;
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| + indices[offset + 5] = quad + 3;
|
| +}
|
| +var indexObject = gl.createBuffer();
|
| +gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject);
|
| +gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
|
| +glErrorShouldBe(gl, gl.NO_ERROR, "after setting up indices");
|
| +gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0);
|
| +glErrorShouldBe(gl, gl.NO_ERROR, "after drawing");
|
| +
|
| +debug("")
|
| +successfullyParsed = true;
|
| +</script>
|
| +
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/buffers/index-validation-with-resized-buffer.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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|
|
|
|