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Side by Side Diff: conformance/buffers/index-validation-with-resized-buffer.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
11 <script src="../../resources/js-test-pre.js"></script>
12 <script src="../resources/webgl-test.js"></script>
13 </head>
14 <body>
15 <canvas id="example" width="1px" height="1px"></canvas>
16 <div id="description"></div>
17 <div id="console"></div>
18
19 <script id="vs" type="x-shader/x-vertex">
20 attribute vec4 vPosition;
21 attribute vec4 vColor;
22 varying vec4 color;
23 void main() {
24 gl_Position = vPosition;
25 color = vColor;
26 }
27 </script>
28 <script id="fs" type="x-shader/x-fragment">
29 precision mediump float;
30 varying vec4 color;
31 void main() {
32 gl_FragColor = color;
33 }
34 </script>
35 <script>
36 description('Test that updating the size of a vertex buffer is properly noticed by the WebGL implementation.')
37
38 var gl = initWebGL("example", "vs", "fs", ["vPosition", "vColor"], [0, 0, 0, 1], 1);
39 glErrorShouldBe(gl, gl.NO_ERROR, "after initialization");
40
41 gl.useProgram(gl.program);
42 var vertexObject = gl.createBuffer();
43 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
44 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(
45 [-1,1,0, 1,1,0, -1,-1,0,
46 -1,-1,0, 1,1,0, 1,-1,0]), gl.STATIC_DRAW);
47 gl.enableVertexAttribArray(0);
48 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
49 glErrorShouldBe(gl, gl.NO_ERROR, "after vertex setup");
50
51 var texCoordObject = gl.createBuffer();
52 gl.bindBuffer(gl.ARRAY_BUFFER, texCoordObject);
53 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(
54 [0,0, 1,0, 0,1,
55 0,1, 1,0, 1,1]), gl.STATIC_DRAW);
56 gl.enableVertexAttribArray(1);
57 gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
58 glErrorShouldBe(gl, gl.NO_ERROR, "after texture coord setup");
59
60 // Now resize these buffers because we want to change what we're drawing.
61 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
62 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
63 -1,1,0, 1,1,0, -1,-1,0, 1,-1,0,
64 -1,1,0, 1,1,0, -1,-1,0, 1,-1,0]), gl.STATIC_DRAW);
65 glErrorShouldBe(gl, gl.NO_ERROR, "after vertex redefinition");
66 gl.bindBuffer(gl.ARRAY_BUFFER, texCoordObject);
67 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([
68 255, 0, 0, 255,
69 255, 0, 0, 255,
70 255, 0, 0, 255,
71 255, 0, 0, 255,
72 0, 255, 0, 255,
73 0, 255, 0, 255,
74 0, 255, 0, 255,
75 0, 255, 0, 255]), gl.STATIC_DRAW);
76 gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, false, 0, 0);
77 glErrorShouldBe(gl, gl.NO_ERROR, "after texture coordinate / color redefinition" );
78
79 var numQuads = 2;
80 var indices = new Uint8Array(numQuads * 6);
81 for (var ii = 0; ii < numQuads; ++ii) {
82 var offset = ii * 6;
83 var quad = (ii == (numQuads - 1)) ? 4 : 0;
84 indices[offset + 0] = quad + 0;
85 indices[offset + 1] = quad + 1;
86 indices[offset + 2] = quad + 2;
87 indices[offset + 3] = quad + 2;
88 indices[offset + 4] = quad + 1;
89 indices[offset + 5] = quad + 3;
90 }
91 var indexObject = gl.createBuffer();
92 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject);
93 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
94 glErrorShouldBe(gl, gl.NO_ERROR, "after setting up indices");
95 gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0);
96 glErrorShouldBe(gl, gl.NO_ERROR, "after drawing");
97
98 debug("")
99 successfullyParsed = true;
100 </script>
101
102 <script src="../../resources/js-test-post.js"></script>
103 </body>
104 </html>
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