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Unified Diff: conformance/uniforms/uniform-location.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/uniforms/uniform-location.html
===================================================================
--- conformance/uniforms/uniform-location.html (revision 0)
+++ conformance/uniforms/uniform-location.html (revision 0)
@@ -0,0 +1,103 @@
+<!--
+Copyright (c) 2011 The Chromium Authors. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the following disclaimer
+in the documentation and/or other materials provided with the
+distribution.
+ * Neither the name of Google Inc. nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+-->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+
+<script>
+description("Tests the WebGLUniformLocation API");
+
+var contextA = create3DContext();
+var contextB = create3DContext();
+var programA1 = loadStandardProgram(contextA);
+var programA2 = loadStandardProgram(contextA);
+var programB = loadStandardProgram(contextB);
+var programS = loadProgram(contextA, "../resources/structUniformShader.vert", "../resources/fragmentShader.frag");
+var programV = loadProgram(contextA, "../resources/floatUniformShader.vert", "../resources/noopUniformShader.frag");
+var locationA = contextA.getUniformLocation(programA1, 'u_modelViewProjMatrix');
+var locationB = contextB.getUniformLocation(programB, 'u_modelViewProjMatrix');
+var locationSx = contextA.getUniformLocation(programS, "u_struct.x");
+var locationArray0 = contextA.getUniformLocation(programS, "u_array[0]");
+var locationArray1 = contextA.getUniformLocation(programS, "u_array[1]");
+var locationVec4 = contextA.getUniformLocation(programV, "fval4");
+
+var vec = [1, 2, 3, 4];
+var mat = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16];
+
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programA2)");
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationA, false, mat)");
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programA1)");
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniformMatrix4fv(locationA, false, mat)");
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniformMatrix4fv(null, false, mat)");
+
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programS)");
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationSx, 3)");
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1f(locationArray0, 4.0)");
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1f(locationArray1, 5.0)");
+
+shouldBe("contextA.getUniform(programS, locationSx)", "3");
+shouldBe("contextA.getUniform(programS, locationArray0)", "4.0");
+shouldBe("contextA.getUniform(programS, locationArray1)", "5.0");
+
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programV)");
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform4fv(locationVec4, vec)");
+shouldBe("contextA.getUniform(programV, locationVec4)", "vec");
+
+shouldBeNull("contextA.getUniformLocation(programV, \"IDontExist\")");
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.linkProgram(programA1)");
+// After linking all boxes are bad.
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationA, false, mat)");
+
+// after re-linking the same program, all uniform locations become invalid.
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programS)");
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.linkProgram(programS)");
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1i(locationSx, 3)");
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniform(programS, locationSx)");
+
+// Retrieve the locations again, and they should be good.
+locationSx = contextA.getUniformLocation(programS, "u_struct.x");
+locationArray0 = contextA.getUniformLocation(programS, "u_array[0]");
+shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationSx, 3)");
+shouldBe("contextA.getUniform(programS, locationSx)", "3");
+
+successfullyParsed = true;
+</script>
+
+<script src="../../resources/js-test-post.js"></script>
+</body>
+</html>
Property changes on: conformance/uniforms/uniform-location.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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