| Index: conformance/uniforms/uniform-location.html
|
| ===================================================================
|
| --- conformance/uniforms/uniform-location.html (revision 0)
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| +++ conformance/uniforms/uniform-location.html (revision 0)
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| @@ -0,0 +1,103 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +
|
| +Redistribution and use in source and binary forms, with or without
|
| +modification, are permitted provided that the following conditions are
|
| +met:
|
| +
|
| + * Redistributions of source code must retain the above copyright
|
| +notice, this list of conditions and the following disclaimer.
|
| + * Redistributions in binary form must reproduce the above
|
| +copyright notice, this list of conditions and the following disclaimer
|
| +in the documentation and/or other materials provided with the
|
| +distribution.
|
| + * Neither the name of Google Inc. nor the names of its
|
| +contributors may be used to endorse or promote products derived from
|
| +this software without specific prior written permission.
|
| +
|
| +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +-->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +
|
| +<script>
|
| +description("Tests the WebGLUniformLocation API");
|
| +
|
| +var contextA = create3DContext();
|
| +var contextB = create3DContext();
|
| +var programA1 = loadStandardProgram(contextA);
|
| +var programA2 = loadStandardProgram(contextA);
|
| +var programB = loadStandardProgram(contextB);
|
| +var programS = loadProgram(contextA, "../resources/structUniformShader.vert", "../resources/fragmentShader.frag");
|
| +var programV = loadProgram(contextA, "../resources/floatUniformShader.vert", "../resources/noopUniformShader.frag");
|
| +var locationA = contextA.getUniformLocation(programA1, 'u_modelViewProjMatrix');
|
| +var locationB = contextB.getUniformLocation(programB, 'u_modelViewProjMatrix');
|
| +var locationSx = contextA.getUniformLocation(programS, "u_struct.x");
|
| +var locationArray0 = contextA.getUniformLocation(programS, "u_array[0]");
|
| +var locationArray1 = contextA.getUniformLocation(programS, "u_array[1]");
|
| +var locationVec4 = contextA.getUniformLocation(programV, "fval4");
|
| +
|
| +var vec = [1, 2, 3, 4];
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| +var mat = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16];
|
| +
|
| +shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programA2)");
|
| +shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationA, false, mat)");
|
| +shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programA1)");
|
| +shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniformMatrix4fv(locationA, false, mat)");
|
| +shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniformMatrix4fv(null, false, mat)");
|
| +
|
| +shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programS)");
|
| +shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationSx, 3)");
|
| +shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1f(locationArray0, 4.0)");
|
| +shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1f(locationArray1, 5.0)");
|
| +
|
| +shouldBe("contextA.getUniform(programS, locationSx)", "3");
|
| +shouldBe("contextA.getUniform(programS, locationArray0)", "4.0");
|
| +shouldBe("contextA.getUniform(programS, locationArray1)", "5.0");
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| +
|
| +shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programV)");
|
| +shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform4fv(locationVec4, vec)");
|
| +shouldBe("contextA.getUniform(programV, locationVec4)", "vec");
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| +
|
| +shouldBeNull("contextA.getUniformLocation(programV, \"IDontExist\")");
|
| +shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.linkProgram(programA1)");
|
| +// After linking all boxes are bad.
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| +shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationA, false, mat)");
|
| +
|
| +// after re-linking the same program, all uniform locations become invalid.
|
| +shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programS)");
|
| +shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.linkProgram(programS)");
|
| +shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1i(locationSx, 3)");
|
| +shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniform(programS, locationSx)");
|
| +
|
| +// Retrieve the locations again, and they should be good.
|
| +locationSx = contextA.getUniformLocation(programS, "u_struct.x");
|
| +locationArray0 = contextA.getUniformLocation(programS, "u_array[0]");
|
| +shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationSx, 3)");
|
| +shouldBe("contextA.getUniform(programS, locationSx)", "3");
|
| +
|
| +successfullyParsed = true;
|
| +</script>
|
| +
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/uniforms/uniform-location.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
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|