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Side by Side Diff: conformance/uniforms/uniform-location.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3
4 Redistribution and use in source and binary forms, with or without
5 modification, are permitted provided that the following conditions are
6 met:
7
8 * Redistributions of source code must retain the above copyright
9 notice, this list of conditions and the following disclaimer.
10 * Redistributions in binary form must reproduce the above
11 copyright notice, this list of conditions and the following disclaimer
12 in the documentation and/or other materials provided with the
13 distribution.
14 * Neither the name of Google Inc. nor the names of its
15 contributors may be used to endorse or promote products derived from
16 this software without specific prior written permission.
17
18 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 -->
30 <!DOCTYPE html>
31 <html>
32 <head>
33 <meta charset="utf-8">
34 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
35 <script src="../../resources/js-test-pre.js"></script>
36 <script src="../resources/webgl-test.js"></script>
37 </head>
38 <body>
39 <div id="description"></div>
40 <div id="console"></div>
41
42 <script>
43 description("Tests the WebGLUniformLocation API");
44
45 var contextA = create3DContext();
46 var contextB = create3DContext();
47 var programA1 = loadStandardProgram(contextA);
48 var programA2 = loadStandardProgram(contextA);
49 var programB = loadStandardProgram(contextB);
50 var programS = loadProgram(contextA, "../resources/structUniformShader.vert", ". ./resources/fragmentShader.frag");
51 var programV = loadProgram(contextA, "../resources/floatUniformShader.vert", ".. /resources/noopUniformShader.frag");
52 var locationA = contextA.getUniformLocation(programA1, 'u_modelViewProjMatrix');
53 var locationB = contextB.getUniformLocation(programB, 'u_modelViewProjMatrix');
54 var locationSx = contextA.getUniformLocation(programS, "u_struct.x");
55 var locationArray0 = contextA.getUniformLocation(programS, "u_array[0]");
56 var locationArray1 = contextA.getUniformLocation(programS, "u_array[1]");
57 var locationVec4 = contextA.getUniformLocation(programV, "fval4");
58
59 var vec = [1, 2, 3, 4];
60 var mat = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16];
61
62 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programA 2)");
63 shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMat rix4fv(locationA, false, mat)");
64 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programA 1)");
65 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniformMatrix4fv(lo cationA, false, mat)");
66 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniformMatrix4fv(nu ll, false, mat)");
67
68 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programS )");
69 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationS x, 3)");
70 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1f(locationA rray0, 4.0)");
71 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1f(locationA rray1, 5.0)");
72
73 shouldBe("contextA.getUniform(programS, locationSx)", "3");
74 shouldBe("contextA.getUniform(programS, locationArray0)", "4.0");
75 shouldBe("contextA.getUniform(programS, locationArray1)", "5.0");
76
77 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programV )");
78 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform4fv(location Vec4, vec)");
79 shouldBe("contextA.getUniform(programV, locationVec4)", "vec");
80
81 shouldBeNull("contextA.getUniformLocation(programV, \"IDontExist\")");
82 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.linkProgram(program A1)");
83 // After linking all boxes are bad.
84 shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMat rix4fv(locationA, false, mat)");
85
86 // after re-linking the same program, all uniform locations become invalid.
87 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programS )");
88 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.linkProgram(program S)");
89 shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1i( locationSx, 3)");
90 shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniform (programS, locationSx)");
91
92 // Retrieve the locations again, and they should be good.
93 locationSx = contextA.getUniformLocation(programS, "u_struct.x");
94 locationArray0 = contextA.getUniformLocation(programS, "u_array[0]");
95 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationS x, 3)");
96 shouldBe("contextA.getUniform(programS, locationSx)", "3");
97
98 successfullyParsed = true;
99 </script>
100
101 <script src="../../resources/js-test-post.js"></script>
102 </body>
103 </html>
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