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Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
6 <script src="../../resources/js-test-pre.js"></script>
7 <script src="../resources/webgl-test.js"></script>
8 <script src="../resources/webgl-test-utils.js"></script>
9 </head>
10 <body>
11 <canvas id="testbed" width="16" height="16"></canvas>
12 <canvas id="c" width="16" height="16"></canvas>
13 <div id="description"></div>
14 <div id="console"></div>
15 <script>
16 description('Tests texSubImage2D with bad arguments');
17
18 var wtu = WebGLTestUtils;
19 var canvas = document.getElementById("testbed");
20 var c = document.getElementById("c");
21
22 var gl = wtu.create3DContext(canvas);
23 var tex = gl.createTexture();
24 gl.bindTexture(gl.TEXTURE_2D, tex);
25 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c);
26 glErrorShouldBe(gl, gl.NO_ERROR, "Setup should succeed");
27
28 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 1, gl.RGBA, gl.UNSIGNED_BYTE, c);
29 glErrorShouldBe(gl, gl.INVALID_VALUE, "y + height > texture height");
30 gl.texSubImage2D(gl.TEXTURE_2D, 0, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
31 glErrorShouldBe(gl, gl.INVALID_VALUE, "x + width > texture width");
32 gl.texSubImage2D(gl.TEXTURE_2D, 0, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
33 glErrorShouldBe(gl, gl.INVALID_VALUE, "negative x");
34 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, -1, gl.RGBA, gl.UNSIGNED_BYTE, c);
35 glErrorShouldBe(gl, gl.INVALID_VALUE, "negative y");
36 gl.texSubImage2D(gl.TEXTURE_2D, -1, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
37 glErrorShouldBe(gl, gl.INVALID_VALUE, "negative level");
38 gl.texSubImage2D(gl.FLOAT, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
39 glErrorShouldBe(gl, gl.INVALID_ENUM, "bad target");
40 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
41 glErrorShouldBe(gl, gl.NO_ERROR, "good args");
42 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
43 glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original");
44 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
45 glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original");
46 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, c);
47 glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGB");
48 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
49 glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGB");
50 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
51 glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGB");
52 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_SHORT_5_6_5, c);
53 glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGB");
54 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
55 glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGBA 4_4_4_4");
56 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
57 glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGBA 4_4_4_4");
58 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
59 glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGBA 4_4_ 4_4");
60 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
61 glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGBA 4_4_4_ 4");
62
63 successfullyParsed = true;
64 </script>
65 <script src="../../resources/js-test-post.js"></script>
66 </body>
67 </html>
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