| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| index dbff24fe838606f3ae45d8a158f4afb1b2a66bf4..ba978a8bebef9c6c93ecee048b8e8e5addcbb3e5 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| @@ -21,10 +21,6 @@ public:
|
| const char* positionCoords() const { return "position"; }
|
| const char* localCoords() const { return "localCoords"; }
|
|
|
| - /** returns the expected uviewM matrix */
|
| - // TODO all of this fixed function stuff can live on the GP/PP
|
| - const char* uViewM() const { return "uViewM"; }
|
| -
|
| void addAttribute(const GrGeometryProcessor::GrAttribute* attr) {
|
| this->addAttribute(GrShaderVar(attr->fName,
|
| GrVertexAttribTypeToSLType(attr->fType),
|
| @@ -41,8 +37,6 @@ private:
|
| * private helpers for compilation by GrGLProgramBuilder
|
| */
|
| void transformToNormalizedDeviceSpace();
|
| - //TODO GP itself should setup the uniform view matrix
|
| - void setupUniformViewMatrix();
|
| void emitAttributes(const GrGeometryProcessor& gp);
|
| void bindVertexAttributes(GrGLuint programID);
|
| bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
|
|
|