Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h |
index dbff24fe838606f3ae45d8a158f4afb1b2a66bf4..ba978a8bebef9c6c93ecee048b8e8e5addcbb3e5 100644 |
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h |
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h |
@@ -21,10 +21,6 @@ public: |
const char* positionCoords() const { return "position"; } |
const char* localCoords() const { return "localCoords"; } |
- /** returns the expected uviewM matrix */ |
- // TODO all of this fixed function stuff can live on the GP/PP |
- const char* uViewM() const { return "uViewM"; } |
- |
void addAttribute(const GrGeometryProcessor::GrAttribute* attr) { |
this->addAttribute(GrShaderVar(attr->fName, |
GrVertexAttribTypeToSLType(attr->fType), |
@@ -41,8 +37,6 @@ private: |
* private helpers for compilation by GrGLProgramBuilder |
*/ |
void transformToNormalizedDeviceSpace(); |
- //TODO GP itself should setup the uniform view matrix |
- void setupUniformViewMatrix(); |
void emitAttributes(const GrGeometryProcessor& gp); |
void bindVertexAttributes(GrGLuint programID); |
bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const; |