Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
index 2ff97823cd7b61e1bfac02c81b1f254f17d87310..fd79abbeb5ee743367dbe0fc27c3de19d045144e 100644 |
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
@@ -26,13 +26,6 @@ void GrGLVertexBuilder::addVarying(const char* name, GrGLVarying* v) { |
v->fVsOut = fOutputs.back().getName().c_str(); |
} |
-void GrGLVertexBuilder::setupUniformViewMatrix() { |
- fProgramBuilder->fUniformHandles.fViewMatrixUni = |
- fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, |
- kMat33f_GrSLType, kDefault_GrSLPrecision, |
- this->uViewM()); |
-} |
- |
void GrGLVertexBuilder::emitAttributes(const GrGeometryProcessor& gp) { |
const GrGeometryProcessor::VertexAttribArray& v = gp.getAttribs(); |
int vaCount = v.count(); |