| Index: src/gpu/effects/GrBezierEffect.cpp
|
| diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
|
| index 4ab088c6a8ec497017095b6bf4afccd9776f00d6..a5632cbaefd5690104f2d87de8f77884e43642ac 100644
|
| --- a/src/gpu/effects/GrBezierEffect.cpp
|
| +++ b/src/gpu/effects/GrBezierEffect.cpp
|
| @@ -32,8 +32,10 @@ public:
|
| GrProcessorKeyBuilder*);
|
|
|
| virtual void setData(const GrGLProgramDataManager& pdman,
|
| - const GrPrimitiveProcessor&,
|
| + const GrPrimitiveProcessor& primProc,
|
| const GrBatchTracker& bt) SK_OVERRIDE {
|
| + this->setUniformViewMatrix(pdman, primProc.viewMatrix());
|
| +
|
| const ConicBatchTracker& local = bt.cast<ConicBatchTracker>();
|
| if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
|
| GrGLfloat c[4];
|
| @@ -82,8 +84,11 @@ void GrGLConicEffect::emitCode(const EmitArgs& args) {
|
| vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPosition()->fName);
|
| vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition()->fName);
|
|
|
| + // setup uniform viewMatrix
|
| + this->setupUniformViewMatrix(pb);
|
| +
|
| // setup position varying
|
| - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(),
|
| + vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), this->uViewM(),
|
| gp.inPosition()->fName);
|
|
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| @@ -261,8 +266,10 @@ public:
|
| GrProcessorKeyBuilder*);
|
|
|
| virtual void setData(const GrGLProgramDataManager& pdman,
|
| - const GrPrimitiveProcessor&,
|
| + const GrPrimitiveProcessor& primProc,
|
| const GrBatchTracker& bt) SK_OVERRIDE {
|
| + this->setUniformViewMatrix(pdman, primProc.viewMatrix());
|
| +
|
| const QuadBatchTracker& local = bt.cast<QuadBatchTracker>();
|
| if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
|
| GrGLfloat c[4];
|
| @@ -311,8 +318,11 @@ void GrGLQuadEffect::emitCode(const EmitArgs& args) {
|
| vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPosition()->fName);
|
| vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition()->fName);
|
|
|
| + // setup uniform viewMatrix
|
| + this->setupUniformViewMatrix(pb);
|
| +
|
| // setup position varying
|
| - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(),
|
| + vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), this->uViewM(),
|
| gp.inPosition()->fName);
|
|
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| @@ -476,8 +486,10 @@ public:
|
| GrProcessorKeyBuilder*);
|
|
|
| virtual void setData(const GrGLProgramDataManager& pdman,
|
| - const GrPrimitiveProcessor&,
|
| + const GrPrimitiveProcessor& primProc,
|
| const GrBatchTracker& bt) SK_OVERRIDE {
|
| + this->setUniformViewMatrix(pdman, primProc.viewMatrix());
|
| +
|
| const CubicBatchTracker& local = bt.cast<CubicBatchTracker>();
|
| if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
|
| GrGLfloat c[4];
|
| @@ -519,8 +531,11 @@ void GrGLCubicEffect::emitCode(const EmitArgs& args) {
|
| vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), gp.inPosition()->fName);
|
| vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), gp.inPosition()->fName);
|
|
|
| + // setup uniform viewMatrix
|
| + this->setupUniformViewMatrix(args.fPB);
|
| +
|
| // setup position varying
|
| - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(),
|
| + vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), this->uViewM(),
|
| gp.inPosition()->fName);
|
|
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
|
|