Chromium Code Reviews| Index: src/gpu/GrGeometryProcessor.cpp |
| diff --git a/src/gpu/GrGeometryProcessor.cpp b/src/gpu/GrGeometryProcessor.cpp |
| index 01ea85a78b30d7db42124af5029727a9b474eb3a..b1400670f10c76d0162e15957a4593486e7ab498 100644 |
| --- a/src/gpu/GrGeometryProcessor.cpp |
| +++ b/src/gpu/GrGeometryProcessor.cpp |
| @@ -56,6 +56,25 @@ void GrGLGeometryProcessor::setupColorPassThrough(GrGLGPBuilder* pb, |
| } |
| } |
| +void GrGLGeometryProcessor::setupUniformViewMatrix(GrGLGPBuilder* pb) { |
|
bsalomon
2014/12/30 13:19:38
These functions are so similarly named. Maybe we c
|
| + fViewMatrixUniform = pb->addUniform(GrGLProgramBuilder::kVertex_Visibility, |
| + kMat33f_GrSLType, kDefault_GrSLPrecision, |
| + "uViewM", |
| + &fViewMatrixName); |
| +} |
| + |
| +void GrGLGeometryProcessor::setUniformViewMatrix(const GrGLProgramDataManager& pdman, |
| + const SkMatrix& viewMatrix) { |
| + if (!fViewMatrix.cheapEqualTo(viewMatrix)) { |
| + SkASSERT(fViewMatrixUniform.isValid()); |
| + fViewMatrix = viewMatrix; |
| + |
| + GrGLfloat viewMatrix[3 * 3]; |
| + GrGLGetMatrix<3>(viewMatrix, fViewMatrix); |
| + pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); |
| + } |
| +} |
| + |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| struct PathBatchTracker { |