| Index: src/gpu/gl/GrGLVertexArray.h
|
| diff --git a/src/gpu/gl/GrGLVertexArray.h b/src/gpu/gl/GrGLVertexArray.h
|
| index e5032a9ea0b9c55279cc21610ffad6beb4eede49..792fd940e73a6a8320dbdf9dfa3c46c67b297e73 100644
|
| --- a/src/gpu/gl/GrGLVertexArray.h
|
| +++ b/src/gpu/gl/GrGLVertexArray.h
|
| @@ -17,7 +17,7 @@
|
|
|
| class GrGLVertexBuffer;
|
| class GrGLIndexBuffer;
|
| -class GrGpuGL;
|
| +class GrGLGpu;
|
|
|
| struct GrGLAttribLayout {
|
| GrGLint fCount;
|
| @@ -67,7 +67,7 @@ public:
|
| * assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex
|
| * array object.
|
| */
|
| - void set(const GrGpuGL*,
|
| + void set(const GrGLGpu*,
|
| int index,
|
| GrGLVertexBuffer*,
|
| GrGLint size,
|
| @@ -80,7 +80,7 @@ public:
|
| * This function disables vertex attribs not present in the mask. It is assumed that the
|
| * GrGLAttribArrayState is tracking the state of the currently bound vertex array object.
|
| */
|
| - void disableUnusedArrays(const GrGpuGL*, uint64_t usedAttribArrayMask);
|
| + void disableUnusedArrays(const GrGLGpu*, uint64_t usedAttribArrayMask);
|
|
|
| void invalidate() {
|
| int count = fAttribArrayStates.count();
|
| @@ -134,7 +134,7 @@ private:
|
| */
|
| class GrGLVertexArray : public GrGpuResource {
|
| public:
|
| - GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount);
|
| + GrGLVertexArray(GrGLGpu* gpu, GrGLint id, int attribCount);
|
|
|
| /**
|
| * Binds this vertex array. If the ID has been deleted or abandoned then NULL is returned.
|
|
|