Index: src/gpu/gl/GrGLVertexArray.h |
diff --git a/src/gpu/gl/GrGLVertexArray.h b/src/gpu/gl/GrGLVertexArray.h |
index e5032a9ea0b9c55279cc21610ffad6beb4eede49..792fd940e73a6a8320dbdf9dfa3c46c67b297e73 100644 |
--- a/src/gpu/gl/GrGLVertexArray.h |
+++ b/src/gpu/gl/GrGLVertexArray.h |
@@ -17,7 +17,7 @@ |
class GrGLVertexBuffer; |
class GrGLIndexBuffer; |
-class GrGpuGL; |
+class GrGLGpu; |
struct GrGLAttribLayout { |
GrGLint fCount; |
@@ -67,7 +67,7 @@ public: |
* assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex |
* array object. |
*/ |
- void set(const GrGpuGL*, |
+ void set(const GrGLGpu*, |
int index, |
GrGLVertexBuffer*, |
GrGLint size, |
@@ -80,7 +80,7 @@ public: |
* This function disables vertex attribs not present in the mask. It is assumed that the |
* GrGLAttribArrayState is tracking the state of the currently bound vertex array object. |
*/ |
- void disableUnusedArrays(const GrGpuGL*, uint64_t usedAttribArrayMask); |
+ void disableUnusedArrays(const GrGLGpu*, uint64_t usedAttribArrayMask); |
void invalidate() { |
int count = fAttribArrayStates.count(); |
@@ -134,7 +134,7 @@ private: |
*/ |
class GrGLVertexArray : public GrGpuResource { |
public: |
- GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount); |
+ GrGLVertexArray(GrGLGpu* gpu, GrGLint id, int attribCount); |
/** |
* Binds this vertex array. If the ID has been deleted or abandoned then NULL is returned. |