Index: src/gpu/gl/GrGLVertexArray.cpp |
diff --git a/src/gpu/gl/GrGLVertexArray.cpp b/src/gpu/gl/GrGLVertexArray.cpp |
index 4acf29235df39f30cb1b58a47a3bd2bc78aa7da0..e28a163739c62a8e1bb365a4711ac37c51ea16e0 100644 |
--- a/src/gpu/gl/GrGLVertexArray.cpp |
+++ b/src/gpu/gl/GrGLVertexArray.cpp |
@@ -8,10 +8,10 @@ |
#include "GrGLVertexArray.h" |
#include "GrGpuGL.h" |
-#define GPUGL static_cast<GrGpuGL*>(this->getGpu()) |
+#define GPUGL static_cast<GrGLGpu*>(this->getGpu()) |
#define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); |
-void GrGLAttribArrayState::set(const GrGpuGL* gpu, |
+void GrGLAttribArrayState::set(const GrGLGpu* gpu, |
int index, |
GrGLVertexBuffer* buffer, |
GrGLint size, |
@@ -49,7 +49,7 @@ void GrGLAttribArrayState::set(const GrGpuGL* gpu, |
} |
} |
-void GrGLAttribArrayState::disableUnusedArrays(const GrGpuGL* gpu, uint64_t usedMask) { |
+void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t usedMask) { |
int count = fAttribArrayStates.count(); |
for (int i = 0; i < count; ++i) { |
if (!(usedMask & 0x1)) { |
@@ -68,7 +68,7 @@ void GrGLAttribArrayState::disableUnusedArrays(const GrGpuGL* gpu, uint64_t used |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
-GrGLVertexArray::GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount) |
+GrGLVertexArray::GrGLVertexArray(GrGLGpu* gpu, GrGLint id, int attribCount) |
: INHERITED(gpu, false) |
, fID(id) |
, fAttribArrays(attribCount) |