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Side by Side Diff: src/gpu/gl/GrGLVertexArray.cpp

Issue 808593003: Rename GrGpuGL to GrGLGpu for consistency (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLVertexArray.h" 8 #include "GrGLVertexArray.h"
9 #include "GrGpuGL.h" 9 #include "GrGpuGL.h"
10 10
11 #define GPUGL static_cast<GrGpuGL*>(this->getGpu()) 11 #define GPUGL static_cast<GrGLGpu*>(this->getGpu())
12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X);
13 13
14 void GrGLAttribArrayState::set(const GrGpuGL* gpu, 14 void GrGLAttribArrayState::set(const GrGLGpu* gpu,
15 int index, 15 int index,
16 GrGLVertexBuffer* buffer, 16 GrGLVertexBuffer* buffer,
17 GrGLint size, 17 GrGLint size,
18 GrGLenum type, 18 GrGLenum type,
19 GrGLboolean normalized, 19 GrGLboolean normalized,
20 GrGLsizei stride, 20 GrGLsizei stride,
21 GrGLvoid* offset) { 21 GrGLvoid* offset) {
22 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); 22 SkASSERT(index >= 0 && index < fAttribArrayStates.count());
23 AttribArrayState* array = &fAttribArrayStates[index]; 23 AttribArrayState* array = &fAttribArrayStates[index];
24 if (!array->fEnableIsValid || !array->fEnabled) { 24 if (!array->fEnableIsValid || !array->fEnabled) {
(...skipping 17 matching lines...) Expand all
42 offset)); 42 offset));
43 array->fAttribPointerIsValid = true; 43 array->fAttribPointerIsValid = true;
44 array->fVertexBufferID = buffer->bufferID(); 44 array->fVertexBufferID = buffer->bufferID();
45 array->fSize = size; 45 array->fSize = size;
46 array->fNormalized = normalized; 46 array->fNormalized = normalized;
47 array->fStride = stride; 47 array->fStride = stride;
48 array->fOffset = offset; 48 array->fOffset = offset;
49 } 49 }
50 } 50 }
51 51
52 void GrGLAttribArrayState::disableUnusedArrays(const GrGpuGL* gpu, uint64_t used Mask) { 52 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t used Mask) {
53 int count = fAttribArrayStates.count(); 53 int count = fAttribArrayStates.count();
54 for (int i = 0; i < count; ++i) { 54 for (int i = 0; i < count; ++i) {
55 if (!(usedMask & 0x1)) { 55 if (!(usedMask & 0x1)) {
56 if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].f Enabled) { 56 if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].f Enabled) {
57 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i)); 57 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i));
58 fAttribArrayStates[i].fEnableIsValid = true; 58 fAttribArrayStates[i].fEnableIsValid = true;
59 fAttribArrayStates[i].fEnabled = false; 59 fAttribArrayStates[i].fEnabled = false;
60 } 60 }
61 } else { 61 } else {
62 SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[ i].fEnabled); 62 SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[ i].fEnabled);
63 } 63 }
64 // if the count is greater than 64 then this will become 0 and we will d isable arrays 64+. 64 // if the count is greater than 64 then this will become 0 and we will d isable arrays 64+.
65 usedMask >>= 1; 65 usedMask >>= 1;
66 } 66 }
67 } 67 }
68 68
69 //////////////////////////////////////////////////////////////////////////////// /////////////////// 69 //////////////////////////////////////////////////////////////////////////////// ///////////////////
70 70
71 GrGLVertexArray::GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount) 71 GrGLVertexArray::GrGLVertexArray(GrGLGpu* gpu, GrGLint id, int attribCount)
72 : INHERITED(gpu, false) 72 : INHERITED(gpu, false)
73 , fID(id) 73 , fID(id)
74 , fAttribArrays(attribCount) 74 , fAttribArrays(attribCount)
75 , fIndexBufferIDIsValid(false) { 75 , fIndexBufferIDIsValid(false) {
76 this->registerWithCache(); 76 this->registerWithCache();
77 } 77 }
78 78
79 void GrGLVertexArray::onAbandon() { 79 void GrGLVertexArray::onAbandon() {
80 fID = 0; 80 fID = 0;
81 INHERITED::onAbandon(); 81 INHERITED::onAbandon();
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
114 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { 114 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) {
115 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { 115 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) {
116 fIndexBufferID = 0; 116 fIndexBufferID = 0;
117 } 117 }
118 } 118 }
119 119
120 void GrGLVertexArray::invalidateCachedState() { 120 void GrGLVertexArray::invalidateCachedState() {
121 fAttribArrays.invalidate(); 121 fAttribArrays.invalidate();
122 fIndexBufferIDIsValid = false; 122 fIndexBufferIDIsValid = false;
123 } 123 }
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